Honestly I get so tired of people starting off with their posts to include "I'm a die hard fan""...as if the fact you "think" your so die hard or have been playing for "x" amounts years, entitles you to be taken more seriously than anyone else who has paid good money or spent time playing the franchise. To that my response is GROW UP.
Moving on....a few corrections....
1. The announcer has always announced in-game actions since Halo 2. The level of the announcer is nothing that seems to overly ear killing. I will agree that the announcing of power weapons is silly. Basic Halo 101 was learning and coordinating the power weapons for your team. Announcing it's spawning just causes huge rushes and negates learning map flow.
2. The "kill-cam" or "post death" bits are non issues. There was always a 3rd person aerial cam view during the re-spawn timer. The fact that they added a specific kill cam feature allows the fallen player to see what exactly killed them rather than guessing where the enemy was and what weapon did them in. If you don't like anything during the re-spawn time...I suggest you close your eyes? Kill-Cams were around long before CoD btw.
3. Assassinations are OPTIONAL! If your really dumb enough to go for one in plain open sight and DON'T expect someone to take advantage of your lowered defense and response time..I suggest you stop playing or go for the simple behind kill melee.
4. To what specific jumps are you talking about? ANYONE could grenade jump or time the edge of the ledge jump and crouch. The only jumps that required any amount of timing or skill was the collision bug known as "super jumps". Besides which, I find that any player that needs to remove him/herself from action and hide in a secret spot to take out players, is how do you say it... a camper sissy *****. Prove how good you are by going toe to toe.
5. The stomping ability is not taken from CoD Advanced Warfare. The first game to feature a Ground Pound method was Crysis. If you really were a die hard fan of any games, you would know your mechanics history. I will agree that clambering and ground pound are NOT Halo-esk features and should not be in the final cut. One of the many things I miss from Halo was the use of ladders. It gave a huge risk to players and made them think twice before obtaining a possible higher position of power. Clambering kind of negates that as well as jet packs.
As for the community, it is and always will be a mess of confuzzled bs. The community has no adhesion in it's desires for the franchise, nor does it get along very well within it's own sub-cultures. Add on the fact that more than half the community doesn't even understand the mechanics of the Halo engine well enough, that almost everything people post is just flat out wrong or idiotic.
TL;DR