Way to completely avoid my argument with you....classic
You do realize that physics alone would not in any way help or propagate a realistic death? Maybe your new to the whole Havok Physics system, but allowing physics in the game to dictate a bipeds movement at death would not result well. There is a reason they don't do it. Find me one current game that doesn't use an initial death animation before ragdoll takes over.
As for your "sand for brains" comment, I have more intelligence in my left nut than you will ever have in your whole entire life. Just the fact that you are arguing my rebuttal with no proof of concept or understanding of the system you are faulting shows how low of an intelligence you have. Tell you what Mr Hawking, come back in another 5 years after your balls drop, then take me on about a mechanic feature. I find no enjoyment in watching the player actually die and how he dies. I enjoy the kill straight out, nothing more. And yes, I move on, I don't stand there for a second admiring the way the body fell. I'm more interested in helping my team by looking for more engagements and killing more players. All you do is talk about how the bullets or the force should effect the player when dying. What about during battle? Shouldn't a 50cal knock back the player alive as well?
Your "realistic comeback, nulled. Walking, jumping and basic movement is created to be as life like and fluid as possible. Same applies for the basic ragdoll physics. You really need to do some research before shooting your mouth off. But it doesn't matter, your just another drive by troll member which will end up fading away after a month or two anyway. As I said, you seem to think it is so easy to incorporate these things, yet you give no mention to the hard work 343i put into producing the game. I for one am not a fan of Halo 4 by any means...but when I rip 343i for something they did or didn't do, I do so with good reason and I back my **** up with proof of a mistake. Where is yours?