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Everything posted by Twinreaper
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343, I think you might get sued for copyright.....
Twinreaper replied to DerpWithAGun's topic in Halo 4
Thats not what he is saying. What he IS trying to say, is that graphically 343i looks to be immitating the graphical procedures that has lead Cryengine 3 and their platform to such critical success and innovation. While the models and style are unique, you can definatly see an inspiration that was drawn from their fantastic art team. -
We also need to.remember that the titles you mentioned did not exist in current kick-assery form back in the days of H1 and H2. And for the record, every game on the market takes a degree of skill or skills to be good at it. Do not diminish CoD and say it takes no skill. That alone is a perspective view of your own. I love Halo as well, bit as a mature gamer...I am able to appriciate each title and.genre despite what it may be. Halo's community is the most jaded and one sided in existence. I was around when it was new and have witnessed the many evolutions of it. Point being... as long as Halo.fans stays closed off to the gaming world, the more they and Halo alike.become hated.
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343, I think you might get sued for copyright.....
Twinreaper replied to DerpWithAGun's topic in Halo 4
Here is something that will really blow your minds. For those of you in a younger generation, you may not have ever seen a little film called "Aliens". This was the sequel to "Alien". Go ahead and have a look at "Aliens", there is a ton of crap that Bungie obviously got inspiration from. The main ship resembles the Pillar of Autumn, the pelicans look like the space to atmosphere drop ships, and there is even a black commander who yells funny **** at the space marines and smokes a cigar. I wouldnt be suprised at all to find a few marines in the seriesnamed after Hicks and Vasquez.....lmao -
What's Halo? I heard it blows. (insert sarcasm emot here)
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Again I must remind you all that Halo began as an RTS for the MAC, not console and not FPS at all. Just having Halo to be able to enjoy and play on console, should be something you are all very greatful for. As for concerns of hackers for it on PC....show me one FPS that doesnt suffer from hacks or aimbots for console. Second, the feel of the game does not get lost. I see and play no difference between halo 2 vista and Halo 2 xbox.
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Rumour: Next-Gen Xbox Won't Have a Disc Drive
Twinreaper replied to Spectral Jester's topic in General Discussion
I think this one is purely designed to freak people out. The 360 is not going to be drive-less. They have already made elusive comments towards the fact that the new console will be supporting blu-ray. They have also made comments about the new box not supporting previous game titles. Now that could be looked at the way this rumor goes. No optical drive means no previous gen games will work. I dont see Microsoft taking optical drives out of the equation anytime soon. I could only imagine the horror that would come out of using solid state tech to distribute games. The amount of encryption creation time for something like that would be very expensive, and very expensive to duplicate in manufacturing. -
Am I the only one that has a major issue with this? I mean yeah I trust 343 to a certain degree...but there are some bugs amongst other things, that can only be properly tested and discovered by the community. Do things ike BXR, Quad-shooting, super jumps, wall glitches and barrier breaking ring any bells? Not to mention the myriad of things that went undiscovered in Reach due to the relatively short Beta period.
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Undying Resistance Recruiting.
Twinreaper replied to Archangel Tyrael's topic in Clan Recruiting / Advertising
Unfortunatly I will be pulling out of the clan. My Reach disc is unplayable due to.a large crack in it. I wont be buying another or a digital copy either as funds are needed elsewhere. Sorry guys. Good luck! -
Since I never really venture out into mainstream MM...are you serious?!? They give you at max 4v4 for a competative taste of battle and thats it? Did they change this with the TU or has it always been that way?
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Lets also not.forget that the tools used to.create H4 are already designed to compile on a pc and push out a format for the 360. Most or all tags used by the compiler are natively already compliant on the pc as is...the only tahs usually requiring any shifting in compiling for pc format are bsp, mode raw and collision/physics. Half the porting process is already done by default. It would not take long at all to.finish it up for pc.
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Tephnos is correct. Without the confirmationa and plain out denial of having a beta released, this is the only way the community can convey their concerns in regards to what we saw in the reveal. If they want to make Halo 4 as good as they can and please a wide majority of the masses, they need two teams to take on MM. A team towards competative, and a team towards casual. Have both teams work on seperate components of MM and have 2 distinct main areas of play to choose from. This way both sides have a "Halo" they can play and if they choose, to cross play on. Not force us with certain aspects. And what is wrong with posting negative comments about the reveal? the reveal was meant to inspire people to start talking about what they saw right?
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Please don't ruin Halo 4 matchmaking like Bungie did with Reach...
Twinreaper replied to Mezz's topic in Halo 4
Yeah I do suck at MM in Reach. But you being better than me has nothing to do with real life or anything for that matter. I have neither the time or means to even try to game competitively. Hey man, I respect your MLG standpoint and I have no doubt you have skills, I never called that into question. I have not tried in any way to redefine skill as you stated, I was simply illustrating ways you can look at events differently. One thing I do find common among competitive types, is how quick they are to pass off blame as "luck" or "broken mechanics" when they miss a shot or lose a battle they feel they should have won. Now I am in no way saying that is you, but if you go around forums for all Halo communities, you see this is true. Actually I think you make some good points in your posts and for the most part you truly seem to understand how to translate what happens in game fairly well. For the most part, because of our difference in play style and type, I think we should just "Agree to Disagree" on the skill and mechanic issues. I like debating with you on these issues and I hope we can go on from here and do it again sometime. We both seem to bring in some great points and issues and it would be really beneficial to this community if we could continue to do so. Cheers mate! -
Yes I feel your pain in regards to the power weapons and limited amount of clip when picking up a weapon. I wish I could explain their reason to do this, but I cannot find any good reason they put out or could come up with on my own. It seems to a certain degree that perhaps they did this to include players in a more "Emphasis on Teamwork" environment...except that it failed and they have yet to return it to it's former status. Teamwork only really works when you have a good players who actually use a mic or the Kinect mic ability. Teamwork in Halo does not work when you get paired with players whom you do not know. If it's friends you game with or even certain players you have played with many times....it comes down to being able to read eachother's movements and that works just fine....but you cant go and change things like Three said...without there being negative effects. I myself am a semi-casual gamer. I say semi-casual only because I play less than even a casual guy at this point in my life. Bloom and map issues for me never really occured only because I never had the chance or time to really delve into Reach all that much. Usually when I do get the chance to play, I play campaign or Firefight only because of the lag and pairing of players that I get. I like fighting AI more than I do real people. it gives me a better chance to actually do something rather than be a punching bag. I am sure that if I had spent more time playing Reach, that I may have the same issues with as you Three, but I do not. I do respect everything you say on the topic and I ma glad that we can walk away in the end and agree to disagree respectively.
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Actually the controls would be exactly the same. Use a 360 controller instead of kb/m. As for the upgrade versus 360 version of Halo 4..... any current gen PC with at least a quad-core running at minimum 3.7ghz and about 6 gig of ram, and at least a Readeon 6460 / Geforce 9800GT could easily blow away the 360 performance of even Halo 4. The hardware inside the 360 is only a 3-core processor and an old model one at that. Most new out-of-box PC's you find on the market out perform the console. Besides...upgrading a PC to meet newer hardware requirements is a much better option than constantly shifting around from console to console just in hopes it has backwards compatability. With a console, you get what you get and thats all there is too it. Even with fancy dashboards, gaming is all it is good for. The PC on the other hand.....well thats self explanitory.
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and smother peanut butter goodness
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Ah Twam and I go way back. Twam may not remember the good old halo 2 and Halo halomod days we enjoyed together....but I remember them like they were yesterday. Praise be to Twam... :unworthy:
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Please don't ruin Halo 4 matchmaking like Bungie did with Reach...
Twinreaper replied to Mezz's topic in Halo 4
It seems I struck a nerve with the guys around here with my post...why I am not suprised. You can bash me and my post all you want, but in the end, it is all fact based. You have nothing to argue because you cannot properly counter anything I said. I have no quam with you personally, just some of the things I have found floating around the thread. I am sorry if you took it personally. I do not live here on a high horse. Fact is, I am a well respected and long time member of this community and Halo in general. I come in here to educate people on things they get wrong and help people out when they need it. You can clearly see this if you look around at my favor rating and the many helpful posts I have made. I conscider this nothing more than just a heated and well argued debate and nothing more. But if you wish to keep bashing on me or whatever, then hey more power to you, and enjoy. I won't stop you or bother you guys again. But in the off chance you ever need help understanding anything mechanic or engine code wise, please feel free to hit me up anytime. -
As I have illustrated numerous tiimes, there is a fine line between Zb and bloom. First off, I respect your competative standpoint. Second, there has never been any type of weapon outside the sniper rifle, that had zero bloom. Zero Bloom gametype in halo is the odd man out on that one. TU Reach is the first Halo title to date, to take away all error from a weapon period. In all the games I spent playing in halo 1, 2 and 3 noone ever complained about the BR or magnum firing spread...which is exactly or if not more, than the DMR's according to actual data pulled from the tag itself. I think it is more of a case of players not being able to shake the retracting and expanding reticule more than the spread itself. The reticule is not perfect and does not always show you the correct radius to expect shots in. I have always ignored it and played like it wasn't there.
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Please don't ruin Halo 4 matchmaking like Bungie did with Reach...
Twinreaper replied to Mezz's topic in Halo 4
First off I would just like to say that the title for the thread is ridiculous! In order for Bungie to have ruined Multiplayer in Reach, they would have had to let down or completely throw out the window, anything they showed or released prior to the game release. from the beginning every player knew what Reach was going to be...so stop crying about that one! I understand how your competative nature would lead you to this assumption, but you are wrong. Playing a game that invloves many different aspects and available play styles, only neccessatates your need to have a higher skill level in order to dominate the competition. Calling Loadouts classes is not right either. Classes implies that you are limited to it, by rank or selection. Loadouts are not restrictive and can be changed out upon respawn. Armor abilities did not hurt reach. Perhaps before you start to blame game mechanics for a games failing populations, you should do your homework first. Halo 3 has overhyped and flawed, yet it did fairly well for quite a while. It did not do well because they got things "right" as you would say, but because at the time Halo 3 released, it had no competition to detract players from it. Go ahead and look at the lineup of titles coming out around the same time or shortly after it....there is not one title in there that had anything worth playing over Halo 3. With Reach, we had Crysis 2, Battlefield 3, Modern Warfare 3 just to name a few. All these games hurt Reach very much. That my friend is a fact, not an opinion. I get where you are going with this, but your basis for this is soley your opinion based on YOUR experience. My experience is quite the opposite. In Halo 3 I owned easily with the BR alone and a good old fashion SMG/PRifle combo. In Reach, I get owned constantly. My skill level in reach compared to H3 sucks. I just didn't have the ability to evolve my skill to adapt to Reach's gameplay. Does that make Reach less skilled than H3? No it doesn't. It simply means that I am less skilled in Reach due to my own shortcomings. It's all a matter or personal preferrence and experience. First off, your rank or multiple accounts with rank do not dictate anything you say to be fact at all. get off your high fricken horse with that noise. Second, there was no devaluing of skill in Reach. If you suck under certain circumstances or situations that is your own fault and shortcoming for not being able to adapt properly to a new set of MM guidelines and mechanics. Quit rage crying about something you can't overcome, and stop blaming the devs for it. Third, how ridiculous is your bloom comment. Example time!! Halo 1 had the magnum. The magnum under constant fire would spread shots like a shotgun all over the place. Fact!!! The magnum in Halo 1 is the only weapon to date to have it's firing spread extend past the reticule in which the shots are supposed to be contained to. In my 10 years of playing Halo Combat Evolved, I have never once heard anyone ***** or moan about the bloom on the pistol. And to date, everyone hands down still says Halo 1 is the King of them All!!! Well, you see where this is going......get off the whole bloom thing and just accept that it is there and has always been there. And before you try to start going off about how it's different...IT IS NOT!!! I have explained all this before in great detail with pulled data values from the weapons in every Halo title for everyone to see. As for the comments about AA's...get over it. You know damn well that people have loadouts and every time you engage someone, you take the chance of having it turned back on you. Where is all this skill you supposedly have then? Obviously it isn't in MM going against players with base loadouts. Aside from this, I saw some ridiculous comment somewhere about someone being on the ground and someone else being 25 feet in the air. What a horrible way to describe the advantage you think the AA's give you. Apply this logic to your theory my friends...... If the person above you is 25 feet up in the air, how does he have the advantage in a whole of the situations. His perspective is skewed by his distance and vantage point, making him vulnerable to teammates of yours, and vulnerable due to his lack of perspective on you. When he finally comes down upon you, you could be holding a sword for all he knows, or even maybe a shotgun, or even have armor lock or etc.... you see where I am going with this. Having skill means you can adapt and adjust to any situation using a wide variety of tactics, weapons and natural environment to combat an enemy and achieve victory. From what I see around here...there is obviously a great deal of skill lacking by the way you all try to pass off the game as the reason why you suck or why things are unfair in the end. -
Please don't ruin Halo 4 matchmaking like Bungie did with Reach...
Twinreaper replied to Mezz's topic in Halo 4
just a heads up.to everyone.....ill be posting some things up to.counter the rather ridiculous comments I saw when browsing mobile at work. Look for the post later. -
correct about the engine above poster......to an extent. Base mechanic values are pre.defined in the engine.code as.well.as the Havok handling code. What they can and most likely will do, is edit the matg and.biped tags to closely ressemble what we had in Halo 3.
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From what get from his post he is saying that the enemy sniper is behind cover and was able to shoot him from that cover. the projectiles fire from tje camera and not weapon origin which calls in to.question for me...... did the enemy use a wall glitch to shoot him or possibly a wall hack.
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To an.extent everything they state is already concrete. The engine is finalized as well.as the physics, collision and tag handling. As far as polish...the only thing they can tweak is individual tags...which wont help mich seeing as they are tied to engine constraints at this point. Anything showed off physics or graphics or even handling wise in the reveal is solidified content....hence why they showed it.
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That is exactly how it works. The weapon tag dictates a specific change in error with every trigger pull in such a mount of time. More so, the tag also tells you in which vector the projectile will go in accordance with every change. The reticule never expands at close range beyond the head of the enemy player. If you are at a close to almost mid-range, there is no reason to miss with bloom or without as long as you stay on target or outthink your opponent.
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So let me get this straight.... In standard Reach you fail. basically stating that what skill you do have, suffers from "luck", or "random" events that are calculated to work against you, and in TU, there are no random events or calculations that effect you and your true skill shows through? Humor me..... show me exactly the constraints and calculated field data in the weapon tag that dictates the random placement of what you call "luck shots". There is no luck in a game. A game by design, it written out and can on;y operate in a manner and to an extent in which the program is designed. Everything about a game is calculated precisly and layed out. Luck and random, indictaes forced beyond control or any seeable force. neither of things is present ina game. If some guy spams you at close range and takes you out with a head shot...thats your fault. You could have done the same thing or strafed better. Yet again another example of how everyones bad game play is someone elses fault or the game sfault. Doesn't anyone ever take responsability for these things themselves? You will never see me cry about how bloom makes me suck. I suck at MM all the time. Do I suck because of the emchanics...no. I suck because I fail to outthink, out maneuver my opponents and I always fail at knowing which is a great spot to control on the map. Anything that happens in game, outside a power outage or lag...is 100% on the individual player and not the mechanics.