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Twinreaper

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Everything posted by Twinreaper

  1. Keep in mind that we cannot be sure that any major update to weapon mechanics...will be limited to MM only. I'm sorry guys, but when I am playing thru campaign and Spartan ops, the last thing I want is all the weapons to change. I use the DMR and BR as my weapons of choice for both, and having either one change is not going to sit well. Historically speaking, in every other Halo game starting with 2, the global damage parameters reside within the mainmenu.map file. Which means that fixing it with a patch would apply the change to all areas of the game. Again I don't know what types of changes they made to the baseline of MegaloScript so it is very possible that they can script in basic mechanic changes that only load and apply to specific stated areas of the game. Ig uess we will all find out next month.
  2. I wasn't comparing them to the degree you think. Even if Halo had a multiplatform base, it wouldn't even still capture the crowd numbers that CoD does. CoD Black Ops II beat every game ever released on the 360 period. That is just the 360, not including the IOS, Wii, PS3 or any other variations of it. Alone, COD captures the market and does put a hurting on Halo. As the previous poster just pointed out, the playlists do kill it a bit. Reach gave us a wide range of choices and had a "good" rotation. Halo 4 just doesn't seem to be starting off right. I mean c'mon....Grifball is not starting playlist?!? Grifball was and still is the most popular go to playlist gametype since Halo 3...yet 343i decided to not have it included at launch?
  3. The weapon despawning is very annoying. The problem comes in when you need ammo. Yes we have a perk for that, but it doesn't help when the opponent you killed is a 1/4 map away and you can't even go and grab what ammo he/she left. At that point, your only option is to die on purpose just so you can get back into the game with a weapon to use. Ammo is another thing they need to leave. I have yet to see any ammo clips on the maps yet. On campaign and spartan ops....the despawning is just plain out annoying as hell. You use to be able to choose what weapon to pick up and use, and fall back and grab another that you left behind in case you needed it......no more now though.
  4. Actually CoD Black Ops is the most profitable game in the CoD series to date for the franchise, and for the 360. In March of 2012 Black Ops had a confirmed selling of over 12.3 million units. Halo 3 barely broke 3.5 million. In terms of success, yes Halo 4 is not the best selling of the series, but halo in general has a long way to go before it will ever outsell the competition. That being said, times have changed dramatically since 2007 with halo 3 versus now. Economic woes, layoffs, etc have all contributed to the decline of gaming in general and the importance of titles coming out of the release gate strong. Also, we have not seen any graphical release of the actual MM data for Halo 4 yet. We can speculate based on our own numbers when logging on, but we are never around 24/7 as individuals to post numbers up that would properly reflect the population.
  5. Oh they are out there, trust me on that one. But due to the hacks or memory edits only working on JTAG or dev kits, the population and chance of seeing any of them is 1 in a million for most of us. The hacks being described in the various threads I have seen are legit actual hacks that I can right now apply to my XeX or MM game, so don't go off about saying how they don't exist simply because you have not encountered them. Chances are, that many of you have encountered them, but just don't know it. For those who don't believe, go do a quick search for altered Alteration source code tweaks, and Halo 4 offset changes...you'll find plenty of documented laid out offset changes mapped, as well as a few apps to apply those mods. Again folks, think and research before you speak about a subject matter.....
  6. Sorry to see you go Derp, we have been buds for a long time here. You always have me to fall back on when times get tough or you need a good laugh. Hope you do decide to come back, but if you don't I am sure I will see you around Crydev or a few other places. Be good man!
  7. Crysis 2 had superior graphics to GoW and Halo 4, not sure what the article author was thinking... Crysis 3 is using an improved version of Cryengine, version 3.4.3...no pun intended there...that is the actual version number now..lmao. Crysis 3 will be hard to beat at any time, or even any version of Cryengine for that matter. The only engine that can compete or even start to beat it out is UDK.
  8. Now your talking my language! Crysis 2 is a great game with the greatest engine created to date. Graphics are sick, multiplayer is uber hands down the most competative, and all around a great game to sink your teeth into.
  9. All we can do is keep them alive in our hearts and memories. I still.cant cope with the fact that a sweet innocent member of my extended family was deprived of a bright future. She celebrated her 7th birthday just mere days before this. Thank you everyone for your love and compassion, and to anyone else here that may be feeling the same loss....I am here for you. Strength in numbers. This is a great community, and I truly love each and everyone of you! To Grace, let the light of the hereafter bath you in warmth and piece. You will be missed and loved always! <3
  10. Rest in peace Grace

    1. Show previous comments  1 more
    2. Vaulting♥Frog

      Vaulting♥Frog

      I will keep Grace in my thoughts. My heart goes out to you and yours.

    3. Zelda
    4. DoctorB77

      DoctorB77

      R.I.P.

       

      She will be in my prayers.

  11. Unfortunately my family was touched by this horrible display of human behavior. My sister-in-law lost her little cousin to this. Needless to say we are all in shock and really hurting right now. Thank you once again for the words, and your obvious compassion for other people. I wish you the best of luck as well in raising your kids to be the righteous and courteous person you have obviously become. On a side note, I am shocked that anyone would choose to blame a form of media or entertainment for the countless things humans are capable of doing. It doesn't take an outside influence to guide someone who already has an idea in his/her head.
  12. Surfice to say, your an idiot. Call of Duty was not the first game to use a loadout system, nor did Halo at anytime change anything to become as you call it, more "cod". I could go on to write way more thqn you could possibly read thru on this subject, but your now about the millionth troll who has posted garbage like this. Such a lengthy response would be wasted and isnt fitting for this. Perhaps you should go and take a little quiet time and do some game research then reflect on what you wrote.
  13. Here are a list of known checks that both the MM initial server does. Certain things could have changed but at the time I am making this list, there is no new documentation on Live protocols regarding game content checking... 1. Map signature. Internal encryption hash to verify maps are signed and legit. This is done with a privateband public key-pair system, but it is not 100% verified to he used like Bungie did. 2. Engine version. This check ensures that the version or (patch) for the XeX file is the same version as the latest one according to Live. 3. Map size. Rather than check a map for every data field and tag referrence, the system instead ensures that nothing inside the map file was added or subtracted. That is to say that floats, enum32, enum16, enum8 or flag masks are not checked as this would take 10-15 minutes just to.decompress a map into raw format, then check it. 4. Internal Map Name. As silly as it sounds, if you rename the map internally, which is the field right after the header data, it throws things off. Now #4 is done when normally loading resources into memory. No additional time or processes is neded for this check. Almosht all of the above checks are completed during the pairing process in MM before host is handed. This is the main problem with the host system of mm. During this time, anyone with modifications to the fields I listed, will have those effects show in game. Not all effects are visible to all players since not all players have the same modifications. But anything that syncsblike.scripts, player positions, internal text, etc... will all show.
  14. You misunderstand. The only checks performed during post and pre matchmaking is to the map files themselves. This is why memory editing editing along with decompiled and modified xex's are hard to go about detecting. Certain parsed map data does keep the same offset address in memory, and also changes and differs per match for everyone. But yes a large majority of poked data is always at the same offset. Mostly data parsed from the mainmenu and shared map.files. all other data differs based on individual maps. Currently, memory addresses are not indivdually read over Live, and the ability to read and poke offsets is limited to the console only at this time. If there was a way to poke other consoles over Live, then we wouldbsee a much larger issue with matchmaking. For instance, you could possibly see players purposely poking and changing loadouts, phywics etc, for enemy opponents. This is largely why reading memory is strictly locked down to the console itself, and not allowable over a Live environment.
  15. Again, he isnt really mad at the hackers....he is mad at 343i for what he believes to be is faulty programming and a non existant banhammer. You quite obviously are new to hacking in video games if you think Halo 4 is highly hackable and that Bungie had no fault or problems. The hacking issues you are facing are what is called "poking". Its the process of changing address offsets in memory and mapping their effect in real time. There is no counter measure for memory edits. Some offsets change, some dont. Trying to.detect them would lead to many false positives and end up hurting players more than it would help. Please do a little research about such things before placing blame...
  16. Just realized you had a thread for this.....wow I'm falling behind in my old age! lmao Anywho congrats Zeldie! Much deserved! I find it no great coincidence that December brought us both the first Dad that was MoM..me, and you the first actual mom to be MoM. Win fricken win baby!!! Enjoy the pink! Wait...that didn't come out right.....
  17. I got two more levels on Legendary till I'm done. I normally have all Halo campaigns beaten in 3 days on legendary...but this time around I have less tiem to play. And when i do have time, my son is usually playing..lmao
  18. But seriously to add a bit more to it, since I can never seem to post anything under 500 words.... His idea is great. It would allow a more customized expereince, and ina way, add a more strategic and meaning full expereince to unlocking armor. One thing that bugs me, is simply leveling up and unlocking and using the armor. As it is, the armor is good for nothing in the fact that it only adds flare, and sometimes that flare is lost since you dont get time, nor can always see the suttle differences in many players armor. I think it would add greatly to the replay value. Throwing in some whacky over the top challenges in all modes, would add some fun and break up the tension and reward players with serious skill in different departments, a great reward and gameplay style that fits them best. Again bravo! One of the best inclusion features I think anyone has posted up for Halo in a long time.
  19. Short and sweet... I like it!
  20. Actually rather than go through all the painfull mess they have incurred since launch, they should have just done the Public Beta. Any company with half a brain, would have the smarts to release a public beta, especially for a critical title like Halo 4. Had it happened, many of the bugs we have had to deal with would have been squashed before launch, leaving only minor things like glitches with weapons. I hate to say it, but the OP is 100% correct. Never should DLC content be released before all bugs that are quite easily fixed, remedied. Just the fact that their official statement said "we now of these bugs and that they have been a problem since day 1" and they are fixing it "with" DLC content release, shows they had a few miskewed priorities. It's like a virtual in the face to tell the community basically, that they have to deal with and stop crying over the issues, until they feel like releasing a fix bundled with DLC, that will mroe than likely have the same kinds of issues. Whats next 343???? Will we have to wait till the map pack after that for core fixes to problems you think we should just "accept and deal with"?
  21. Maybe you guys need your eyes checked. Last time I checked, the graphics should not wash out and look heavily pixelated once you get 2 feet from them. And the shadowing? Are you kidding me? it's heavily pixelated and spotty in most areas. Perhaps you guys are not playing on large HD Tv's then? I'm sure the game would look better ona smaller tv maybe? Nahhhhh it still fails....
  22. Not once do I see anyone stating that the game is more fun. As usuall more ignorant MLG mindset folks throwing around the "noob" label. Not once do I see anyone here taking responsability for their ingame failures. As usual, its the same old blame the weapons argument. Whats next guys....you gonna blame your mommies when you dont land that job? Or start blaming unbalanced education based on what school you go to? Everyone performs and succeeds based on skill PER game, and what you put into it ensure your success. Either deal with change and grow as a player, or dont post such stupid closed minded statements.
  23. Spawning is a complicated issue. I have not played with Forge in H4 yet so what I can offer may not be relevant to H4 exclusively. Static spawn is the lamens term for an individual spawn location that has a "neutral" default setting. Yes everything is a single spawn, but spawns are broken up into many different catagories. 1. Initial Spawn (single or group declared, identified by neutral or team color) 2. Initial Spawn Zone (anything inside this zone, acts as a "team specified" spawn) 3. Initial Respawn (the static spawn so to speak, but only used for respawning. Teams can be specified.) 4. Initial Respawn Zone (anything inside this acts as a respawn point) 5. Overspawn (specified spawns that the enemy team or player cannot use when flag or bomb is away from home) 6. Dynamic Overspawn (same as above but included to prevent players from spawning next to enemy players) *doesnt work*...lol Additionally, there should be a trait to change in the gameplay setup that allows you to specify "change teams" at round end, or something like that. From what I know, that has always been included but a seldom used feature.
  24. I really need to get around to posting up in-game renders of Halo and side by side compare post "why" Halo 4 fails graphically. Nothing about Halo 4 is leaps and bounds above Reach. Hell most of Halo 3 looks better...
  25. Winning the 360 Game Award is like a bit redundant. It's a first party title...of coarse it won. But the main thing is, when you view best shooter...CoD beat out Halo. Congratulating this, would be like congratulating Sonic for winning the Sega game of the year award..... As for best graphics.....it was rigged. No way in hell halo 4 rightfully beat out Journey, Dishonored or Assasin's Creed. Compared to them, Halo 4 looks like Halo 2. Who the hell tabulated and voted.....the community?
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