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Everything posted by Twinreaper
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There are no official Microsoft servers for Halo 2 PC. If you were banned it was done by the server owner, in this case prolly a.server admin. You need to track down the group or clan that runs the server to figure out why and how long it will last. Just so you know also... we server owners dont just ban by GT...we ban any IP that the GT uses also so.switching GT's will not hide you or keep you unbanned for long. Best advice, dont hack.
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Did you not watch any of the Halo panels where Frank plainly states there is no plan for further remakes at this time? I'm far too lazy to go thru them and pull the pinpoint time index, but feel free to go watch and see the quote. I wasn't talking down to anyone on that post. I was stating a plain fact, one that was publically made by O'Connor. Halo 4 coming out has nothing to do with a H2 remake. A further remake for any title will come out for the new Xbox system, not the 360. So arguments about Halo 4 not needing competition or a distraction are moot. As I said before, I don't care if halo 2 gets remade or not. I wouldn't buy a remake, I like my games o'natural. For me personally there is nothing a remake could provide, that Halo 2 for PC can not.
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Clutch...that was awesome and well said. Simplicity is always best. The biggest change that everyone will have to make is not bloom, but the z-up error the Battlerifle will have. We all got so used to precision weapons only erroring the shots, not recoiling up. many people are going to easily forget that with every trigger pull, the reticule will move upward like the SMG. I can't to see the raging at that one in the heat of an unexpected battle..lmao
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Special titles used to be something given out to certain members who perform or bring a certain asset to the forums. From what i have seen as of late, the team has diminished this by handing them out to anyone who asks for it. Far be it from me to decide that noone should get one without a good reason, but I do think that special titles should be and always be reserved for members who bring an exceptional skill or knowledge to the forums.
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Here is your problem with saying anything related to a skill system. Realize that no matter what skill system they employ, or how it works....you will never be paired with someone who's skill level or skill set is exactly a perfect match for yours. Just because 2 Halo 3 level 50's get paired against eachother, does not mean that eachother's playstyle or particular individual skill set will be a good match. For what it is worth, most of the "true skill" or rank talk from around the internet, implies that everyone is crying for a way to play mirror images of themselves in-game. It doesn't matter what system they use, not everyone plays enough to be the same level, and not everyone will have a good skill set to match yours. Liek I said, if you want that, then you need to be able to play yourself in-game. Please don't try to compair playing halo to the Olympics or any other competition that actually requires you to go outside or physically compete. Using your thumbs and eyes while sitting in front of a tv is not a sport nor is it physically exhausting or require you to train physically for years. Games have constraints and set environments, and you are limited to the games actual code. Real life is vastly different and has proven time and time again, that anything can happen.
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Competition is not.determined by a number or rank, but the quality of the overall individual you are facing in each engagemant. Reach was bar far not a disaster. More games have been played on Reach than Halo 3 if you compare the time to.exact time. This.was proven by statistical.data provided by Bungie at the end of the server and asset migration. Aa's are not at fault for.you not being able to.combat them.effectively. Quite frankly I am tired of hearing fanboy pro's whine about how they could not adapt their play style to.combat armor abities. Its always the fault of someone else or the devs when it comes to glory whores. Take reaponsability for your own wreckless actions in combat. And dont try throwing skill talk or rank.talk at me about it....you still got schooled by someone. Furthermore, just because you are a pro or semi pro, does not.mean that you out skill everyone in every fashion. There is always something to be learned by playing anyone at any skill level.
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Cute chick posting = 343i boys replying in full force....you silly lads lmao. But anywho, if and when offbeat is moved or whatever, please do remember to.save a few of those threads that add true comedy here..(cough cough) my "5 word story".
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Conveyor belts sadly are not objects. Conveyors are special bsp mesh face flags applied to.certail shaders specified inside the levels bsp tag itself. Unless they create a way to edit the bsp tag in memory...it wont happen, unless they were to impliment a conveyor assinged property to other tags.
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Yet again, sarcasm.fails to be properly understood in written form. The part that says (Slow news day)...meant just that. It was created to spark interest and guage if people would like to see it. Even if H2 got a remake, it would not land on the 360. Dev kits for the new.xbox have already begun landing in the hands of 3rd party developers. 343i planely.statex at Halo panels...that no other remakes.are even on the cutting board. They have bigger things to make.than a remake, and a whole new set of next gen tools to rollout. For you disbelievers I ask you this. If they are making it....then why deny it? Wouldnt they be instead teying to build hype and need of such a remake?
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Actually tue engine never stops calculating or.checking physics reaponses or coodinates. That is part of the issue that causes lag. The engine is constantly.checking an objects state. Also it takes a lot of trial and error to make.collision and physics responses just right. Too much mass, and it.doesnt budge enough. Wrong center of mass and wackiness ensues. I wish it were as simple as just dropping in items that move...but it isnt.
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An object being movable relies on whether or not the developer assigns an editable value under the physics properties. By default every item you place as a "crate" or crate like object, should have a tab or value somewhere that can be changed from "unmovable", "static", etc... Last time I checked, there was a great number of items in H3/Reach, that could be moved or placed and changed to movable. If your talking about super huge large items like bases, or even half base walls etc.... something like that where collision and physics responses would need to be calculated and updated every few milliseconds, is just a waste of processing power and memory for the rendering and detection systems. Anything movable or interactive that isn't largely part of a level or it's building, is generally best left to small decorative objects.
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Unfortunatly since 343i hqs not touched on the physics handling aspect of the codebase...I am unsure . I can tell you why and how it rected differently in all the previous titles, but that would turn into another one of my infamous TL;DR novels. Sufice to say, that if they keep using Havok as the baseline and simply tweak the vehicle mass and collision responses...we should see a nice steady and stable 2/3 blend mix of warthog handling.
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A message to all those players that say that Halo is not Halo anymore.
Twinreaper replied to Charlydlv's topic in Halo 4
Not "all" change is good. Halo means a world of different things to many different people. Stating strong opinions about not liking certain aspects or mechanics is perfectly welcome and a legit opinion to each and every person. Adapting only goes so far in the fps market. I could never adapt to playing with a control.setting besides legacy inverted. Stating that people "need" to adapt is stretching the changes. Not everyone is.capable to.adapting to every change. This is why it is.virtually or great importance to publically beta a product containing drastic changes. -
Guys... I cannot express enough how much you all helped me with your thoughts and prayers. We had a lovely service and closed it off with a great day spending time with my father in law at my wifes uncles house. It truly was a great and sad day...and I owe it all to the support of my great friends here and the strwngth of our beautiful family. If today was how I had to measure our love and family bond....then I think we will.move on and prosper. Thanks again everyone fo everything you have said, and your support.
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I couldn't have ever guessed my 1,000th post would be made about such a horrible and troubled time for me right now. Yet I find some sort of comfort and coincidence with it being made on the subject at hand. In any case, here it goes. rest in peace mom..we will always love you. Sharon Stabb May 5th 1952 to August 1st 2012 On Thursday 8/1/2012 I returned home like any other day. I sat for a bit talking to the kids, checking e-mail and whatnot. At about 5pm I get a knock on the door. Upon opening the door I was greeted by my wife's Uncle Dave, Aunt pat and Grandmother. Instantly this was a bizarre visit at a very strange time. I invited them in and greeted them all as I normally would, Dave and Pat a little more since I have not seen them since the passing of my Wife's Uncle Dan. As soon as they got in and the hellos were finished, it turned real sour real quick. Uncle Dave proceeded to tell me, that my wife's mother had passed away earlier in the afternoon. I was almost paralyzed by this news. She was a woman whom I have loved and shared lots of great times with for the past 15 years. We had been thru foreclosure, bankruptcy, everything...all the while together and strong as a family. She had some medical issues yes, but this...this was sudden and a total shock. Once I was strong enough to speak, I asked him how he was going to tell Jenn, my wife? Dave then told me that I was the one who had to tell my wife. I kid you not when I say that having to tell someone, that a close loved one has passed away, especially their mother, is hands down the hardest and most gut wrenching thing I have ever been asked to do. This wasn't your typical relationship either. My wife and her mother were inseparable best friends. They told each other everything and called each other almost ten times a day each. For my wife, it would be like telling her that she basically lost herself. I tried desperately for about 10 minutes, pacing back and fourth in the living room trying to figure out how I was going to do this...what was the best way to do it. I know now, that no matter how you do it, or how gently you try....the pain and agony is still the same. She was bathing at the time when this was going on, and having to wait for her to come out of the bathroom made it that much worse. Yet somehow I found the courage to tell her, and after that moment...neither of us were the same. She is completely and utterly devastated. And the kids...well...they took it just as hard. Right now I am trying everything possible to keep my shattered family together and find the strength to move on....but I am slowly slipping. She was like a mother to me..and in the same turn, she considered and spoke of me as a true blood son to her. Today, my wife went to the funeral home to pay her last respects before she was cremated. Now, she seems even worse and I feel helpless. I don't know what to do or what to say. Does even being with her, help at all? I turn to my friends here, friends whom I have depended on, and whom I know thru words and understanding can help to give me strength through this tough time. I need to know that I did the right thing...that I can still move on and help my wife and kids to cope with this loss. I need help and advice. Can any of you understand what I am going through, and relate?
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That can be a good thing, since a majority of players have been begging for a more Halo 3 esk weapon mechanic for Halo 4. I cant wait to see what the final product will be like. I suspect subtle.changes will.still be made between now and September 18th.
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Back for a bit....could really use some good friends and support right now...
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I concur. You would not always check or see their total games played in a quick view. More to the point, how would you like to see the quits tallied? Iirc, there is no way for the system to distinguish which quits were lwgit, and qhich were lagging out or power failure...or isp blunder etc...
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It's not just Japan. All Micorosft did was specify which parts of the game would be playable at each convention. It has nothing to do with it being a Beta, it's just luck of the draw and demographics. As previously stated, japan is not a big 360 seller. It would make sense to build some hype for the new Halo game their, so they could try to capture a following for the 360 hardware. With the new Xbox only a year away from mass production, it is important that Microsoft tries to break into newer markets. If that means showing off playable games with more or different special levels than what we had in the US and Europe...then so be it.
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Bloom is a term that the community created. The reticule expansion has no control over the way the weapon fires or reaches it's minimum and maximum error cone. The HUD blooming widget works independently of the weapon, as all error rates, velocities, trajectories, etc... are located inside the weapon tag itself. Bloom, is most commonly referred to as the rate and intensity at which the weapon fires and begins to stray from it's dead center "0" error angle setting. Every Halo title has had an error cone variation for all wepaons. I thought I quite clearly speeled all this out long ago, and also attached the weapon specific data from each weapon to show how much bloom (error) was on each.....I guess I should find that post again...
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Forerunner vision Change/ + New immerse HUD feature.
Twinreaper replied to RayizRambo's topic in Halo 4
Personally I don't see what everyone is griping about. Knowing where someone is, and having the skill to take out that player are 2 completely different things. I've seen x-ray mods before in all titles of Halo, and unless you have the skill or tactical prowess to use locational knowledge to it's fullest, seeing where players are will do nothing for you. Even if someone see's you coming and decides to hide or wait for you, unless that player can evade well enough or catch you off-guard, it does nothing. I always check corners and sometimes throw a random nade out just in case someone is waiting for me by chance. Using good common sense on the play field can always be a better skill or trait to use in combat than something like Promethean Vision. -
Calling playable stages a Beta is a stretch. These playable versions of Halo 4 that were at RTX and now at Japan's convention are NOT BETAS. Betas, are versions that are used to gather play data and feedback to change how the game plays. At no point during either convention, was there any data that was collected on the experiences. The game is not going to change in a groundbreaking way due to anything being playable whether it is short campaign or multiplayer matches. They have less than 2 months dev time before it has to be shipped off to manufacturing, and that also depends on whether MS gives them the seal of final approval. On a side note, show me where it was written or spoken, that these playable sections of Halo 4 were listed or marketed as a beta...
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No, the main problem with Swat then and now, is people would camp and melee you, or rush you and melee you. They need to nerf the melee damage altogether. Only by removing melee damage from Swat, can they force people to play it as it was meant to be played...ala gun vs gun, not run, hide, melee, repeat... Think back to how you played the matches when Swat first came about. it was an unwritten rule that you could not melee people. And most of the time during private hosted games, if someone melee'd instead of shooting, that person got kicked.
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----Farewell----
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Words cannot begin to express or make up for my behavior over the last few days here. Suffice to say, I have a great many issues outside of here that involve the core of who I am. These issues have caused me to be short tempered, lunicidal and more importantly....a horrible friend to everyone I have here. Vitamin Pwn, to you I cannot express how sorry I am for what I said and did to you. You have been a great friend and a standup moderator here. I only hope that we can eventually move beyond this and salvage what friendship, if any we have left. What I said was out of line, done horribly wrong and I know, even if for a moment, it hurt you. I am truly deeply sorry for everything my friend. As for the rest of the team, I am sorry also. My actions derailed and hurt all of you. My behavior was unacceptable. Because of these issues, I feel it is necessary for me to leave for a while. I may not live long enough to see another day here, but it is something I hope does happen. Right now It is not safe to be around people to whom I have come to care for greatly here. Please know that I always have all of your best interests at heart, and it is you guys, that have in part helped me keep going this long. Take good care of yourselves and your families. Hopefully this will not be last time I get to post or talk to any of you. With much love and respect, Twinreaper.
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- Twin is a basket case
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