-
Posts
2,559 -
Joined
-
Last visited
-
Days Won
82
Content Type
Profiles
Halo Articles
Forums
Events
Gallery
Books
Movies
Everything posted by Twinreaper
-
Another flame response with no proof, no real substance and no point. Enough with these silly posts. if you can't argue something logically or with any real substance...just don't post. It makes it that much harder for members to shift thru the rest of the garbage to find relevant material.
-
And even if we got Halo 3 gameplay back, there would just be another round of bitching about that. Look at Reach. Everyone complained that they wanted the bloom of Halo's past, and then they got it. Then guess what?......more bitching. Reverting back to a previous Halo is not going to please or fix anything. The only thing it will do is please and satisfy a select few groups inside the 'Whole" community. Reverting is never the answer, but rather a very good compromise on all fronts. Like I said, you can't just expect Halo to satisfy you, it has to be a cooperative effort of push and shove to get an overall formula that will please enough of the player base. By saying to revert back, or make things more competitive, you in a way are alienating other players. Tolerance is something the player base still lacks very much here... I'm not saying things need to change, but I would not facilitate a change that alienates anyone either.
-
He should learn to handle things on his own. Most ODST's don't get anywhere near the help Chief does, and ODST's still managed to keep mombasa in one piece...sort of. I say screw him...he;s a Spartan, let the big boy use his big boy pants!
-
The laptops were for my kids. They cost roughly $250 each and was a christmas gift. Over the coarse of 10 years, I have spent roughly $700 upgrading my "3" main pc's. Each one right now, can handle Crysis 2 with "Hi-Res" textures pack that was made available a couple months ago, and both run smooth as butter at 32fps. In terms of power, I could likely run anything Microsoft could possibly throw at my PC's in tyerms of Halo for the next 5-6 years. The trick is to carefully pick your hardware and weigh overclocking options when you make a purchase. Not to mention waiting for the good deals on rebates or incentives. Surfice to say, Blam! is far far behind the power and capability of Cryengine. In ten years, I spent less than the cost of two systems, plus I have access to a lot mroe than some silly xbox dashboard internet explorer or Live service. Like i tried to explain. Once you start to get older and look back on things like consoles...you start to think differently and make more financial sound decisions when it comes to longevity of hardware. But that's just me, I don't expect everyone to agree with me or see my point of view. Consoles do have their place, and they can be usefull. But the PC market is starving for Microsoft game products. For a company who wants people to buy their OS's...they sure give pc buyers absoilutely no good resons in terms of games, as to why you would want to buy their product. They even at one point went so low as to lock us into Vista with Halo 2. Simply put, if Microsoft wants to become gaming king again with Halo, they need to go multiplatform.
-
Welcome our newest Community Moderator! skummgummigubbe
Twinreaper replied to Absolute Dog's topic in Announcements
Oh god..... Hide the kids!!!! Congrats Skumm. Long overdue and well deserved. -
Welcome our newest Community Moderator! DocSpartan0O7
Twinreaper replied to Absolute Dog's topic in Announcements
Congrats my friend. I hope AD sent you a complimentary bottle of tylenol with that promotion! Glad too see such a deserving and respected member joining the team. Good luck man! -
Well that is a very good set of questions, and I will try my best to answer them clearly. When we first talk about console versus PC games in modding and piracy, they are all equal. You can find literally thousands of sites that host or track torrents for console games. The only problem betweent he two, is that modding a dvd-rom drive for the xbox is quick and easy, and guarantees Live access without any other foolery to the game content or disc. PC on the other hand, has DRM and other security checks that almost 100% of the time, disallow PC piraters to get online with the games. That out of the way, I think everyone really does underestimate how many gamers out there refuse to buy into a single console because the developer refuses to publish a game on multiplatform. First hand I have talked to and documented how many Halo 2 PC and Halo 1 PC gamers out there, simply don't have an xbox or care to buy one for one single proprietary title. For that matter, how many gamers out there are forced to choose between a Microsoft, Nintendo or Sony product? Opening up Halo to all platforms would help Microsoft bridge a big gap in the console divide, and give other console gamers a good reason to gravitate towards them. IF and when the next Halo game hits PC, it will no doubt be a huge money maker for Microsoft. Imagine if you would, if Crytek had decided not to bring Crysis or Far Cry to consoles? Also lets not get ahead of ourselves with consoles versus PC. Consoles are popular for young gamers, and gamers without their "own" families. I'm sure if you looked at the age group of 30 to 40 year old men and women, you would be surprised at how many actually use a console for anything media related over a PC. I'm smack dab in the middle of that crowd, and I would never use my console more than my PC for gaming. I like to sit in one spot and use a multitasking device to get my fix when I have time. I don't have the time to go to an Xbox, pop a disc in, then play stuck at a tv. I like to game, load up Xfire, load up the internet and listen to music while I game. If I was younger and had more time, I'm sure I would use my console for everything....the same way my 13 year old son does. Surfice to say, it is the adults of families, that dictate how and when gaming money is spent. And in my opinion, anytime a parent can be offered a good alternative to gaming in the way of PC ports or releases, it helps. I mean c'mon...what I am supposed to do? Play along with Microsoft and buy like 3 consoles, just so everyone can play the same game, or play a different game when someone else is playing? People don't think about that too often. I would seriously have to spend $900 on just consoles, just so everyone in my house could play exclusive titles when "they" want to. PC....I have 3 PC's and 2 laptops in the house. No waiting....no sharing...just pure I want to game...I game.
-
Wow, your still around Red? Just kidding man, well.deserved and welcome to club pink! Pun intended...lmao
-
I agree wholeheartedly. But what I do not agree with is how jaded and arogant everyone comes off about it. You dont like casuals....fair enough. But dont go off stating how we casuals are the ones always whining about wanting change. Thats not an area anyone is qualified enough to speak to with any degree of truth or fact besides the publisher and developer. On a side note....which end of the gaming spectrum do you think brings in the most chunk of sales? As stated previous, casuals is a $$ maker. Love us or hate us, a game needs all genres of gamers in order to make sales. That being said, it is not easy for q developer to clearly make a marginal game that appeals to everyone. So please, do not blame certain types of gamers for the quality of product we get. Save that directly aimed hate for the ones who make the ultimate decisions.
-
The physics engine used in all Halos except for CE is Havok. It isnt the version of Havok, or Havok itself that made Halo 4 objects interactions different, it was and always is, up to how the developers use it, and what core tag settings they use. Havok is a great physics engine.
-
Nope..not buying it. I will end up at one point getting it for my kids, but for me...no. Halo is not enough to keep me as a customer soley, when there are far greater choices and graphic quality on a kultitude of platforms.
-
First off, Halo 2 and 3 did not require a greater amount skill. Saying any game requires more skill than the next, is simply an illusion on your part. I was mediocre at Halo 2, and a little better in Halo 3. Most of the time I just didn't play because a lot of players played sooo much that their whole life revolved around the "I'm a Halo God" mindset. seriously...who wants to jump into MM with absolutely zero chance of getting even 3 kills.....then listen to the "Gods" (kids) ***** about how much you suck. Your point on the destroying people in older games is null, and is a skewed point of view only. And enough with comparing it to CoD. Do you even know anything about video games, or where these game add-ons even came from? CoD is not the game that forced Halo, nor influenced Halo to incorporate them. I thought I made that quite clear witha quick breakdown of how Halo, Crysis and CoD evolved in my latter post. 343 did not make Spartans move slower in Halo 4, than in previous titles either. The movement speed is exactly the same as it always has been. And what's with your "magical aim assist" comment? Have you never heard of the "magnetism" and "aim assist" fields in a weapon tag? They have been there since day one with Halo CE. Maybe you just didn't pay enough attention, since you destroyed others most of the time, but now that your getting your *** handed too....you need something to blame other than your lack of overall skill?
-
Actually, those products that are knock-offs, are low quality left overs usually sold at bargain prices to other labels. Perhaps you should take a closer look at the actual manufacturer and do some research on them. 9 times out of 10, the bargain brand products are made by the same manufacturer that contract manufacturers the big brand products. And why choose Apple for an argument? Apple was the one who tried to patent a talking device in rectangular shape with a screen correct? Ever hear of Walkie Talkies? Bell telephone Company? The rip-offs are not really rip-offs. Patents are made, adn they expire, allowing other companies to use similar or bought designs and offer them at competative or lower prices. It works the same way as the drug companies who have name brand Tier 1 meds, then another comes along and offers a generic 15 years later. Gaming in general cannot really compared to the same aspect as your mentionings. Gaming is much different and general. You can't really patent a "Sprint" or 'Perk" game feature. That would be like trying to patent the way you walk, or the way you specifically use soemthing like a phone, or a toy. Usage is implied, and very broad. Names and intilectual Property like engines however...that is a complete different story.
-
My post was not meant towards those who KNOW exactly that halo copied nothing from CoD. My whole point was, that from the time of Halo 2, every single FPS game for console or PC had sprint and multiplayer extra type perks. Halo is the last and only game I know of before Reach, to not have sprint or unlockable extras to gain perks or advantages. Halo simply just caught up to the times that we have now.
-
Ok, so needless to say a lot of you folks have gotten off topic, and have no idea what your talking about. Kevin and I seem to be the only ones capable of researching a game genre properly enough to give a good analysis of the overall big picture here. So following what kevin ahs tried to explain to you guys, copying off of, or imitating another franchise is not what is killing Halo, as you guys put it. But rather a new standard of a typical AAA game, as kevin has explained. To help illustrate Kevin's point here, I am going to try to teach a few of you a thing or two about comparing games, and where games from in terms of advancement... ( 2001) Halo 1: Straight out, pick up a weapon, and run around and kill the other guy. Turrets were usable, and up to 8 grenades. Lan MM included. (2003) Call of Duty 1: Same as Medal of Honor, except they allowed usbale tuurets, just like Halo. Also able to carry 10 grenades, but no multiplayer. (2004) Halo 2: Same as Halo 1, but included dual weilding and destructable vehivcles with boarding. Also began open Live matchmaking. First FPS at the time to include a true skill ranking system. (2004) Far Cry: Built on Cryengine, it was the first game to have sprint, and upgradable weapons. (2005) Call of Duty 2: Same as Call of Duty 1, except they upped the realism and made campaign the main focus. Multiplayer was included but featured no more than Halo, except for sprint, and the iron sights, down aiming. No true ranking system, but had leaderboard for unlockables. (2007) Halo 3: Same as Halo 2, but added the ability to rip up mounted turrets. This feature was also sported in Far Cry 2, which preceded Halo by 1 year. Forge and Theatre mode were introduced. Armory of sorts was introduced so that players could customize their character. (2007) Call of Duty 3: Same as the last 2, but added a multiplayer segragation. theya dded "player" and "ranked" sections...similar to what halo had already done with halo 2 and Halo 3. (2007) Crysis: Talk about a game on speed! Crysis was the first game to expand upon weapon upgrades as a in-game adjustable feature as well as loadouts for multiplayer. The game came out 3 months before CoD 4, but had everything it had, but more. (2007) Call of Duty 4 Modern Warfare: This was the CoD that changed it all. It had all the thigns the previous had, but took the franchise into new territory with new features like Kill streaks, perks and air strikes and class based loadouts Everything else was pretty much the same. Character customization was added in the form of paint jobs iirc. Kinda like the armory idea from Halo 3, but far lamer. Perks were kinda like a mimic of the equipment found in Halo 3. The only difference was, CoD allowed you to start with them and unlock them for use before others...depending on how much time you played. (2008) Call of Duty World at War: Introduced Zombies. Prettyy much all the same crap already in CoD. Nothing really changed. (2008) Far Cry 2: 6 choosable classes were added, and contained much of the Crysis features. Basically Crysis without a nanosuit.... (2009) Halo 3: ODST Following the success of Halo 3, the only new feature added was Firefight. Firefight became a great addition and was an original feature compared to the previous decade which saw lame AI counterparts to fight in titles all over the market. (2009) Modern Warfare 2: Same as the last modern Warfare...all features included and nothing new. (2010) Halo Reach: Built on the same core basics as previous Halo's, it included a new expansive armory that greater allowed players to express and identify themselves. Built on the same principle of Halo 3. Firefight was now standard, and Forge was expanded upon. A loadout system was implimented to allow players a more customized variation of gameplay. Armor was unlocked via credits rather than than achievments like in Halo 3. Armor abilities were finally included and were meant to be implimented back in Halo 3, but the decision to go with equipment was used instead. (2010) Call of Duty Black Ops: Same old tired stuff, zombies, yaddah yaddah yaddah. (2011) Crysis 2: Great game. graphically superior to anything in current development now and then and future. Had everything that made Crysis and Far Cry 2 great, and expanded upon it. New game modes added and larger amount of customization. Things like Thermal vision (Promethian Vision), still there as well. (2011) Call of Duty Modern Warfare 3: Introduction of a Survival counterpart that plays exactly like "Firefight Classic". Nothing new added...same old ranking system, and features. (2012) Halo 4: Built on the core basics that made Halo what it was. New features were permanent sprint, which ahd been done already by MoH long before CoD was thought up. Also featured a more expansive armory that functioned like Reach. Included a new loadout system that forced players to unlock weapons for customized loadout usage. Ordinace drops replaced the simple placement of power weapons on the map. ordinace drops were much different than Kill Streaks, as ordinace drops gave players actual weapons that were not on the map, and did not include any type of extra perk. Forge was included yet again. Firefight was replaced with Spartan Ops, which resembled "Missions" from CoD. So after really looking at this bitter rival history, you can clearly see that Halo started many things that CoD copied off of, and expanded upon during the first 7 years of their rivalry. It wasn't until the gap between Halo 3 and Halo Reach, that CoD made some changes to the game formula and became what we have now. This put Halo back a little, but not enough to stomp them out. Other games like Crysis and Far Cry fit in there between all the CoD and Halo games, and have had long before, or at the same time, had many features in which players here are now crying about...hence Call of Halo. But the reality is, they were in development at Crytek whileActivisiona dn treyarch were still wetting their diapers. Halo has a history of changing things up. You can see this by the changes made across all titles. Some of the changes were big..some of them small. but the point is, Halo has been progressively changing, into what Halo 4 has become now. It's easy to cite CoD as a source of copy material...hell CoD is the only titles that produced more games than Halo just to try to kill it. But just because CoD is the biggest limelight game right now, does not emant they copied anything. In fact, historically looking at all FPS game realses, Halo 4 did nothing but change a few things about core gamplay, to properly catch it up to speed with the norm AAA game features of today. Some people or even a majority of people are going to cry fowl....this is natural. halo players for too long ahve been sheltered from the mainstream AAA includes that we find in Halo 4. As Kevin said earlier, Halo must evolve and will evolve according to the current market and what is deemed normal now. In short, if you want your grandma's Halo...go play 1 thru 3.
-
For the love of god Azaxx, can you please stop posting in yellow?!? It makes your post almost unreadable....
-
You know what would be real sick..... Have the Flood return with a really sick and twisted Gravemind. Have the Gravemind send juggernaut variant Flood Combatvforms after Spartans. Then once the Spartans are near defeatx have the floof consume them...but not enough to completely transform them. Just enough to where the flood take over all motor control but leave them perfctly aware of what the flood are doing with their bodies, and have them receive all the pain. Could you imagine the chaos and total mind **** that would play on friendly Spartans and UNSC? Having to kill your commrade....but he/she is aware begging for life while the flood uses the body to attack....epic twisted fun!!!!
-
If you work so closely in the PC field, qs you declare to then you know well that there are roughly just as many gamers out there that havent played anything past Halo 2, either because they hate consoles or cannot afford one. There is a huge market for Halo in the PC community. You all seem to forget that Halo was meant and developed for PC first. Also, Halo CE doubled the profit of the original title, and still today, is one of the top played games worldwide. Yet there is no market for it? Who are you trying to convince? Us or you?
-
Ok guys, leave the bashing at the door. Flaming and rehashing arguments with members you dont like doesnt do any of us any good. Keep it on track and civil please....
-
There was no true infestation, seeing as how that particular flood was released from storage on Alpha Halo, and not some random ship. That being said, there are still 6 other instalations as well.as the Greater Arc and many Forerunner study stations, that still contain Flood specimens. If we fight them again, it will likely be due to our presence on the other rings, or the Rampantcy of the remaining rings Monitors.
-
I' like to thank the academy. My mom, you always believed in me. And oh yeah.....Satan....
-
Source: Crydev.net, official home to Crytek GMBH. For those who don't know, Crysis 3 ships in February 19th. It is eagerly anticipated and one of the MUST have titles for 2013. Crytek has listened to us fans and given us 2 new modes similar to Halo. New modes include Hunter and Crash Site. Hunter works similar to Juggernaut with a twist. Crash Site operates exactly like Territories. Read all about it below.... Electronic Arts Inc. (NASDAQ: EA) and award-winning developer Crytek GmbH today announced an open multiplayer beta* for the premiere sandbox shooter experience, Crysis®3, will be available starting January 29th for the Xbox 360® video game and entertainment system, PlayStation®3 computer entertainment system and PC. Including two team-based modes and two maps, the extensive beta will give players an opportunity to master the superpowers of the Nanosuit. The Crysis 3 multiplayer beta will be available for two weeks and give players the chance to get a leg up on the competition before Crysis 3 launches on February 19 in North America and February 21 in Europe. “With Crysis 3 we are delivering the deepest, most robust Crysis multiplayer experience yet,” said Cevat Yerli, CEO of Crytek. “We have listened closely to our fans and have evolved the multiplayer in Crysis 3 by adding a host of new gameplay features including the unique Hunter mode, deadly new weapons like the Predator bow, deeper loadout and unlock options, enhanced upgrade systems and more social features like the New York Feed. Top it all off with the ultimate weapon in the Nanosuit and you have a multiplayer experience that is unlike anything else out there.” http://www.youtube.com/watch?feature=player_embedded&v=fisfSSa74uQ Beginning on January 29 and ending on February 12 the Crysis 3 multiplayer beta will feature two of the eight modes included in Crysis 3. In Crash Site, players must secure and defend specific locations, earning points along the way for kills and their ability to hold those locations. The exciting, all-new Hunter mode makes its debut in Crysis 3. This asymmetrical, time based mode pits two players vs. ten (two vs. 14 on PC) in matches that begin with two cloaked hunters stalking 10 opposing CELL troopers. Armed only with enhanced Nanosuits and the lethal Predator bow, hunters must systematically stalk and kill the CELL operatives, who in turn must work together as a team as they fight to stay alive before the round ends. The twist is that once a CELL trooper is killed, that player will then respawn as a hunter, joining the others in their attempt to eliminate the remaining CELL operatives before the clock strikes zero. The Crysis 3 multiplayer beta will also showcase two of the game’s twelve visually stunning maps, Airport and Museum. Both will provide players a taste of the lush, urban rainforest and tactical sandbox that awaits them under the Liberty Dome of New York City. Also included in the Crysis 3 multiplayer beta is the New York Feed, a brand new in-game social feed that will showcase the accomplishments of gamers and their friends while offering dynamic challenges to complete. Crysis 3 multiplayer also contains exciting new gameplay features including Rip & Throw, which allows players to interact with the elements of the environment to use as weapons or shields as well as the chance to control the Pinger, a fearsome alien tripod war machine that can be used to devastating effect. Powered by Crytek’s proprietary CryENGINE 3, Crysis 3 advances the state of the art with unparalleled visuals and dynamic shooter gameplay. Players take on the role of ‘Prophet’ as he returns to New York only to discover that the city has been encased in a Nanodome created by the corrupt Cell Corporation. This dangerous new world demands advanced weapons and tactics, including the Nanosuit. Equipped with superhuman powers including cloaking, armor and enhanced visor abilities, the Nanosuit is the ultimate tool that allows players to assess, adapt and attack whatever the 7 Wonders throws at them. In addition to the Nanosuit, players will wield the powerful Predator bow and devastating alien weaponry to become the deadliest hunter on the planet. Fans who pre-order Crysis 3 before launch will receive an automatic upgrade to the Crysis 3 Hunter Edition, as well as a free digital download to the game that started it all, Crysis** for Xbox 360, PS3 or PC. The Crysis 3 Hunter Edition gives players tools to become the ultimate hunter in multiplayer with instant access to the new signature Predator bow and its attachments plus the Hunter Nanosuit module, which adds additional power and functionality to the super-suit. Owners of the Crysis 3 Hunter Edition will also have a head start when playing online with a bonus XP boost up to level 5, a unique Predator bow skin and three exclusive dog tags to hunt in style. The Crysis 3 Hunter Edition is available on Origin.com and other participating retailers for $59.99. Crysis 3 will be available in North America on February 19, 2013 and in Europe on February 21 for the Xbox 360, PlayStation3 computer and PC. For more information on Crysis 3, please visit http://www.crysis.com, and for the latest news visit http://www.facebook.com/crysis or follow us on Twitter at http://www.twitter.com/crysis. Press assets for Crysis 3 are available at http://www.info.ea.com. * Conditions and restrictions apply. See http://www.crysis.com/us/crysis-3/beta for details. **Conditions and restrictions apply. See http://www.crysis.co...re-order-offers for details. View full article
-
Source: Crydev.net, official home to Crytek GMBH. For those who don't know, Crysis 3 ships in February 19th. It is eagerly anticipated and one of the MUST have titles for 2013. Crytek has listened to us fans and given us 2 new modes similar to Halo. New modes include Hunter and Crash Site. Hunter works similar to Juggernaut with a twist. Crash Site operates exactly like Territories. Read all about it below.... Electronic Arts Inc. (NASDAQ: EA) and award-winning developer Crytek GmbH today announced an open multiplayer beta* for the premiere sandbox shooter experience, Crysis®3, will be available starting January 29th for the Xbox 360® video game and entertainment system, PlayStation®3 computer entertainment system and PC. Including two team-based modes and two maps, the extensive beta will give players an opportunity to master the superpowers of the Nanosuit. The Crysis 3 multiplayer beta will be available for two weeks and give players the chance to get a leg up on the competition before Crysis 3 launches on February 19 in North America and February 21 in Europe. “With Crysis 3 we are delivering the deepest, most robust Crysis multiplayer experience yet,” said Cevat Yerli, CEO of Crytek. “We have listened closely to our fans and have evolved the multiplayer in Crysis 3 by adding a host of new gameplay features including the unique Hunter mode, deadly new weapons like the Predator bow, deeper loadout and unlock options, enhanced upgrade systems and more social features like the New York Feed. Top it all off with the ultimate weapon in the Nanosuit and you have a multiplayer experience that is unlike anything else out there.” http://www.youtube.com/watch?feature=player_embedded&v=fisfSSa74uQ Beginning on January 29 and ending on February 12 the Crysis 3 multiplayer beta will feature two of the eight modes included in Crysis 3. In Crash Site, players must secure and defend specific locations, earning points along the way for kills and their ability to hold those locations. The exciting, all-new Hunter mode makes its debut in Crysis 3. This asymmetrical, time based mode pits two players vs. ten (two vs. 14 on PC) in matches that begin with two cloaked hunters stalking 10 opposing CELL troopers. Armed only with enhanced Nanosuits and the lethal Predator bow, hunters must systematically stalk and kill the CELL operatives, who in turn must work together as a team as they fight to stay alive before the round ends. The twist is that once a CELL trooper is killed, that player will then respawn as a hunter, joining the others in their attempt to eliminate the remaining CELL operatives before the clock strikes zero. The Crysis 3 multiplayer beta will also showcase two of the game’s twelve visually stunning maps, Airport and Museum. Both will provide players a taste of the lush, urban rainforest and tactical sandbox that awaits them under the Liberty Dome of New York City. Also included in the Crysis 3 multiplayer beta is the New York Feed, a brand new in-game social feed that will showcase the accomplishments of gamers and their friends while offering dynamic challenges to complete. Crysis 3 multiplayer also contains exciting new gameplay features including Rip & Throw, which allows players to interact with the elements of the environment to use as weapons or shields as well as the chance to control the Pinger, a fearsome alien tripod war machine that can be used to devastating effect. Powered by Crytek’s proprietary CryENGINE 3, Crysis 3 advances the state of the art with unparalleled visuals and dynamic shooter gameplay. Players take on the role of ‘Prophet’ as he returns to New York only to discover that the city has been encased in a Nanodome created by the corrupt Cell Corporation. This dangerous new world demands advanced weapons and tactics, including the Nanosuit. Equipped with superhuman powers including cloaking, armor and enhanced visor abilities, the Nanosuit is the ultimate tool that allows players to assess, adapt and attack whatever the 7 Wonders throws at them. In addition to the Nanosuit, players will wield the powerful Predator bow and devastating alien weaponry to become the deadliest hunter on the planet. Fans who pre-order Crysis 3 before launch will receive an automatic upgrade to the Crysis 3 Hunter Edition, as well as a free digital download to the game that started it all, Crysis** for Xbox 360, PS3 or PC. The Crysis 3 Hunter Edition gives players tools to become the ultimate hunter in multiplayer with instant access to the new signature Predator bow and its attachments plus the Hunter Nanosuit module, which adds additional power and functionality to the super-suit. Owners of the Crysis 3 Hunter Edition will also have a head start when playing online with a bonus XP boost up to level 5, a unique Predator bow skin and three exclusive dog tags to hunt in style. The Crysis 3 Hunter Edition is available on Origin.com and other participating retailers for $59.99. Crysis 3 will be available in North America on February 19, 2013 and in Europe on February 21 for the Xbox 360, PlayStation3 computer and PC. For more information on Crysis 3, please visit http://www.crysis.com, and for the latest news visit http://www.facebook.com/crysis or follow us on Twitter at http://www.twitter.com/crysis. Press assets for Crysis 3 are available at http://www.info.ea.com. * Conditions and restrictions apply. See http://www.crysis.com/us/crysis-3/beta for details. **Conditions and restrictions apply. See http://www.crysis.co...re-order-offers for details.
-
Almost time for supreme competative goodness... http://www.343industries.org/forum/topic/24714-crytek-announces-crysis-3-multiplayer-beta/
-
Source: Crydev.net, official home to Crytek GMBH. For those who don't know, Crysis 3 ships in February 19th. It is eagerly anticipated and one of the MUST have titles for 2013. Crytek has listened to us fans and given us 2 new modes similar to Halo. New modes include Hunter and Crash Site. Hunter works similar to Juggernaut with a twist. Crash Site operates exactly like Territories. Read all about it below.... Electronic Arts Inc. (NASDAQ: EA) and award-winning developer Crytek GmbH today announced an open multiplayer beta* for the premiere sandbox shooter experience, Crysis®3, will be available starting January 29th for the Xbox 360® video game and entertainment system, PlayStation®3 computer entertainment system and PC. Including two team-based modes and two maps, the extensive beta will give players an opportunity to master the superpowers of the Nanosuit. The Crysis 3 multiplayer beta will be available for two weeks and give players the chance to get a leg up on the competition before Crysis 3 launches on February 19 in North America and February 21 in Europe. “With Crysis 3 we are delivering the deepest, most robust Crysis multiplayer experience yet,” said Cevat Yerli, CEO of Crytek. “We have listened closely to our fans and have evolved the multiplayer in Crysis 3 by adding a host of new gameplay features including the unique Hunter mode, deadly new weapons like the Predator bow, deeper loadout and unlock options, enhanced upgrade systems and more social features like the New York Feed. Top it all off with the ultimate weapon in the Nanosuit and you have a multiplayer experience that is unlike anything else out there.” http://www.youtube.com/watch?feature=player_embedded&v=fisfSSa74uQ Beginning on January 29 and ending on February 12 the Crysis 3 multiplayer beta will feature two of the eight modes included in Crysis 3. In Crash Site, players must secure and defend specific locations, earning points along the way for kills and their ability to hold those locations. The exciting, all-new Hunter mode makes its debut in Crysis 3. This asymmetrical, time based mode pits two players vs. ten (two vs. 14 on PC) in matches that begin with two cloaked hunters stalking 10 opposing CELL troopers. Armed only with enhanced Nanosuits and the lethal Predator bow, hunters must systematically stalk and kill the CELL operatives, who in turn must work together as a team as they fight to stay alive before the round ends. The twist is that once a CELL trooper is killed, that player will then respawn as a hunter, joining the others in their attempt to eliminate the remaining CELL operatives before the clock strikes zero. The Crysis 3 multiplayer beta will also showcase two of the game’s twelve visually stunning maps, Airport and Museum. Both will provide players a taste of the lush, urban rainforest and tactical sandbox that awaits them under the Liberty Dome of New York City. Also included in the Crysis 3 multiplayer beta is the New York Feed, a brand new in-game social feed that will showcase the accomplishments of gamers and their friends while offering dynamic challenges to complete. Crysis 3 multiplayer also contains exciting new gameplay features including Rip & Throw, which allows players to interact with the elements of the environment to use as weapons or shields as well as the chance to control the Pinger, a fearsome alien tripod war machine that can be used to devastating effect. Powered by Crytek’s proprietary CryENGINE 3, Crysis 3 advances the state of the art with unparalleled visuals and dynamic shooter gameplay. Players take on the role of ‘Prophet’ as he returns to New York only to discover that the city has been encased in a Nanodome created by the corrupt Cell Corporation. This dangerous new world demands advanced weapons and tactics, including the Nanosuit. Equipped with superhuman powers including cloaking, armor and enhanced visor abilities, the Nanosuit is the ultimate tool that allows players to assess, adapt and attack whatever the 7 Wonders throws at them. In addition to the Nanosuit, players will wield the powerful Predator bow and devastating alien weaponry to become the deadliest hunter on the planet. Fans who pre-order Crysis 3 before launch will receive an automatic upgrade to the Crysis 3 Hunter Edition, as well as a free digital download to the game that started it all, Crysis** for Xbox 360, PS3 or PC. The Crysis 3 Hunter Edition gives players tools to become the ultimate hunter in multiplayer with instant access to the new signature Predator bow and its attachments plus the Hunter Nanosuit module, which adds additional power and functionality to the super-suit. Owners of the Crysis 3 Hunter Edition will also have a head start when playing online with a bonus XP boost up to level 5, a unique Predator bow skin and three exclusive dog tags to hunt in style. The Crysis 3 Hunter Edition is available on Origin.com and other participating retailers for $59.99. Crysis 3 will be available in North America on February 19, 2013 and in Europe on February 21 for the Xbox 360, PlayStation3 computer and PC. For more information on Crysis 3, please visit http://www.crysis.com, and for the latest news visit http://www.facebook.com/crysis or follow us on Twitter at http://www.twitter.com/crysis. Press assets for Crysis 3 are available at http://www.info.ea.com. * Conditions and restrictions apply. See http://www.crysis.com/us/crysis-3/beta for details. **Conditions and restrictions apply. See http://www.crysis.co...re-order-offers for details. This post has been promoted to an article