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Everything posted by Twinreaper
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The transgender clinic operating table
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Did you expect anything less from us far to creative German's? We aim to please
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Will Halo 2 Anniversary be announced at E3? I think so.
Twinreaper replied to Screech's topic in Halo 2 + Anniversary
Well we and they (Microsoft) have to be carefull when it comes to Halo 2. Halo 2 was my favorite, and is still widely regarded as the pinnacle of Halo. Releasing a remake or even an original version and including a multiplayer close to the original, can be devestating to the franchise. They always worried about splitting the fanbase with having so many playable Live titles, but just think how poorly Halo 5 would start off, if everyone played Halo 2? I dont think MS would chance creating a cataclysmic divide in the fan base by releasing anything near what we had in Halo 2. Financially it makes sense yes, but only in the short term. For long term, the game would do more harm than good for the franchise. -
Will Halo 2 Anniversary be announced at E3? I think so.
Twinreaper replied to Screech's topic in Halo 2 + Anniversary
The problem with Saber3d, is that is only compatable to an extent. While it does run graphics, sound and physics identical to Halo CE, Halo 2 was tue one title that took the most drastic step forward in just about every area of the engine. The way Halo 2 renders is backwards from the way CE did. Textures and shaders also work very differently on Halo 2, than any of the others. In terms of kinship, Halo 2 stands alone. 3, Reach and 4 have more in common with CE, than Halo 2. But again, the Sabre engine only ran the enhancements for campaign. If Halo 2 was to use the engine to run a new version along side the original, I suspect that the outcome would be less than desirable. -
Will Halo 2 Anniversary be announced at E3? I think so.
Twinreaper replied to Screech's topic in Halo 2 + Anniversary
Original Halo 2 multiplayer IS NOT compatable with the new version. Further, Halo 2 cannot be graphically updated without a secondary engine running the enhancements. Maybe if you bothered to do actual research about Legacy Xbox support and the Halo Blam! engine, you would know this. Saber3d is the engine that was running the enhanced version of CEA, and CE did not have a Live network model. As for Halo 2, yes it was groundbreaking, but that does not warrant a remake. The game is perfect the way it is, and as you stated, people can still play it through pnp tunneling or on the PC with the EXACT same multiplayer experience. The mod community has made several ranking apps in the past, but went unused. -
Will Halo 2 Anniversary be announced at E3? I think so.
Twinreaper replied to Screech's topic in Halo 2 + Anniversary
The only sense behind the CEA game was to mark the anniversary of when Halo started. it wasn't because they knew it would be a cash cow (it actually sold poorly), it was to mark a milestone in history for Xbox and Microsoft. If you really believe what you heard about H2A and the features that are supposed to be included, then either 343i worked some sort of secret magic, or you are wishfully thinking and not doing very much research to solidify these claims. I'll put my money on the latter. -
Theqtre is actually about 95% accurate. When the game saves a film locally, it saves the vertices, faces, etc of all game action. The coordinates are resulted from a colqb of all players, and their reported positioning in the game. The error is low on that end. Most of the modding is done RTH style, so they can revert or turn on the alteration they want at any time. The auto BR is an example of that. This is an example of exactly WHY those of us in the community don't release our tools or our methods....it ends up being used by bad people for worse things than extending fun or playability.
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Assisted Living Jackal community on
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ShadowFiend's Spectacular Summer Prequel
Twinreaper replied to ShadowFiend216's topic in Game Invitations
Just want to thank you Shadow for a great time! Epic memories from this one for sure. Sorry my connection kept crappin out. -
If you could be inside your favorite anime?
Twinreaper replied to Melody's topic in General Discussion
Bleach or Magical Warfare. I'm so Kenpachi or Tsuganashi... -
Name: Reapers Run Primary: DMR Secondary: Magnum Grenade: Plasma Armor ability: Jet pack Tactical Package: Dexterity Support: Your choice Condition: You must use the 'legacy" control setting with inverted controls at a 1 sensitivity. (that's how I play)
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Halo 2 HD: Not Just A Remaster, But What IT Should Be
Twinreaper replied to Lann Fyre's topic in Halo 2 + Anniversary
It's not that simple. Including the things you are laying out, would require a complete re-write of the Blam! engine to support those ideas. It would break the entire infrastructure of Halo 2, and it would not even be remotely the same game in any way. Just rewriting the network model alone would take 2 years. If your gonna bash or try to say that Halo 2 needs an improvement or would could be made better, your in for one hell of a pain train ride pal. Halo 2 is still considered by a majority of the community as the "perfect halo". -
Halo 2 HD: Not Just A Remaster, But What IT Should Be
Twinreaper replied to Lann Fyre's topic in Halo 2 + Anniversary
This is not the official 343 site. As for your Halo 2 fix up, gtfo. Halo 2 is fine and needs no improvements. Your arguments are strictly opinion and in no way show any facts about the game. -
Skill is defined by YOUR ability to outplay or out maneuver your opponent. The game itself should not help you do that. Again I'll ask this question to you, since you brought it up without merit or any documented proof to back up the claim. If Halo 4 and Halo Reach were failures compared to Halo 3, then why is Halo 3's population so low? Why was it lower than Reach's even 6 months after Reach released, and why is it still now, the lowest population of the franchise? You said clearly that Reach and Halo 4 were failures . As for map flow and critical points in a map, I'm curious. Who dictates what are critical map points? You? The MLG? Critical map points are a collective team or individuals views of the map itself. What you conceder a critical point, many others may disagree and call it a weak point. That is not a fact, that is an opinion. Sprint is exaggerated by you and many others. I have yet to run into a situation where sprint breaks my ability to engage or take down an enemy. I have never had someone sprint away from me, only to down me around a corner. This same tactic applies all across Halo even without sprint. If an enemy rounded a corner at the last minute and you followed, and he pulled out a shotgun and killed you, did you rage? The answer is likely yes, as sprint itself did not lead to your downfall, but your own action to follow the enemy into a blind area was the downfall. Again, I have not had that happen to me at all. As for your references to old maps and the new items the game brings, this is why map remakes don't work. You can't justify an item usage or ability being taken out, basing it on how is functions on older maps. Older maps were designed with the specific titles mechanics in mind. The only reason remakes worked for Halo 3, was because the movements and abilities were nearly identical to Halo 2 and Halo 1. maps like Construct, Sanctuary, The Pit, these maps were selective by YOU to show how abilities broke a map. Those maps were not designed for Halo 4 gameplay, The only reason those maps exist in later titles is because players wanted them. You knew what the risks were of bringing over maps of that type to a new game, and you got exactly what you wanted. So don't cry about it now. Halo 4's maps work perfectly with the abilities we have. The flow is not slow, and it is not broken as you go on to say. Every example you list, goes against my own personal experience. Am I saying your wrong? No, I'm saying that you cannot exaggerate a personal experience and go onto assume that everyone has this problem. More correctly, it seems that you just get stuck with bad players, or players who would rather use sneakier tactics to take you out. Either way, that turns into a true skill problem for you, not a problem with the game.
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Halo also imitated the whole Aliens genre. Right down to it's Pelican, marines and even the black Sargent that smokes a cigar. Am I going to bash Halo for stealing 75% of it's creative roots from Aliens? No. Xbox Fan, your posts and replies are usually direct insults to people whom you feel are not fans, or not true Halo players. I'm curious, on what basis can you judge someone on their level or being a fan? What gave you the right and power to decide on what basis being a fan is determined. You didn't answer my question at all, you simply avoided it. I'm sensing a pattern in your posts. If you can't properly defend something, you call people out with names or term usage like "not a fan", or "you make me sick". These are not proving points, they are your own opinions and as such have no relevance on what is making or breaking the game. I ask you again, if Halo 3 is the superior title, why is it's population so low compared to Halo 4?
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I see a lot a vague gneralities being thrown around here. Terms being used to classify realities that are strictly opinion, and opinion only based on bias self viewed experiences. Answer one question logicaly and with enough statement and proof so that the answer is a fact and not wild speculation or selective self interest.... If Halo 3 was and still is the superior game, why is the population so low? It is still quite playable and nothing has been done to limit or restrict its playability.
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Allow me to offer a few facts about Forge World that may help you understand a bit why things are iffy. Forge World in Halo Reach is to date the largest map in terms of poly count. It's rendering took everything the 360 had and still caused a lot of graphic issues like clipping, reduced LOD, and also cut down on the ability to really make use of a larger budget. Halo 4 however has the same issue. The poly count is just as high, but the extra polys used were to make the map feel more real and natural. You can see the difference most clearly in the rocks and natural formations. Further, a lot of maps in Halo 4 suffer from clipping and poor LOD because of this. There are many maps in the campaign, that have dissappearing sections when you look a certain way during gameplay. The Xbox 360 was pushed to it's furthest limits in regards to the Blam! Engine. Unfortunatly, the engine is the ultimate deciding factor in how well the game is rendered and how efficiently resources are cleaned up. Crysis 3 is one example of engine efficiency. Unless 343i refines the engine further, it matters little what type of resources the Xbox One has available. I just think it is important for you guys to know this before posting what things you think they should be able to do vs what they can actually do. If anything, the ideas you post should also have a possible way to carry out said items. Example... Increase map rendering size by cutting down on ambient sound clusters, or Increase the Forge budget by decreasing the rendering cost and use lower poly versions of MM maps for Forge maps.
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Understand that using terms like "true Halo gamers" and "dedicated players" serves only to alienate people. Second, no you can't stop the modding that occurs over XBL, although yes the watching and monitoring of said jtag'd xboxs capable of online play has gotten very lax since the transition of Bungie to 343i. That being said, the only way you can really setup an environment to the liking you are describing, would be to run a program like Xlink Kai, XBConnect or Tunngle in order to control who joins, who plays, etc. Further if you go that route, you can make your own mods or have someone else make them, and host them up without the worry of being banned. Mods do have their place in the culture, and I don't necessarily believe that 5 out of 10 games have modders in them. But again, some mods and community members like myself do not mod to cheat, but to enhance and expand the replay value of the game. Don't let cheating arrogant jerks give us all a bad rep.
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Every time I turn around, I see people posting things like "Us true fans get it, you don't", or "I was there since the beginning, so I know I'm right" or "Your not a hardcore fan, so you have no say" These are the types of defending points I am sick of seeing. If we were gonna go down that route to defend positions, then by all means and standards I, and about 3 others would have the only right to post anything. Yes I am moody, and I always have been. I have no patience for ignorance and stupidity, a quality most members like about me since it allows me to be 100% honest with everyone and I don't hold my tongue. With me, you know exactly what you will get, I don't hide or sugar coat anything. And yes I can be condescending at times, at that is not usually the result I strive for. I like to report fact, and actual game data derived, pulled and decoded directly from the game files, and sometimes my wisdom and knowledge comes off a certain way or rubs people the wrong way.
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This wasnt a kumbayah sing along happy post. The laguage, grouping and wording of this sites sycophantic self centered complaints is really ******* annoying me. The fact that you all went through my post shows me just how self centered and illogical it all really is. There is no meaning, or justifying reason to it. There is no deep problem or hidden euphanysim to discover. I utterly hate the way a majority of the community regards itselves and others who disagree with their standpoints. You should all know me well enough to know that I have tried in the past to bring the community together and try to repair the damage that has been caused. It was a lost cause from the start. This was a reflection post to shed my hatred for pretty much everyone who has posted nonsense and bull**** over the past 6 months. I just thought I would go about a different way as opposed to my usual M.O. This thread can be locked now. It's quite obvious I waste my time and breathe even bothering to communicate or enlighten this jaded sad community.
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I think you all are missing the point of the post. The post isn't supposed to make you rethink what you are or what you are not. I did it to show you all you illogical and misunderstood it is, to throw around the terms we do, to defend our positions and standpoints as individuals and groups. You guys seem to be reading into it, doing the exact opposite of what it was intended to. Your labeling yourselves and taking a perspective standpoint on the information. It was designed to be a learning post, nothing more. I see my words were once again wasted.
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We all know that I can be an insufferable **** most of the time. I am brutish in my methods and I have an underlying passion for facts. it is how I am by nature, love me or hate me. Now this is similar to a post I made years ago about the community. Inherently by nature I also like to help and educate people. It is my hope this little post will do just that. if it doesn't, oh well. I tried and that is what matters. What makes a Halo player or a player in general a fan? A fan, in every sense of the word and definition implies an underlying and steady praise or legitimized positive view of an object or objects. These objects range from television shows, movies, video games and even to people. What I hope to accomplish here, is to bring to light how single minded and narrow most people's view of the terms commonly used around Halo, do nothing more than to confuse, disrupt and alienate an already by nature, a diverse culture. To begin let us understand exactly what the terms we are using really are. Hardcore Fan To fundamentally understand this term, we must first break it down into it's simpler iterations. Hardcore has many definitions, but 2 definitions are concise and clear across multiple resources. Hardcore has three main definitions as follows, - Unswervingly committed; uncompromising; dedicated - the most dedicated, unfailingly loyal faction of a group or organization. - Resistant to change in belief or fundamental principle Fan A fan as commonly referred, is an individual or group that watches, participates or acts in accordance with the subject or subjects favorite or many favorites, scopes. A fan is usually classified subsequently depending on his or her immersion into said objecated passion. Halo Purist This term is without proper definition and can only be described using various sources and stating commonalities used with it. A Halo purist is a player or fan who believes that time playing or being a part of a franchise or group since the begining, implies they are the biggest and most dedicated of fans. Said group or individual believes also that only their view or stand on what made said object great, is correct and acceptable. Now, for a moment let's look at these terms for exactly as they are, and how they logically and scientifically are inferred together. A Hardcore Fan is someone who is dedicated to their medium. They have an unwavering passion about it, and follow it throughouly without any hint or retaliation for the mediums or itterations it has. They will buy, watch and act out the subject of their fandom no matter what said object is, or operates. A Hardcore Fan is someone who is dedicated to their medium. They refute, refuse and deny all changes to their medium based upon the a percise perspective in which their fandom was created. They will fight for what they believe is true to their specific fandom. As you can see, we already have a paradox. While hardcore infers a complete dedication, it also shows that the dedication is dependent on the specific fans perspective, and is subject to said level of dedication being centered around one particular aspect or itteration. So which Hardcore Fan is correct? They both are. Actually more logically, the term is null and void in a social sense. Ones level of being a "fan" in any sense is only subject to ones own personal acceptable level of immersion. Someone who does not regularly participate in something, does not nessessarily have a lesser knowledge or passion for it. A person alone, excersises his or her own dedication to something in many different ways and mediums. Someone who purchases or plays an occasional item or product is no less a fan or level there of, versus someone who purchases and plays every single item of a fandom. The very nature of this sort of practice calls into play, a very different term and condition of ones own self. For referrence sake, I do not own every Halo title. I do not play every title. I choose to play one specific title. Does that make me any less a fan? No, it only illistrates my own personl bias towards one specific aspect of Halo or title. From there, it is only my own personal view and stance that other players and fans are judged on their level of commitment, or what i would refer to as being Hardcore. In short, it is individuals and or groups that take the term Hardcore, and apply it broadly. Most instances point to such broad aspects as being ones that solidy or justify said groups view. Any view opposing it, is dismissed as "un fan like" or just "wrong". There is no true or right way to be a fan, or judge others based on what particular aspect they see fans on. Length of time, accumilated items or playtime, or even knowledge of it, does not inherently make you a better fan, or a more passionate fan. It just simply shows that you excercise your fandom differently. You are not judge jury or executioner when determining who or what a fan is, no one is. And as such, you cannot rightfully use terms like "Hardcore" "True Fan" and "Purist", without first implying your own bias and singular standpoint. What I am trying to say here is that these terms need to stop. The terminology we commonly use, again, disrupts, confuses and only further alienates people in a community. On my last note, I want to touch on something else that has served as a confusing grey area for many community members. A lot of people since Reach have complained and used terms like "Core Gameplay". Using a term such as Core Gameplay is broad. From that term alone and it's singular usage, one can say that Core, refers to the emchanics or instances first played in the very first iteration of a game or medium. Further, the term can also be used to describe ones first hands on time with a specific iteration. You see, each version of Halo has it's own "Core" aspects. There is very little in terms of quality and settings that is carried over from title to title. Each version of the game offers something new and tweaked. yes you could further use the term to describe the tweaks as "altered CORE" items, but that term in it's usage is only subject to approval and validation by it's singular user. Many other fans or players may have started playing Halo at a different point in time. because everyone has a unique first encounter, this implies that "core" or "true" is only acceptable to a singular person. A gamer who expereinces Halo Reach, will have a different view on what exactly "core" gameplay is. Simply implying that because said gamer didn't play Halo CE or title preceding it, only further shows your own stubborness or unwillingness to accept that the standpoint on those terms, perpetuated, are only a singular "neutral" view. A view that can be taken as both right and wrong, depending on your own personal level of commitment. Knowing this, the only real logical way to apply any term to describe a level of passion or commitment to a franchise, game or object, is to simply use the broadest of terms, that imply a greater range or fandom excercise. Using selective terms, instances and levels of commitment, do nothing short of simply just show how narrow minded, selected and closed you are to a standpoint or beliefe that is not your own, or does not conform with a group or site that shares your views however disimilar or miniscule they are. ____________________________________________________________________________________________________ Casual vs Competitive (MLG) This is a debate that always gets everyone's panties in a bunch. Let's explore what the implications of these genres are, and how both sides prove that terms like these do nothing but alienate and cause a rift amongst the gaming community. casual is defined as once in a while, when time allows, and or playing in ranked or competitive playlists. MLG is defined as being the most skilled, and possessing an unmatched dedication to competitive playlists and competition in general. But logically, can you take a term like casual and apply it to discern someones level of competition? Someones level of team spirit or commitment to a game? The answer is no. In any type of game or medium, your level of competition or commitment cannot be classified by such means. Someone who plays one day a week in MM, does not mean they do not possess a competitive spirit, or that they lack the fundamental understanding of competition. Gauging a players spirit for competition based on time played is not accurate. But when we examine by MLG standards, what makes a gamer Casual vs Hardcore, that is the exact type of reference they assume to make. That if you do not play 24/7 or close, if you do not participate in highly competitive gametypes, then you are casual and do not know what true competition is. In the same manor, can your rightfully take a term like MLG and apply it to someone to infer that they alone value competition? Any game is competitive by nature, why else keep any kind of score system. Someone who plays non-stop or competitive playlists does not mean that they have a greater understanding, it simply means that they are more comfortable playing that particular niche as opposed to another. This does not discredit the Competitive gamer, not should it alienate or harm his or her standpoint on the game or the experience. Again, everything is perspective, and everything is inherently competitive. Competition is born from individuals, and perpetuated by the actions and events there of. In light, there is no true MLG or Casual player. Everyone exercises his or her own playstyle, play time or game in general, in many different ways. Again, using these terms only limits and segregates individuals and groups, and further causes animosity and confusion. In the end, what this all really means, is that we are all fans, and we are all players. Nothing more and nothing less. So why bother to use dressed up words or terms? Why go the extra mile to alienate one another just to try and prove a specific individual point? Do yourself a favor and the community a favor, stop it. Just stop calling people terms and names like these. it isn't helping and honestly, it will in the end only confuse the very same developers you are trying to enlighten or sway, to see your side of things. We are not alone here. There are more varied gameplaying styles and preferences than anyone could even begin to cater to. As a community of gamers, shouldn't our singular mission be to create equality across the game? To give everyone a chance to experience something different and great? My last few words deal with what we think is right for the franchise. This is a war that has been waged since Halo CE. Everyone thinks they know what is better for Halo. Everyone has an opinion or idea that will make Halo great again, or what will solidify the franchise. The truth is, we do not. None of us know what is best for the game or franchise. We would like to think that we all have some enlightening viewpoint or inside knowledge as to what needs to be changed. Again we don't. There are so many different resources and opinions out there in the community as a whole, that NO ONE, not even Microsoft nor 343i could even begin to calculate, correlate or sort it all out into an even pile and go through it. For every single person who says "This Halo is bad, and needs to change", there is another that will stand up and have an opposite view. So what does this all mean? Nothing. It simply means that we all have a very different view and standpoint on what would make a game better themselves. Rarely do we ever see a member or avatar, stand up and speak out an opinion or idea that has a broad range of implications for all walks of life within the community. Views that would encompass and embrace a larger scale of players. Most are simply narrow, selfish views or views that try to emulate or speak for others. To everyone I say this, Halo is a game. It's a game that brought us together. It's a game that created all our views, groups and niches. Without eachother, the game would not have survived. A game itself will not sell and thrive on one mere view alone. We must learn to appreciate and accept that change will always happen,. Life is ever changing, and the nature of a game changing is no different. Change is hard to accept, but it's a life lesson we all must cope with at some point. The only people who know what is best for Halo, is the developers and the publisher. They have the resources to examine and assess the overall picture that we cannot. Not everyone will be pleased all of the time. But that is not the creators agenda. their agenda is to simply publish a game that will overall, please a majority or all gamers, from all different groups, views and perspectives. Now I'm rambling. I hope if anything, that after reading this you will all take away some logic or better sense of self in this community. We're in this together, and we cannot change anything if we all do not appreciate or understand our roles in this big pool we call Halo. TL;DR Your friend, Twinreaper
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Seeing that I excel in campaign as opposed to multiplayer, I can help you. I have a lot of free time on my hands. Name the time and date and I'll help you out.
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And this is a prime example of the problem plaguing this site. The moment someone comes in, and throws LOGICAL argumentative facts and opinions around, you all cave like crippled straw houses. I post the comments and opinions I do for one thing, TO FORCE YOU TO THINK! Thinking and using rational and factual information seems to be a lost art on this site. I can be bullying, argumentative, stubborn and downright irritating sometimes, but one thing alone always rings clear and true. I force you to think, and at times think outside the box. Why is that? because I like to bring out people true nature and hidden potential. My methods are not nice, I admit that. My way of doing things is unorthodox and intimidating, yup defiantly true. My words are cold and straight to the point and I don't pull and punches, yes I certainly do. At the end of the day, I would rather show you 100% of who I am in real life, and some fictional character hiding behind an avatar. If you don't like my methods, that's fine. But consider this. How many arguments, ideas or realizations have been brought to light from my presence here? Far too many to count. If you all want to be some tree hugging kum-by-ah my lord circle jerk, fine. Count me out. I'll prohibit myself from interacting any further. Diversity and tolerance is what makes the social world go round. But again there's the hypocrisy of it all. 343i: We won't tolerate truth or disagreements, and we won't have you being diverse enough to cause us to act or think differently. Enjoy the girlscout retreat boys...
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Can we change the site name? How about 343iCommunityHypocracy.org? Sounds more fitting. F-ing lemmings....