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Twinreaper

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Everything posted by Twinreaper

  1. So.Im.confused a bit. I uavent played Halo.since before the transition. Is the last nameplate you had selected the one you have now? Or is there no nameplate at all?
  2. Sounds to me like corrupted profile save data. Either that or you could have possibly made some changes to your home network, and now Live disconnects randomly.
  3. Feeling strangely alone now for the second time.....it's easier to just give in and move on I suppose....

    1. Quantum

      Quantum

      I know what you mean... my life is at a low right now...

  4. DaMN EVEN tWAM POSTED A CONGRATS ON YOUR mOm.....I'm so jealous!
  5. Good day fellow 343i dwellers. As you know, I am the Owner/CEO of Vyrant Studios. A studio that is partnered with Microsoft Developers to test and deploy products and services. As the studio begins to grow and branch out to all platforms of game asset creation, I feel it is vital to give back to the community that spawned the company... The Halo Community. Beginning August 1st 2012, my company's website will begin hosting personal storage and pages for young developers and artists to store and display their content via a "Page Portfolio". Space will be limited and anyone interested will be screened first. Once accepted you will be granted unlimited disk space, and ftp access to a designated private spot on the server. This is a great opportunity for anyone who wishes to display their creations and portfolios without restriction normally encountered by various other sites. You will be able to create your own page and style from scratch and YOU control the layout. Sounds great doesn't it? Then what are you waiting for, take advantage of this now while you still can. In addition to being able to showcase your talent, we will also be providing a list of contacts in which you can, in the future, send information and resumes to, in order to achieve your goals. All that is asked in return for this, is that you also in your spare time assist and join a team of growing and talented game asset creators in order to bring and unlock new avenues of gameplay in various platforms and games. These games will range from Halo, to Crysis, to Unreal etc... Together we can all extend and grow the gaming community and it's content. Halo and Crysis are the 2 main focuses, but other games are always welcome. Please stop by today at the forums if interested and register, then send a PM stating your interest in the Portfolio system. Hope to see you there! Website: Http://www.VyrantStudios.com Forums: Http://www.Vyrantstudios.com/PHPbb3/index.php
  6. Twinreaper

    halo 4 beta

    For the life of me I cannot figure out why they would choose most of or exclusively MLG players. MLG players by nature are only going to be trying to exploit things that would make or break a competitive match. Competitive game-play exploiting does not give 343 an entire open book picture of other things such as jumps, physic glitches via vehicles; turrets, and does not usually encompass map bound breaking. It would nice to see some footage of non-MLG guys play through for once.
  7. Dont get me wrong,.Forge is a great beginners tool for map making but I would rather see completely revamped maps with new geomwtry than forged remakes. Forge is limited to a palette, but actual remakes are only limited to the creators imagination.
  8. As long as it kept to the casual playlists their shouldnt be any problem. Crysis 2 has this on their multiplayer and it works great. But then again, Crysis multiplayer ranks you on personal skill, not win/loss.
  9. One day in June, I stayed all night. And made love to you like the fourth of July. And all those memories, make it so hard to forget about me...

  10. Lol AD...I can already guess with 100% certainty what said future here means. You sure you got the time.for it though?
  11. What a ****. Absolute ****-sucker would be the best way to describe such a ******* son of a devil's evil son of bi.....just kidding. I had to do it! Seriously though, AD was a great friend and a great member. He didn't really do anything special in particular. He was just a very set and focused guy who did what he loved, and he did it well. Life always throws us curve balls and unfortunately he couldn't dodge them for ever. He left a huge gaping whole in this forum, one that likely will never get filled. We all do our part to try to fill in where we can time to time, but you can't really ever replace him. He was one in a million. Some worshiped him, some hated him...and some well just seemed to be his evil or direct clone. either way you slice it AD was loved and will always be missed.
  12. By becoming outdated...your talking like 15 - 20 years from now. Fact is Microsoft has always been smart enough to arrange a wide range of compatability for older games on their OS. As long as a vshell and compatability modes remain a staple of newer OS 's, rest assured Halo 2 will.continue to work. The only issue you will face is installing it on too many machines.
  13. It's not the handfull of people you should be worried about. It's the one or two of them that decide to distribute the files for use on jtag consoles. More common than you think, a lot of the hackers/modders actually employ the use of dev consoles. Mine was kick-ass till it fried. Dev consoles aren't at the mercy of unsigned code and xex checks, nor server/client checks/deligation. Dev consoles are a free and clear Easy pass of sorts to do absolutely almost anything you want. Granted yes H4 has a new Studio behind it employing numerous security measures for the game, but let's be honest, it took us merely a few weeks and we had cracked the string table layout and had a full tag list displaying. A few more weeks go by and viola! we have decrypted xex. Halo 4 will be no different. there is not much left in terms of encryption for them to use anymore, aside from moving things in the header by mere bytes...which is predictable. That said, the only hope they have of getting a better hold of modders/hackers is with the new console.
  14. Reach was not designed to compete with anything. Reach was made the way it was, because it represents the type of game that Bungie always wanted to do. This is why we have everything just mashed up in there. If you bother to watch any VidOC's they released, they state clearly several times, that Reach was a game for THEM, not us. It was not nor can it ever be compared to CoD. And if Reach was soooo fail as everyone is so fond of stating, then gander at this... It's quite clear from the server data, that Reach has been played more in a shorter amount of time than any of the other titles. Imagine how much play time Reach will have when it gets to it's 77 month count. The numbers don't lie. You can argue population counts all you want, but it's impossible to gauge population from our perspective since we are not on 24/7 to see who comes and goes. Even if a majority of those games played were not online, they still got played period. And yes, this was published by Bungie themselves back in April when the transition of servers was happening. Enjoy!
  15. Showing my age here, but Pong in the big old clunky electronic box was the fist actual "video game" I played. After that, it was Frogger.
  16. Personally I always thought they should have given the user the ability to upload the vids to a central section of waypoint or even possibly the "cloud" storage section, and allow us to render the films with ease on our own pc's. The greatest thing bungie gave us was rendering of the theatre items, and providing us a method to turn them into streamable videos. Since 343i had stated previously they were not going to nor attempting to aquire the proprietary rights Bungie made on the rendering, I would not be suprised if they had something like this planned. Very little to nothing was mentioned about theatre mode, and probably for good reason. The proverbial "Ace up their sleeve" comes to mind. Excellent topic creation their my friend. I can't wait to hear and see more about this subject.
  17. I dont get it. According to the statistic data Bungie released back in April, Reach had some pretty impressive stats in 2 years compared to Halo 3's 4 year mark. I forget exactly where the link is on B-net, but they released it in the form of a wallpaer with the Halo stats stretching all game titles. They then broke it down to matches per month, and reach trumped halo 3 with matches per month. So if more matches are played on reach than Halo3, how is reach a flop? If it sees more activity that contradicts what MLG is thinking doesn't it? I hope you guys do get some halo love back in MLG. Heres hoping for it!
  18. I returned to you but found, my empty home. The radio told me to stay, as it burned on (I sang alone). Here will I pass my love?

  19. Silvi, hopefully they will give you guys a good system to use, and hopefully for you as well MLG won't be too quick to pull any plugs on H4 before anyone gets to actually play it. I have no doubt the game will be a success and open new doors for all players. Just try to have a little faith and hope, and perhaps we will all be suprised by November. Heres hoping anyway...
  20. Ok, first off, you haven't seen me rage yet. I am simply trying to point out why your posts are wrong, and instead of manning up to being wrong, you insist on quoting every post I make...which btw, annoys the admins here. You may want to avoid doing it every post. Second, making a remake of Halo 2 is not simply making things compatable with Live today. In order to do the remake, they have to decompile and recompile every asset in the game, then carefully go back thru and make sure every asset matches the original format in functionality, and test it over and over again. Before that even happens, they have to write a new code base for format differences. It is not as simple as recompile source assets with a new tool and play. it's far beyond that. As a friendly suggestion, you really should go to B-Net and watch their VidOC's on development for the titles. After watching them, you will see what I am saying is nothing but hard published fact. Also take into account that to do the remake properly, they need to design and write a variant engine to run the remastered version on. Aside from that, now you need to develop new assets for the remastered versions. Third, Halo CEA was a project that resulted from Bungie splitting with Microsoft and not renewing their contract. This occured in 2007 but the original contract stated they still had a few games to produce. When the split occured, Microsoft formed 343Industries, and the inital plan for CEA began. Yes a majority of the game work did not happen until late 2009, but it also took 3 studios a little over a year combined to do the work last minute And at this time, Halo 4 was in production as well. Sabre Int. employed 200 people, and Certain affinity 60 people alone during CEA development. If you alot each team a basic entry 36,000 a year pay, that equates to $9,360,000.00 just for those 2 studios. Add in the 120 or so that 343i has and you get a total $13,680,000.00 just for the basic entry pay for the development of Halo CEA. That does not take into account that people were not all paid the same basic entry rate. I'm no business genius, but 13 million is a lot of money to put into development for a simple remake now isn't it? Now your talking about hiring more than that just to do a remake of Halo 2, while mixing Halo 4 and Halo 5 into the mix? All of this was done using the Reach Blam! engine code base. The published fact decision to use reach instead of a standalone MM was because they did not want to split the community further, and because dev time to develop a compatable newtork model for CEA to use would have been a 3 year process alone. Halo 2 would be no different, since the network model used for that is extremely out of date compared to the newest Live itteration we have now. Now, I'm just going to do the same quote game you seem to be playing with me... Halo 1 came out in November of 2001. They started prelim work on Halo 2 roughly 6 weeks after Halo 1 launched. Halo 2 came out in 2004. 3 Years dev time. Insinuating that it is in development, or just reading the statement wrong. Perhaps better wording is needed? If it was taken out of context or just worded wrong, my bad bro. Sorry. See my first quote for the correct answer to this one. I am sorry if I offended you in any way earlier, but this has to stop. I am simply trying to point you to simple published fact and truth that points to the unlikelyhood of a remake. I would be happy to see one get done, it doesn't effect me. I would love for my fellow gamers of a newer generation get to enjoy what i did back in 04, but the simple truth is, it's highly unlikely. Feel free to prove anything I have said wrong, by linking in correct data. I am not above being wrong, and when i am I am certaintly man enough to admit it. Ask around, I'm not a high horse or punch puller by any means. I hope that we can continue to debate further, but on a more friendly and calmer balance. But all this is wasted of coarse, if your unwilling to read anything I have posted at all. Either way, this will be my last post if that will make everyone happy. I do look forward to future calmer debates in teh future with you. You do have quite an articulate way of putting things. Cheers!
  21. Since I don't game much anymore, what was the exact stated reason by the MLG comms for taking it out? Was it lack of spectating interest or the players that decided it? The reason matters, and I am searching for an answer before I post if it should be back or not.
  22. Pigs....man's other best friend!
  23. Having Boba Fett's armor or even helmet as an unlockable would be sick! Hell go the whole nine yards and throw a Stormtrooper or even vadars helmet. Of coarse boss them up a bit and make them look more like the "unleashed" versions.
  24. Well, I'm not the best when it comes to explaining things like that but I will try... basically I guess the easiest way to do it, would be to have a standard 5 tier rank system. Teir 1: everyone...all levels compete against equal levels teir 2: Secondary accounts start off being paired with level 30-40, from tier 1, then progress upward from there Teir 3: Third accounts start off with level 41-50 from tier 2 and progress as usual Teir 4: Fourth account starts off with nothing but level 50's from tier 3. Tier 5: idk...i'm lost? This way all tiers are free and clear of superior players from other tiers. Everyone should be happy with that i think?
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