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Everything posted by Twinreaper
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Saying farewell to our beloved friend, P1nknut
Twinreaper replied to Unease Peanut's topic in General Discussion
Still cant believe my P1nknut name suggestion stuck! Lmao. Long live a great MoM!!! -
Thanks Chris, as always it is good to hear posative and clear thought on the other side of the coin. Im just not sure how I personally feel about modifying the weapons. Im so used to techniques like leading, that for me, removing error would devistate my ability to play even mildly well. Although, at the same time I do see the point you make, and it is a valid one. Who knows, maybe the differential might not be that bad? All I can say is that I have removed these features on the weapons before in Halo 2, and it was extremely difficult to land a shot when engaging in combat even when your enemy was a dummy mock.AI standing completely still. I guess in the end we cant be sure exactly if the effects will be negative or posative. But you do make a good argument and I am always willing to hear and try it first hand before dismissing it.
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Well before you try to reverse what you said, I took the liberty of screen capturing CE and Halo 2. You can see in video #1 in CE, that firing the pistol at varied speeds, yields quite different results. Results that show, accuracy is lost the faster and more consistently you pull the trigger. Is it just me, or does that look EXACTLY like how the DMR works?!? Nahhhh, cause I'm stupid remember.... I also fired the AR for you to, just to show you how pulling the trigger slower or faster increases, minimizes or increases your accuracy. I know, crazy **** right?!? I would have fired the sniper rifle to, just to show that depending on how quickly you pull off your shots, dictates how varied the accuracy is. And here in video #2, we have Halo 2. Firing the BR at varied speeds also yields a slight accuracy differential. I made sure to walk up to the wall on all the burst groups so you could see it. Yup, fires exactly the same way as it does in Halo 4, minus the whole "Z axis" recoil factor. Also please check the SMG and Magnum . As you can see again, firing at different speeds or consistently, yields results that look eerily quite similar to the whole bloom bull**** thing everyone wants to taught. Again, crazy **** I know! Again, I would have fired the Beam Rifle, Carbine and Sniper, but again, you get the idea. Now far be it from me to ever go out of my way to prove how a mechanic works, but it is quite clear that the only difference in the way the weapons work, is that silly little reticule doesn't expand to cover the area in which your shots will result to from pulling the trigger fast or slow in CE, Halo 2 and Halo 3. As I tried to explain earlier, but your simple closed mind was dead set on being right; that bloom is just the reticule expanding and contracting. That alone is just a HUD function, not a dictated weapon function. I can further prove this by making tweaks in halo 2 weapons for PC, to match the exact settings in Halo 4's weapon tags, and guess what? They will function identical minus the moving reticule. So again, state your case please?
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Look Silent, Im done arguing with you. I know the engine, I know the tag structures and side loading script engines. I know the 100% FACT about the mechanics, the layout and how they interact. If you want to continue this pointless interaction be my guest. If your going to keep trying to prove your point, show some proof?
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Let's shed some light on how aim-assist actually works.
Twinreaper replied to Delpen9's topic in Halo 4
Or you could learn the engine, learn the tag structure and pull the exact data set for what you are trying to do? Don't get me wrong, Im not discouraging capture cards, but with them, you dont get the 100% truth or exact data.- 15 replies
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Don't Speak - No Doubt
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Private servers are not all that revolutionary or great. Many private servers of existing games suck, period. The average standqrd internet connection does not have the resources or bandwidth to really host a good server. We see this all the time with PC servers. While yes most of the problem does have to do with tue netcoding of a game, you still cant expect to have a great low ping server and no lag unless your going to host the server on a private line. A big misconception is, that if you run only one device on an internet connection, you get 100% results. That is not true, as you still use the same service lines and "pool" as the rest of the community around your area.
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Star Wars: Episode VII Cast Announced
Twinreaper replied to BeckoningZebra1's topic in General Discussion
If any one of you can remember going to the actual movies to see Episode IV, V or VI, then your viewpoint is valid. If not, stfu. Empire was the best of the trilogy, I saw it with my dad. Second, this team you keep mentioning......every movie producer/director has a team. As for some official team that coyld pressure or change direction without Lucas' go ahead, thats what we call an unconfirmed myth. Unless Lucas himself can publically vouche for that it means nothing. Its like the age old battle of who shot first, Han or Gredo. We all know Gredo shot first... Anyway, moving on post VI, V and VI I cant see anything involving JJ being a good thing. He destroyed Star Trek, and is concidered by most, the most horrible ST movies ever released. Think I'll pass on this one. They will end up turning SW into Transformers and ST....big pieces of non linear bull****!- 19 replies
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That's a good point Total. But given the history of the franchise and the stories it contains, I would have to say that seeing a particular class of Spartan and limiting it to what weapons it starts with would make a more "teamwork" focused environment. For a moment, lets imagine that you start off your Halo 5 career with picking 1 out of 4 base classes. The classes are Scout, Recon, Engineer and demolition. In MM, the system would pair you with teammates that fill all the roles on the battlefield. In 4v4 teams, you would have one of each class and 8v8 would see 2 of each class. depending on the engine limitations, this grows from here. Additionally, while on the battlefield, you can obtain other weapons from players or spawns, but your base attributes and abilities never change. They are locked. Scout Primary: Battle Rifle/DMR Secondary: Assault Rifle/Magnum Class Attribute: Promethian/Xray vision type capability Special Ability: Proximity Radar Deployment: A becon that detects movements of enemies anywhere on the map, except those in camo. The scout is focused on fast infiltration and extraction in enemy territory to assess force strength and possible weaknesses. His ability to see enemies through objects is also a weakness as the scout cannot move fast enough if spotted. Long range weapons can fend off enemies, but his proximity to objects or bases must be danger close to use the ability. Recon Primary: Snipe rifle Secondary: none Class Attribute: Active Camo Special Ability: Recon class deploys a HUD based tracking :lock: on enemies they target. The information is then relayed to the HUD of freindly forces. This ability is limited to 3 enemies at one time. The Recon class is used to view enemies and spot targets from a distance. Thier active camo class ability gives them the advantage of being able to strategically track and take out their target. This class is also prone to CQC situations without a secondary weapon to rely on. Lack of a secondry weapon puts them at a further disadvantage as their position can be compromised if their shots miss or they are discovered by a scout class. Engineer Primary: Shotgun/Railgun Secondary: SMG/LMG Class Attribute: Sprint Special Ability: Engineers are able to repair turrets and vehicles as well as re-supply friendly forces with ammunition. The engineer class specializes in CQC. Their ability to shift from long ranges to close ranges with sprint makes them deadly. Engineers are prone though to being tracked by long range enemies. While their sprinting makes it difficult to track them at times, it isn't until they are in closer proximity to enemies that they become hard to take down. Their lack of any long range attack weapons make them easy targets from distances, but deadly up close. Demolition Primary: Rocket Launcher/Spartan laser Secondary: Grenade Launcher Class Attribute: Resistance Special Ability: none. This ability is replaced with a reduction in movement speed to about 1/3 to /2 movement. The demolition class specializes in attacking and defending targets with extreme hostility. Thier ability to sustain and resist damage makes them the most dangerous enemy, but also the most vulnerable. With limited movemetn speed, groups of 2 or 3 can take them down quite easily either from medium or long range, or quick CQC strikes. So that is a prelim of the class structure. this however would not be an overall view of the MM experience. This would be a completely new MM section dedicated to players who wish to play a "role". Similar to how we had Firefight seperate from MM, this could be a new game add-on that would allow players to progress through classes, and fight using true teamwork mechanics. It's harder to fight as a team when everyone is scrambling for power weapons and snipers, leaving their teammates to fend for themselves. the classes kind of act as a barrier against non-teamwork methodology. I think this all sounds right? lol it's too early for me...
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I can completely understand why the PC version of Destiny would be difficult to do at this time. When Destiny's development started, they were working on PS3 and 360 hardware as the basis for the project. because of the architecture differences, a PC platform title for it would have required more time and effort to do. Now, "downgrading" as I call it, to the newer x86 architecture for the PS4 and XB1 was a much simpler task because the two platforms ultimately utilize the same architecture making it a sort of 2-in-1 platform adjustment. Adjusting the code and compiled resources compatible with the myriad of PC hardware configurations possible, just takes too damn long to see a PC version right now. Bungie is a very smart development company, and if we have seen anything from Activision, it's that they like to capitalize on multiple platforms. It's feesable to assume that once the initial launch and support wave for the game is initialized, that a team will form to port the title to PC. Albeit this is likely to not happen in 2014, and we would most likely see a PC version in Spring or late Winter of 2015. The only advantage I can see in having a PC port so late, is that we the modding community will be able to hack and gut the Tiger/Destiny Engine on the PS4 and XB1 so that we have a good understanding of the formats and engine mechanics. This will allow a huge leap of things to be done on the PC side once we get our hands on it. Objects such as models, sounds, effects etc, are fundamentally the same format. The PC counterparts would likely only have different paddings, reversed layout structure and so forth. here's hoping for a PC port!!!
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Well seeing as how I just made it to the first class choosable, aka level 50, I have no idea what kind of support upgrades are available. I guess its off the map structure land to explore what they included?
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I vote yes, but the progression system needs a complete overhaul. I believe that each specialization should be geared towards a specific class with loadout. None of this silly Rogue, or Engineer crap with any loadout that is unlocked based on rank or level. make each class only able to use certain weapons for start outs. So if you wanted to be a stealth class, you can only use snipers or long ranged precision weapons only. If you wanted to be a demolition type, you could only start and use heavy weapons. This would make for an interesting matchup. but if need be, leave that kind of system to casual or a specific sort of rank playlist.
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My love for all things early 90's grunge/rock is no surprise to most. One of my favorite bands of all time during the 90's broke up due to personal differences. Some thought it was due to a ******* romance, but that was completely and utterly false. As some of you are may be too young to be able to appreciate this or even remember whom they are, I introduce you to a great band with a unique sound. Without further a due, I present the full reunion on Veruca Salt, with a new music video. Enjoy! I know I did! Nina and Louise can still rock the **** of it!
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So your telling me that in CE, the Pistol had the same amount or accuracy and error no matter how slow or fast you pulled the trigger? The BR in both Halo 2 and Halo 3 didn't also have varying error angles depending on how quick or how slow you pulled the trigger? Halo 3 ODST didn't have a small amount of varying error with it either? I guess my vision must be going then... As for the attitude, sorry you got proven wrong and you don't like it very much. You don't have to like me at all, but I do not apologize for being myself. And for the record, you haven't seen "condecending" from me yet.
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To all those sellouts getting paid by MS to defend Halo 4
Twinreaper replied to P4KISTAN's topic in Halo 4
Hate to break it to you Pakistan, but Halo 2 is regarded as "The game Bungie wants to forget". Maybe YOU should watch the VidOCS about Halo 2. Listen carefully about how the development went, and how they feel about it. -
To all those sellouts getting paid by MS to defend Halo 4
Twinreaper replied to P4KISTAN's topic in Halo 4
If we were getting paid guy, I wouldnt be selling on a FAN SITE! Go troll some other site. -
Do I really need to go through and list them all? How about this, go through all the things we have gotten in the 6 Halo games, then go through the list you guys put up. Most of the items should just jump out at you. For example, No Forge limits, or being able to pick what objects YOU want in a map instead of default. Static placable water and weather. These things arent going to happen. Research the game engine and what it would take to get them, then you'll see why it is idiotic.
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Bloom as you all call it, is the same as error. When you slow burst an assault rifle in Halo1, 2 & 3, the accuracy is maintained according to the minimum and maximum firing time required to reach a max and min error. Bloom works on the same mechanic. Again, "bloom" in Reach and Halo 4, is just a reticule permutation so you can see where the maximun and minimum firing error is. You obviously havent studied tag structure or values well enough to know this. I do apreciate the effort, but unless you knkw some magical undiscovered tag values inside the map file, then please by all means, show the heirarcal layout and coralation between them.
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Actually no. Now that they shifted the architecture back to x86, its less of a hassle to optimise and code for.
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This isnt the official site for 343i, its a fan site. But good luck with saving it none the less, not that its likely to happen.
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If you want to know more about me, you gotta make it worth my time and effort. Im not trying to be a **** or anything, but lets be honest. This is the internet. Anything posted here is subject to almost 0% accuracy and cannot be verified easily. If you want to know me better, text me or call me. Aside from that, your only gonna get a one sided "internet aspect" from me, as well as everyone else. Anyone who says otherwise is either seriously deluted, or full of ****.
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Hate to say it, but games for the Playstation 3 and Xbox 360 were amongst the biggest of digital piracy to date. There are certain tricks and hacks one could use to get their pirated console games online, or when all else failed, you could LAN party or use 3rd party tunneling apps. Piracy on the PC is low due to DRM and always active connections, in which it is much harder to emulate or bypass. Piracy is and never was a legitimate clamin to dwny further Halo titles from hitting PC. For that matter, modding is a close second for the myths that surround it as well. The honest truth is, Microsoft would rather keep selling ****ty hardware to a million idiots worldwide.
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Bloom was in every Halo game. Unless you know the Blam! engine better than I, which you dont, do some research. Bloom in Reach is the same varying error angle that exists in all Halo games. Reach was just the first game to incorporate a reticule that expanded and contracted to show you where the error values were currently at depwnding on your sustained rate of fire.
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Bloom as you call it, as well as magnetism was in every Halo title. As for the rest of it, you need to work on the layout and a good description of why YOU think it needs to be reconcidered. Not gonna lie, walls of text like that are both confusing and unproductive.
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Thank you for the replies guys. I will triple my efforts using the suggestions you al provided in my job search. As for the girl, that's tricky. While I want to stay in contact with her, she is likely not going to wait. We met online, meaning a site geared toward people looking for a relationship. because of the circumstances, if I don't act, I am likely to lose any chance. If I do act and she bites, it still puts me in a bad spot. I guess either way I'm destined to suffer. I guess the real question is, which is the lesser of two evils?