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Everything posted by Twinreaper
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Kill The Lights - The Birthday Massacre
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Welcome back bro. Hopefully that iPad helped you get thru your iPeriod!
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Fight Song - Marilyn Manson
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Oh look your like a VCR, stick something in to know just who you are...
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Let me guess... a peanut butter and jelly sandwich got shoved into yours by a kid.
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Size of TV does matter. I have played halo since the beginning on a tv no bigger than 21". Ever since I switched to my 54" HDLCD, my aiming is way off, and I miss a lot of opportunities or just plain suck when aiming. Whenever I go back to the old 21" tv, my aim is better. I think a lot of it has to do with reflexes and instincts you learned to use when faced with a smaller screen. the detail is harder to make out and you kinda have to compensate for it. It's kinda like how blind people can sometimes see more or notice more than you can with sight. For most of us whom are much older, it is harder to break the skills we have learned to grow because of picture size. I myself will never be better at any Halo game on a bigger tv. the smaller ones always work best for me. Remember, going from small to big pictures can be distracting and very misleading for some gamers. It becomes to overwhelming or sometimes you may tend to rely too much on what exactly you CAN see, instead of using good old fashion instincts.
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Well, the "parallel" thing is basically the engines way of producing an error projectile in the exact opposite tangent as the one previous. It is mostly used on weapons that feature a "scattering" shot like the shotgun. basically in a nut shell because of the limitations ot the engine itself with prectiles from halo 1 to 3, they had to come up with a way to recude a completely random series of projectiles. Without the parallel feature of the tag, you would ahve likely ended up with 3 or more shots being completely random or in line with eachother, then suddenly far waya from the target.....it's late and I hope this is coming out right. Anyway, the simple flag check in the weapons projectile system "parallel", ensures that things are not random and that they function in conjuction with other constarints properly. As for reach, I have yet to uncover every little tid bit of info involved, but as of late my dev console has died and I have decided to to start a new journey. A new title and new diretion. One that no longer invloves modding/decompiling/decrypting Halo tag and engine data. So unless in the future anyone has questions regarding past titles or just industry chatter/fact, I will be of no more use.
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Gotta say that the weapon they shiuld use for.it, should be similar to the modded hybrid we did.back in halo 2. Unzoomed it fires quick like the BR, and zoomed it fires single shot with the DMR latency. Great for mid upnclose battles like.the days of H2 and great long range accuracy of Reach. win win!
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The terrain expansion is feesable but would take a lot work. The way you could achieve it, would be to enable shader swapping of the bsp mesh. Each shader tbough would have to be created to mimic the original with obvious tweaks.depending on snow etc... As for the scenery or decal portion, the hardest part would be creating expansion ones that fit into the map in terms of how it looks qhen swapped. No easy task there. I do love infection, and enabling biped changing to flood for the infected would.be awesome. There are a lot ways that could be easily done so I dont see any issues with including it.
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Halo 2 PC 343i.org map Commemeration.
Twinreaper replied to Twinreaper's topic in Halo 2 + Anniversary
Funny you mention that Destroyer. I have a sketch for the first of it's kinf Flood map. It's the one typeof map we have never seen in Halo. You'd think Bungie would have done a flood themed map for 1, 2 or 3 right? -
This is directed to the ass hat of a scrubbed douch lord **** stick fanboy Showger. I'm glad you like to play competative pal,but a large majority of the population does not. Reach was and always be from the beginning, a GAME FOR BUNGIE!!! Where the **** to do get off telling me or anyone else for that matter, than I am not a real fan or player? I've been to every midnight release for the games. I've played, decompiled, hacked, recompiled, rebuilt and distributed more community goodness than you will ever be able to do. - 30 button presses to get to stats? What the **** kinda of crack are you smoking man, it's 6 button presses. - AA's.. Call the ****** Whaaaaaaaaaambulance *******. AA's are just like equipment form Halo 3. - Ranks ranks ranks...all I hear is wahhhhhh I have no life and I desperately need to show people a number so I can finally be accepted by someone.... - Sold out to infection? Infection was a great community gametype started way back in halo1. Who the **** are you to say they sold out. Adding infection and support for one the most played and fan favorite gametypes is called "Community Love". They were giving people what they wanted. Do some research! Does baby need a diaper change?????? Look, and this goes to everyone. We don't need these retarted half assed constant posts about **** from 1 post wonders. You wanna ***** about a game in the Halo Universe, great....DO SO IN AN ALREADY EXISTING THREAD!!!! It's called a frickin "search" button folks! I dont have all night to go thru these ****-fests of posts from failed members of the community who cannot stand anything other than their standard cut and paste gameplay. Grow a ******* set and move on, or don't come in here. have I made myself clear yet? No? Ok try this, unless you have any programming experience and can produce something of greater quality in terms of map modification or updated game mechanics, then sit the **** down and shut up. Dont completely bash or put down a companies hard work with the pretext that you alone could do better. I on the other hand have every right and ability to do so. So again, grow a set....everyone! Well,not everyone...just the ass hats that post constant bull**** around here....you know who you are.
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Memory is the key issue with Theatre. Halo 3 had tbousands of less polys per player alone to render which is why lag was bad but managable. With Reach as stated before, we have a much higher poly count and the memory usage at Reach's disposal hasnt changed. In the end, the limits of the 360 hardware itself is what is preventing good theatre watching with friends. Halo 4 will be different and in terms of usage....it will blow Reach out of the water. For multi spectator theatre to work well.....you will likely have to wait till H5 and a new console.
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Gametypes do not allow for biped or any other model permutation changes. Any changes in the gametype are strictly limited to the [matg] tag. No open UI editor in Halo has ever allowed players to activley, even in memory, change any core tag values outside the scenario and matg tag file. Don't get your hopes up on this, it will NEVER happen. The most you could wish for that will likely happen, is the inclusion of Flood AI in core form....no custom changes or additions.
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Graphics does not include everything except reload time. Graphics, in terms of the engine is how the rendering process is achieved. In halo 1 they used the C,B,A counterclockwise (inverted) face drawing. In halo 2, they switched to a counterclockwise. I think i got that right...I always get the two confused. Anyway point being, there are many catagories under graphics that not everyone understands. There is no reload time in terms of rendering. Rendered geometry is loaded into memory then unloaded by way of particular bsp (portals), cinematic anchor calls, scripts etc... To touch on the Halo 5 question, the H5 engine will of coarse as always, be limited to whatever particular hardware support in terms of software is available to the devs at the time the engine is coded. Seeing as how the newer Xbox system will be out in the early or late '13 year, it is not typically wide believed that any code from the previous engines will be usable. At the time of the new Xbox unveil, the DirectX system in which is used, will be at version 13 or possibly 15 at that point. IIRC, 15 will be the first from complete scratch coded DirectX release since I think 9. This posses many problems for the existing software employed, as much of it may be rendered completely usless. DirectX 9 was used for Halo 1, and the following iteritions were built upon the exisiting code structure. This is why shifting to DirectX 10 posed no issue graphically. Shifting to DirectX 13 or even 15 would likely require brand new coded tools and engines from scratch. This of coarse is still theory and there is no evidence to support the DX13,14 and 15 architectures as of yet, but it still remains the most likely outcome in terms of dev time and dictation for Halo 5.
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In terms of weapon values, the DMR is the strongest. In terms of faster killing time, the BR wins. As someone posted earlier it is more preferrence. If you pitted a BR against a DMR, it would come down to who is more accurate. While the BR does have 3 round bursts, the 3 round bursts do spread and almost never all 3 hit dead on at mid to long range. Strafing the BR does help also. The DMR because of it's accuracy over the BR, does make it harder to strafe or avoid, but it's low shot per second value would make it harder for you to keep your cool with in heated battles. But each successful hit does cause less spread over shorter amounts of time, and has more damage behind each projectile.
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Actually after watching it...the jokes kinda on you guys. If you pat attention to his particular humor and commentary in general it is quite plain to see this guy produced these vids for Reach as a parody or more to the point a joke. Take a look at his profile Philly Kutz1 on b-net or anywhere else. he only played it to show the vids. Guarantee you he has another profile that he uses for real gameplay. I have never ever seen or heard of anyone who plays like this ever. Not even when I first played Halo 1 had I ever played any other FPS title other than Doom for Windows 3.11....and I never played that bad.
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My MoM Post - Opinion of Forum, Members, MoM Status
Twinreaper replied to Mr Biggles's topic in General Discussion
http://www.343industries.org/forum/topic/5322-343industriesorg-member-of-the-month-wall/ it's the official wall that lists us. Your welcome -
Halo 2 PC 343i.org map Commemeration.
Twinreaper replied to Twinreaper's topic in Halo 2 + Anniversary
Thanks man. Always good to hear some good feedback. it took a lot of time. In total, I think I have worked on this for about 124 hours. And it's still in BETA STAGE! I have yet to finalize the shaders though. I will post a vid up in the next few days of me running around the map so you can see it in action and in-game for real. And for the record...I still plan on doing a Construct map. Also I will be posting up something for the community to do shortly. basically as a teaser, it's something to get everyone invloved and something that will include the most creative into a map I am making. -
I have no problem sharing anything, I keep nothing private, . Whats the worst that can happen...someone gonna come beat me up! jk Daniel Reaper Woodlyn, Pennsylvania (United States) I live in an apartment complex. Security at the main office 3 years ago was not particularly tight. One night, 2 tenants broke into the office. They stole folders which contained signed lease agreements, as well as the HDD from the office computer. these tenants invloved were not good ones either. They were previously convicted fellons and made little or no rent payments in the previous 3 months...hence the robbery. One of the items in particular that were stolen, was my signed Money Order for the rent. The money order was bleached and had it's apartment number changed. In addition to this, the robbers also lifted my signature. Approximatly 2 months later, I started to recieve rejection letters from various Credit Card Companies, as well as few banks. The robbers not only tried to pay rent to their unit numbers with the money order, but also attempted to open lines of credit in my name. The kicker was, I had just gone thru a bankruptcy after losing my job, and the post office forwarded mail in my name to the newer aprtment number I had moved into just 1 week after the robbery. In the end, no real harm was done, as I had contacted the proper authorities to report the identity theft. What really made me mad was the lack of the restitution on behalf of the complex. the owner had fingerprints, a signature of one of the robbers on one of the bleached money orders, and still he did nothing. The robbers took basically over $7,000 in rent from them, and he did nothing! he pressed no charges at all and I actually had to fight him almost in court, to have him honor the money order that was stolen. If it wasn't for the copy of the money order I kept with the secretaries signaturing, verifying payment.....I likely would have been taken to court and been forced to pay the rent.
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Every site has one, but we don't. Let's change that! Rules are simple, post a screenshot of your desktop, but please do not post anything vulgar or offensive. Girls in bikinis are ok though! I'll start!
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Hello fellow halo 2 enthusiasts. Like you all I love Halo 2 and am an avide map maker and co-leader of the H2MT over at Monstrmoose.com. Since I came to this forum I have fallen in love it and I always search for new ways to give back to the place I love. Originally I had decided to dedicate a "Construct" remake to the community, but decided to do Ratrace instead. below is a few screenshots of the map in beat stage, from Sapien. All shots are rendered fully and the map is wicked thus far. Lots of refining and custom wepaons to still add to it though, but none the less....feast your eyes and enjoy! Feedback is always appriciated too!
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And this is the exact problem with Bungie/Microsoft and now 343i. As far as supporting and nurturing the community goes, they fail miserably. Either one of the aformentioned companies never truly speak out or state their end result or goal in terms of changes. Usually they always appear cryptic or they do not translate well. I have yet to date, see another developer misconstrue or misrepresent their intentions when placing core altering changes up. very few companies now in the midst of competition and economic woes, want to make waves in the kiddie pool. Most now just stick to a tride and true formula and only after heavy thought and community input, institute changes exactly as stated. Again, Activision, FrostBite, Bethesda, Crytek and a few others are all good examples of this. They GET IT, and dont mess with it much. From a long time franchise supporter of Halo, I would have to classify the experience as something like, A rollercoaster ride from hell laced with porky goodness flavored with an undertone of dissapointment." Quote un-quote.
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Keep one thing in mind guys, dedicated servers will NOT alieviate the lag that we all experience. Having a dedicated server to host on-line games, only reinforces the resources and hardware capabilities of the experience, it does not dictate in any way, your ping or inprove your connection if you are gaming with people outside your own country. The servers will be located in USA, therefore, anyone outside the US will automatically more than likely have a lower ping based on actual location. factor in also, that not all countries give you the speed you actually pay for. As posted before by an independant study, the US actually ranks below Europian countries and Korea (#1 bandwidth and speed), when it comes to average speed U/D experienced by customers. In short dedicated servers will only alieviate the data mining and processing from your home console, which is waht we have now with hosting in Reach.
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- lag
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Actually they did rush it. In the VidOC about Halo 2, they explain that coming back from E3, they realized they didnt have the man power or time to.deliver upon what they presented. Then half way through prodution they lost 2 leads...Jason and Mike I think....over another project. they scrapped alot and cut it short due to pressure from MS and not wanting to delay its release.