I'm sick of seeing these posts as well.
1. Your whole BS hacking claim is far from the truth and what actually happens. (I can and have performed memory edits, so I know whats legit and whats not)
2. Azure is not a perfect MM model, but every game HAS LAG. Deal with it. Poor connections of others, can cause your network resources to be utilized to even out the bad ones. If you bothered to read up on the Azure service, you would know this.
3. You gotta be kidding me with your completely bull**** weapon breakdown. Yeah a DMR "can" kill you in 4 shots...if all those shots are dead on in the head. In the heat of battle and with 50%-75% of battles beign heated or unexpected.....it just doesn't happen. Not enough time to react? Well if your anidiot who stands there and scouts to see where the bullets are coming from instead of moving directly to cover...then yes, you SHOULD DIE!
4. Any weapon can be overpowered with the right user behind it. You talk about camping around corners. In the good old days of halo 2 and Halo 3, you could camp behind a corner and get meleed, then 1 shotted to the head. Let me guess......we should nerf melee attacks cause they are OP? Get a grip.
5. There have been plenty of maps that are unbalanced at the start in terms or altitude. Turf, is a good example, as well as Construct. I could go on to include others like Terminal, Headlong, Lockout, etc... No map will ever the fit the bill as a perfect balanced starting ground. Only a complete cube with nothing else but 6 sides would qualify as balanced. Other than that, deal with it and learn how to use your disadvantage of map spawns into an advantage.
6. Having a multitude of additional weapons, also creates a map size issue, development time issue as well as the redundency of some of the weapons. You mention the SMG. The SMG is roughly the same firing rate and damage as the Assault Rifle. Halo 3 had the SMG yes, but it was not very favored over the Assault Rifle. Obviously you have never dealt with the pain staking process of picking a weapon set, and trying to evenly apply them to a map. Not a Forge map mind you...Forge is for wannabes. I'm talking real map making...as in HEK usage. Spend some tiem crafting a custom map from scratch, place spawns, effects, objectives etc... then come back and spout off about how easy it should be.
7. Armor is already fine. Just because you didn't like that they changed your helmet, does not mean the Armory selection poor. I used straight Hazop in Reach, but in 4, it's not my go to because of the drastic change. Changes need to be made, otherwise it gets boring. If I wanted the old Hazop helmet...I"ll go play Reach. I suggest you do the same. And btw, thats a pretty lame attack to make against the game. The armor changes nothing about the gameply.
8. Halo 4 may not have been the best Halo, in fact I was the first person to outright speek about how it fails, but my quarrels are with "actual" technical aspects...not some half ass halfed baked items that apply to only you or a select few who have the same playstyle or wants out of the game.
I was gonna make 2 more to make it an even 10 things...but it aint even worth it brah. Peace out.