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Twinreaper

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Everything posted by Twinreaper

  1. I can see them utilizing a "loadout" style sidepiece assigned to the D-Pad. Every Halo game utilized the D-Pad in some way and Reach didn't. It only had the HUD nightvision thing assigned. It would seem rather simplistic in terms of execution to allow players to gain certain usable abilities in-game via customized armor, then using the d-pad to shift in-between those extra abilities. Then again, they could also very easily change it so that instead of cycling grenades with the "B" button, you cycle thru with the d-pad and the "B" button is how we use things like quick sprint and evade when moving or strafing around? As for very tiring CoD comparisons....CoD was NOT the first game on the market to use the rank = extras idea. I think that title goes to Rainbow SIx or Ghost Recon I believe. Personally there is nothing wrong with taking mainstream game ideas and mechanics that better suit the gaming times and including them in titles. Games evolve and so will the way we play them. By the time Halo 99 comes out...I'm sure people will be screaming about it being all controlled by the mind and people will ***** they want their controllers back.
  2. Yeah agreed. Saying tablets will overtake Consoles or even PC's, is like saying that cats and dogs will overtake humanity. Tablets are fad devices with no real horsepower behind them. For what it's worth, lets see some benchmark results from Apple....Oh wait thats right....they conveniently didn't have any on hand and couldn't find anyone who had any. I'm callin horse**** on the whole Apple graphics >Nvidia thing as well. Mobile devices will always suffer. Even when they do have quad-core cpu's inside...the architecture is too small and needs to much voltage to remain at a nominal frequency and threading to operate and produce quality graphics for extended times. Even if they did get games like Halo 4 on them...you'd get like what......20 minutes playtime to a charge?
  3. Ok, those who replied are in for beta tesers of the project. ShadGhost, you are in as well. Find out what you can and when you can, any info on weapons and try to start with simple or known ones. I'll contact you shortly by way of PM to get some things rolling.
  4. Basically you will be handed map files for testing. Testing will be done on a private password protected dedicated server. The testers primary goal is to play the weapons and mechanics on all gametypes and.report bugs or.glitches with the content.
  5. Formign H4 Asset Beta team. Follow the link to sign up or discuss. http://www.343industries.org/forum/topic/6791-halo-24-halo-4-beta-team/

  6. Good afternoon folks, Twinreaper here. In light of 343i not releasing a beta for Halo 4, I have taken it upon myself to attempt to form a team of expert or novice Halo 2 map makers, to assist me in creating Halo 4 assets for Halo 2, in hopes to give the community here, a close as possible Halo 4 experience without the wait. Vyrant Studios is looking for anyone with any type of expereince in halo modification and creation tools that wants to be part of something huge! Even if you dont have the tools, but have expereince, I can provide the HEK tools for you. You may be asking yourself, "But how can you do that"? Simple. By utilizing the cracked and or private builds of the HEK that shipped with Halo 2, I have gained enough knowledge to create and tweak many different types of tags to produce quality content that is as close to Halo as you can get. So now the meat and bones of all this.....here is what I am looking for.... 1. Modelers. Expereince doesn't matter. Either good or bad, I want you to try. Mostly this person or persons, will be dealing with getting game ready models created, and ready to be passed off to me or someone else for texturing and rigging. 2. Tag Creation. This person or people will be needed to tweak and create new tag sets to pull of some or all of the things associated with a particular item or weapon or even mechanic in-game. Things like powerups, HUD work and even effects qualify. 3. Testers. Serious testers may only apply. This beta project will be under extreme wraps and will will only be tested by the team, and will not be released until it is of high enough quality to release to the community. So if you have expereince at all in Halo 2 HEK please drop me a PM or hit me up thru e-mail and we can discuss the project in further detail. As an example, here is some of the things we need off the bat... - Battle Rifle model - New realistic firing gun sounds compiled into Halo 2 sound format and ready for in-game use. - New HUD - Anything else seen so far in the MM gameplay that you want to do. Dont be shy people! Help me help you all have a great expereince without the wait! Join up today!!!
  7. well.what we do know.from novels and such...is that Forerunner technology and.weapons are mostly neural energy based. Meaning that their weapons are similar to plasma.weapons but have a devastating effect on nervous or neural pathways. That being said, I envision the weapons firing similar lasers or sentinel beams with enigmatic particle flows or shapes to the particle projectile physics. Think of what a Proton Pack + Plasma Rifle firing might look like in short bursts....and.viola! Forerunner weapons.
  8. Agreed. Takes like 4 to 6 good dead on shots on a hunter to take one down, yet a big ass tank takes 2 to 3 shots and gets blown to hell?!? And yes that annoying 2 snipe banshee takedown is awefull.
  9. Thats a great point Dad, I never thought of it that way. Twam be praised :guitar:
  10. What he mans by color wheel, is being able to manually adjust the hue and saturation. They have these items in shader tags already, so I dont see why they could not adjust the UI to allow it. It would make for a much better customized armor look. Great idea man!
  11. Congrats Pinkie!!!! You deserve it man. Keep up the great work and keep inspiring everyone to be the best they can be!
  12. Dog....please remember and forward me said person doing the same thing as I. Perhaps me and said member can colab on kickassery.
  13. You never can tell. I imagine a great way to great way to impact sales and.ideas would best be displayed and tried at a video game store. I never knew I was known or loved so much jn the community. Usually I just piss everyone off! lmao
  14. A little harsh...maybe. Personally I just believe that as gamers, we should be entitled to hold the developers accountable for their product. I would much rather have a beta, than 3-4 product updates down the road just to address flaws and glitches they could have fixed from the beginning. I understand their are certain games that never use a beta, but those titles usually prove almost impossible to glitch or exploit by any means primarily due to the formats and engine specific.restrictions. Lets be honest....Halo has a stellar track record for being able to be modded and exploited...more so than any other title.
  15. Funniest thing ever!!!! When I went into Game Stop on Friday to buy my second hand Halo 3 disc, the clerk asked me literally 5 times if I was sure I didn't want to pre-order Halo 4. Talk about pushy....... The guy was literally throwing himself and Halo 4 at me trying to get me to pre-order it. I told him calmly that I don't like what I see so far so, no I won't be pre-ordering. He then asked me if I even knew what I was doing and if I was crazy. I explained to him that I am knowledgeable in the game engine and the developer and who I was.....and after that he stopped bugging me. He actually heard of me before from around the various communities within Halo. It was epic to see that, but no so epic to see Game Stop employees forcing or "trying" to force pre-orders on customers. Just thought I would share that....
  16. Putting out a Beta is not difficult or time consuming at all, at least on 343i's end. Basically all they have to do is edit the mainmenu.map file to only include 2 or 3 maps for multiplayer and maybe one from campaign. Then just up those certain files for download, and turn on the server. Really it would only take a team of 2 people 2 or 4 days to prepare and deliver the beta. Like Frank had said in the VidOC, they want to push the game and process to a perfect state without having any backend stuff to deal with. In reality, collecting the beta data would prove more usefull than a room full of playtesters whom may or may not game or trick things in-game the way the vast majority or the community does. There are only certain flaws that the community as a whole canf ind and bring to light. I hate to do it, but I'm calling 343 out on this one. In my eyes from dev timeline perspective, it's shear laziness and quite honestly, I see them not putting out a Beta, as a way to protect themselves and possible poor sales. Think about it. Say we got a Beta, and absolutely hated it....noone would be likely to buy it seeing as how they would have limited time to fix it and delaying it would not be an option. By not releasing a Beat, you are at the mercy of 343 to see anything regarding game-play inside MM and campaign, and those glimpses will be carefully edited and shown the way they want them to. This forces many players to see only what they want them to see, and trust the dev and leave it a mystery....possibly making hundreds of thousands more players to pre-order and want it all that much more. Laziness and fear.....thats all I am sensing here.
  17. Yeah, no probs man. I figured with all the "NON BETA" crap 343 was throwing around, that the least I could do would be to try to create some of the new Halo 4 things insode Halo 2, and let people try out a close aproximation fo what is to come. Funny thing is, I already ahve the weapon tag data done, just need a new BR model to go with it,.
  18. I think you guys are getting a little confused. Recoil, was a SMG specific "Z up" error that was added to the SMG only. If any other weapon did use it, it wasn't outside of Halo 3 and halo 2 though. But I can see where concerns would be warranted here. Obviously the vast majority of the community has spoken, and they do not want bloom back. But please also remember that Frank said that recoil was being added to the BR...which means that it will climb like the SMG when fired rapidly. Also, he stated that bloom will be used much different than it was in Reach, and be more specific in version and implimentation for each weapon...not an all around in general setting. We have to wait and see on this. Hopefully we will get a small taste of some better gameplay vids so we can see the weapons in action and get a real look at how they are going to pull it off.
  19. This post definatly rings a bell. As an older and long standing member of the Old School Halo community, I can see points in everything the OP touched on. Sadly yes, I have seen the community fall in despair as well, right after Halo 2 modding died down...right around that time yes. It was however inevitable that the community would eventually branch out and break away from the core of what it was. As Dog said, the community that was, got older and either moved on or took different standpoints on things. And as younger members joined the fray, it evolved and became a new generation of community. Wether it is good or bad is strictly your own pov, but for me, I think it's great to see a community last so long and still continue to grow, even if it isn't exactly picture perfect. At the end of the day, it's because of the community that we have sites like this now, and can all come together.
  20. Actually I would have use for the low poly version. I've seen and used some of your weapon models before Marty...very dynamic and very professionally done. If you don't mind, shoot me over an obj of a low poly version once you get it done. I would very much like to setup a weapon in Halo 2, to reflect the proposed functionality it will have in Halo 4. You know...kinda give everyone a taste of what certain weapons might handle like in halo 4.
  21. Im undecided. Usually throughout my Halo career besides CnR....I never really get the chance to handle a snipe. But I have foind a new love for the Beam Rifle. I cant explain why...but I just seem to have an easier time aiming with it.
  22. Cool it down a notch guys. Coming into a thread like this and flaming the OP shows you are no better than someon else who comes in and flames a certain game or person. Lets take it down a bit and let this guy excersice his right to post about what he saw in regards to Halo 4. Just because this is a fan site, does not give each and everyone of you the right to bash hi back. VidOC's and trailers alike are given to us so we can see what they are doing with the game. Not everyone is going to like what they see, or hear the devs talking about. Are you all gonna start bashing me next for my views? THIS...is the exact reason why I left when I did. Seeign all this hate now, just makes me want to leave you all to rot even more... You know what, just do me a favor, don't bother replying to anything I say or even talking to me in general. I'm about done. All of you need to re-evaluate yourselves and take a look at the things you have done or posted before you go even further. Really people...just let people vent about things in terms of games when they need to. Yeah, constant bashing instead of helping people to see a different view...thats a great way to build up this site and membership count.
  23. CoD may see their fair.share more with children...but Halo has the most immature teen thru 25 population I have ever seen. In fact, I'de rather deal with the CoD kids than the Halo community anyday....and this.coming from me!!!!!
  24. Just picked up a copy of Halo 3 again!!!!!

    1. Show previous comments  3 more
    2. ZB-85
    3. CandiBunni

      CandiBunni

      We. Need. To. Play.

    4. Twinreaper

      Twinreaper

      When I get time, maybe I will catch you guys online.

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