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Twinreaper

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Everything posted by Twinreaper

  1. How am I supposed to show proof?
  2. None of you have answered my damn question?!? If no ones gonna lay out the rules or how this all.works, I might as well not play.
  3. I dont get it, what does this all mean? What am I supposed to do? I have to prove something? And if I do, what does it mean? Little help here guys? My vote goes to.Frankenzer for being Mafia.
  4. Your the troll that still says Halo 2 and 3 had no death animations..LMAO! You gotta be ******* kidding me kid! Do you even know anything about the game? And so what if I'm a casual player, like your lame stupid basement dwelling "hardcore" "pro" *** is better than mine? Please , go get your fill of "I have a bigger e-*****" somewhere else, your a complete joke with those kinds of remarks. What type of player I am, has no baring on the fact that you are severely lacking in the understanding of the game mechanics in the Blam! engine. But you know what, go ahead...keep on ranting and posting. You'll be gone in like a month tops. Just another drive by poster who thought we were the official site anyway. What a waste of everyone's time this has been. Good luck pal! Someone else take over, I can't even keep a straight face through this thread anymore.... Oh and PS, yes it matters what words you use to describe animations. Saying something is scripted, is a common reference to the MegaloScript engine in which....things are actually scripted, not preset baked items that are compiled from key frames. But again, you don't understand it anyway so why am I bothering.
  5. hope your having an awesome 4th!!!

    1. Winry Rockbell

      Winry Rockbell

      Yeah, it was pretty good. Just went swimming with my daughter and my family! I hope you did too!

  6. I just lol'd in my pants! Very creative and I find it hard to find anything wrong with what you posted so far. Albeit I am not the master of all things Halo Lore, but it all seemed true enough. Good job man!
  7. My dear, is this really happening? Do these tears mean anything? How can you leave me on my own? Desperate and destitute, these seconds feel like lifetimes without you... If anyone wants to know what it's about, check my profile. Today is NOT a good day...

    1. Show previous comments  1 more
    2. MCPO Mayh3m
    3. D-38 Boss

      D-38 Boss

      Roll on, Twin. Life'll balance out.

    4. Winry Rockbell

      Winry Rockbell

      I know this isn't the place, but i can never type well on Twin's statuses. HERE*

  8. Wish I.could, bit my Live Gold expired.
  9. Now I need to cleanse myself of some rage. point me towards a dumb post, so I can rip its OP to shreds....

  10. Really Caboose?. Far Cry 3 can do it, why not Halo 5? You can't even bwgin to.compare the two. Cryengine 3 stands in a league of it's own. Blam! Just wasn't built nor designed to allow that kind of workflow. Albeit you could add AI to any map yes, but it would lack anything it needs to fully interact with the map.environment, and it would require giving players the ability to eun in SP engine mode to utilize the AI properly. I cant begin to explain what would happen to map sizes and loading times if they ever found a way to make this happen.
  11. From what I can gather, a lot of posting places the record somewhere between 5 hours and 8 hours in terms of length. of coarse there is no video of filmshare to prove this. most of it just seems like big talk. If I had to guess, the record is likely 1 to 2 sets beyond the Endure challenge. meaning you need to survive to set 7 or 8, and at least round 2 or 3, wave 4 or 5. it looks like a hell of challenge to pull off. I myself never did Endure. but it would be funny to see how long a couple of us last in Legendary.
  12. Way to completely avoid my argument with you....classic You do realize that physics alone would not in any way help or propagate a realistic death? Maybe your new to the whole Havok Physics system, but allowing physics in the game to dictate a bipeds movement at death would not result well. There is a reason they don't do it. Find me one current game that doesn't use an initial death animation before ragdoll takes over. As for your "sand for brains" comment, I have more intelligence in my left nut than you will ever have in your whole entire life. Just the fact that you are arguing my rebuttal with no proof of concept or understanding of the system you are faulting shows how low of an intelligence you have. Tell you what Mr Hawking, come back in another 5 years after your balls drop, then take me on about a mechanic feature. I find no enjoyment in watching the player actually die and how he dies. I enjoy the kill straight out, nothing more. And yes, I move on, I don't stand there for a second admiring the way the body fell. I'm more interested in helping my team by looking for more engagements and killing more players. All you do is talk about how the bullets or the force should effect the player when dying. What about during battle? Shouldn't a 50cal knock back the player alive as well? Your "realistic comeback, nulled. Walking, jumping and basic movement is created to be as life like and fluid as possible. Same applies for the basic ragdoll physics. You really need to do some research before shooting your mouth off. But it doesn't matter, your just another drive by troll member which will end up fading away after a month or two anyway. As I said, you seem to think it is so easy to incorporate these things, yet you give no mention to the hard work 343i put into producing the game. I for one am not a fan of Halo 4 by any means...but when I rip 343i for something they did or didn't do, I do so with good reason and I back my **** up with proof of a mistake. Where is yours?
  13. I'll see what i can dig up for you, I always loved ODST Firefight over the mock versions they had in Reach. Hell I'll even help you with it!
  14. Once I remember who you actually were...I'm sure I'll be sad... Just kiddin man, gonna miss you! Take care and good luck wherever life leads you next!
  15. This is why MoM should be voted on by the previous MoM's. We previous MoM's are plentifull in size, and get around the forum much better than staff and mods. We have a different perspective of what we think qualifies someone as worthy of the title. We reflect on what we did to earn it, and what made us different. Mods and Staff seem to have a simple written out criteria for it. MoM, should be by the people for the people. Aloow MoM's to choose who becomes the next MoM.
  16. Can a moderator please lock this? The rage and desire to respond to this in my usual manner is hard to resist. Must....reSSSS iiii st!
  17. Normally I can't wait to see who the newest MoM member of the clan will be, but in this case...I'm sad. I mean yeah, I could see 343ibot getting it...but just wow. That really means we had no other member of this site that was worthy enough to be given the title. Someone say, something.....
  18. The console you bought is likely either JTag'd or had the dvd firmware replaced, resulting in you purchasing a banned console ID from Microsoft directly. You should have had this guy boot it up and play something online before buying it. No wonder he sold it to you so cheap. Wait...what college kid leaves behind his 360?!?
  19. Usually whenever an external studio get's involved, a port is related to it. Saber Interactive was involved as an external studio, but for the CEA remake. Since there is likely no other remake on the drawing board, that leaves either cross platform, or console to PC port as the only logical external studio need.
  20. I'm not gonna lie Sparky, I was expecting an entirely different discussion based on the topic title! Too soon?
  21. So...you were a member of this site before? name Barak isn't ringing any bells. Oh well, welcome I guess? lmao
  22. Right guy, cause animations are soooo easy to create that they should waste time creating specific animations depending on the type of weapon, and where you are shot when it comes to a head shot. Who the **** cares how the ragdoll behaves, or how the biped falls to the ground. Do you really stick around to watch the enemy body fall or react? Or do you say "Cool, another guy down" and continue to scout the battle field for more kills? Tell you what, go grab some game design and animation classes, some biped models, and a game engine platform. Start creating these animations and apply them to a basic game project from UE or Cryengine. Then post it up for us to see. See how it takes for you to do a simple one like falling over even half realistically. Let me know how that works out for yah pal.
  23. Animations are not scripted, they are keyframe indexes. The animations you get when dying are random. Ragdoll features are controlled and created specifically through havok, and they are setup as a core function, and not editable. The animations that you get at random are a result of which weapon you are killed with, what the player was doing etc... Furthermore... Your the idiot. You have no idea how the engine works and your talking out your ass. See above explanation about animations...that is why your an idiot. If your gonna call some one an idiot, it better for facts that are misrepresented, and not based on YOUR one sided view of what happens during YOUR matches.
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