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Everything posted by Twinreaper
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The "Official" What do you want in the Halo 4 Ranking system.
Twinreaper replied to Herodanny's topic in Halo 4
You know what needs to come back with the rank system? The clan option. if the ranking system is done right, according to what Skittlez, Spade and myself have viewed and agreed upon, they could easily apply this to a special playlist for clans where teams of the clan can compete for a special ranked clan playlist. it would be like if XBConnect and Live had a ranked love child. What would be better then seeing clans of people facing off in ranked games? It would be like MLG for casual or gamers who just dont care to go that extra devoted step to MLG. It would please people who like teamwork and deserve teamwork ranks of high levels. It could be done easily and comfortably...given people would like it or use it. To example this, the playlist would be this... One team goes into the playlist. In the lobby before the server searches for players, the server checks to ensure every party member is on the same clan. Then, it searches for clans of equal rank and pairs them up...and viola! True ranked team play. They then could go the extra step and have a playlist that coordinates with an event schedule. One clan challenges another a week from today. The opposing clan accepts, and if the clan doesn't show on the deadline of play, the team forfeits and the forfeit team loses rank experience points, and the team that showed up is given positive points. Simple yet effective use of the clan system. -
No offense to anyone here, but your all biased. every single one of you whom have posted that the TU is good or should be applied to all gametypes and playlists are not casual gamers. You are the hardcore or competative types. This is exactly why I no longer play Reach. I dont have time to go thru and monitor my friends to see when they get on to do custom games so I have to use the Matchmaking lobby. Forcing me, a casual come and go guy to play by TU rules is ridiculous! Lets get one thing straight, everyone loves ZB so much because they didn't have there wittle pee shooter Battle Wiffle....awewww to f-in bad. Deal with it. Don't force me to play TU just because 343 wanted to please the MLG types after getting flamed by them. Can anyone else say "sell out"? Sure, lets go one sided and make everyone play with settings that only a vast majority of competative players enjoy. Again, this is exactly why i almost never did and never will play MM, I will play FF instead. I dont like being told how and by what rules I absolutely have to play by. I pay a damn good amount of money for my family to enjoy Live, and I shouyld be able to choose which version of Reach I want to play period. neither 343i or Microsoft could possibly balt out a good enough reasonable defense or reason as to why I should be forced into TU settings. Furthermore for the record....the TU settings are not classic Halo. ZB means exactly that zero error! Where in halo ahs there ever been 0 error on a weapon. Do I need to post up those error values again for everyone? Classic Halo is almost always referred to as CE settings, which are wildly different from any other Halo title to date. The only Halo game that closely in terms of physics and handling ressemble Halo 1 at is Halo 3. Again, I can post the pulled data to support this if need be. But enough of my piss in your cornflakes rant that I am sure has angered everyone......in the end, it should be a choice, not a dictated and forced one. Give us the option of playing TU settings or not. DO NOT APPLY TU ACROSS ALL PLAYLISTS!!!!!
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Good evening everyone. Tonight I have layed to sleep, my home server that hosts out community Teamspeak Channel and our Halo 2 PC dedicated server. I am transitioning my moving from my current apartment to the new one for 2 weeks, and sadly I cannot devote time to maintain it right now. Also i have discovered today, a strange grinding noise in the power supply unit. I think it's dying. Anyway, expect everything I host and contribute to be down for a period of 3 to 4 weeks. I am also switching ISP providers so I have the pleasure of re-doing host files and domain changes also. Please be patient as once I have finished moving and re-configuring everything, I have great things ahead to deploy to this wonderful community. Stay tuned and safe . Reaper out!
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Finally someone.else.brought it up! Thank You Kilee! Its the one aspect of mm that everyone.seems to.forget....the drwaded 16 player max. Give us an.epic map.as large as forgeworld with 32 players!!!! Epic carnage!
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I play both Halo PC and Halo 2 Vista. in fact i.run a dedicated 343 Community server for us.
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The "Official" What do you want in the Halo 4 Ranking system.
Twinreaper replied to Herodanny's topic in Halo 4
This is exa tly what i want to see happen ^^^^^^. Each type of gametype should have its own individual rank...not just one all around rank. Breaking it down as Spade said is the way to go. Giving set types of playstyles and objectives, the things you get points for. -
The "Official" What do you want in the Halo 4 Ranking system.
Twinreaper replied to Herodanny's topic in Halo 4
Thats the trick. I do think the team that won should be rewarded for winning.....but at the same time I woukd like to see people who play getvsomething out of it rather than nothing. Your idea and my idea are pretty similar.....i say give points to the top two players of the losing team via points on performance...and the winnjng team gets double points for everything. that should give team and soloists a good reason to compete and compete hard....i thinks. -
The "Official" What do you want in the Halo 4 Ranking system.
Twinreaper replied to Herodanny's topic in Halo 4
I can see where you are coming from, but when it comes down to game-types that involve teams, not everyone is and will be a good team player with a full roundabout set of skills. Even if you are able to communicate with your team via a headset...there is no guarantee that any one of your teammates is good at a particular game-type or position in game-type. The problem with overall rank, is it rewards for simply being present on a winning team...even if you did nothing to contribute or actually weighed your team down to an almost loss for the team. And that dead weight should get rewarded for being on the winning team? I am not saying that win/loss shouldn't be counted towards your rank, but it should not have the same weighing effect as it did in Halo 2's very flawed system or even Halo 3's tiny bit better system. On the note of your CTF theory, it would not work as great as it sounds on a post. In the event your theory would hold true, you would get players spamming the game-types simply to get kills, medal and all other varieties of point gaining things...basically anything but flag captures. Since your theory rewards players with points simply for getting those things, even if it isn't helpful at all or tied to the objective at hand, it would create boosters and straight out slayer play. Every single gametype should have it's own set of skills defined in which you are measured for it. Adding things like kills to a gametype or even wins is great...but straight killing would defeat the purpose of teamwork. Assists, flag captures, flag kills, etc should be gametype skill rewards in things like CTF..not just killing anyone you see the whole time. The reason I suggest an individual rank assessment is so that people who do this in CTF games and game-types alike, could not play against people who are truly there for the teamwork and game-type experience. I see it all the time in Halo 2 now...even with a rank system on various websites and in game...people still join just to straight out kill and humiliate the opposition lone wolf style. Rank needs to be based on the entire service performance of the individual..otherwise half the rank someone obtains is not by themselves but with the help of others,.....which logically dictates that you are not as good as the rank number you have. Think about it for a second.... You are in a lobby with someone who has played every day since Halo 4 released. the only type of game-type the player hasn't played at all is Team slayer. This person is not good at killing people but is good at driving, capturing, defense etc.... Should this dead weight of a player be able to join a slayer objective game-type if he cannot kill even 4 people during the match? I can see it already starting before it is even released....people who claim to be such true skill players and hardcore MLG types don't want a real measure of skill based on individual performance...because they have no true skill. They have to rely on a team of players to advance. Real life and sports is not like gaming at all. In real life you have set teams or teams selected on individual performance. No team takes a pitcher at spring training who has no strike outs and gives up hit after hit....so why would a MM lobby want or let that player play even if his rank is equal? Halo does not have set teams that always play against each other, it constantly evolves and changes per match, so you cannot compare the two. That all being said, if someone truly wants to brag about being the best, he would any day of the week, place his individual skill achievements against others....not just his piddly "Oh but I wont 75 out of 80 matches"...cause the truth is YOU DIDN'T WIN ****! Your team did. "No I in Team" ring any bells? At the end of the day when all is said and done, everything you do in-game should reflect your rank or skill number, not just some or certain aspects of the game. Reach did a great job showcasing the various ways in which they could monitor and to what depth your actions could be recorded and displayed. If you took Reach's depth in terms of player tracking, and added point equations into it, you would have a very broad and wide range of skill assessments that would really pair you up against players with your actual skill set. You can try to argue that, but is logical in design. -
The "Official" What do you want in the Halo 4 Ranking system.
Twinreaper replied to Herodanny's topic in Halo 4
No you don't....but you do however make the All-Star game by personal stats compared to others in your particular position, and whomever is better gets in. That being said, wins vs losses alone is a very sad basis for level. It is far too easy to boost up in level if you play with 3 friends whom are very good or create a party for you to game with. You cannot always control whom is on your team. Again, if my team does poor in CTF, but I excel in it and I capture 3 flags but lose the match....I go down in rank even when I played better than individuals on the opposite team. Again, how is that fair and translate to individual rank....please explain that one. Everyone talks about rank and how one persons rank means they are great...well if it is based on a team perspective, then an individual rank means jack ****.....cause it depends on the entire team....not individuals. SO how does Win/Loss in team objectives counting towards your rank even make sense? I don't like how you just singled out the casual gamer by saying basically we don't do "REAL" battles. I personally could tweak the AI system to a spank you SixWaysToSunday (see what i did there...a shoutout) and you'd be lucky to get 3 kills during the match. DOn't try to tell me playing against waves of AI is not "REAL", or lacks "skill". Get off youir high ******* horse with that ****** lord. That aside, I agree with your view on individual assessments affecting the rank. If all the people who are crying about wanting a true measure of skill really want it, they would support and endorse a standalone player assessment of all areas of their individual gameplay to calculate a rank...not just wins/losses. I said it before and I will say it again...when ever you go into battle against others albeit Rumbkle Pit or Team objectives, wouldn't you want to face people who have an exact matching of skill levels in all aspects of the game, or face someone whom may not have a mirrored skill level in particular objectives or gametypes? Personally if I play a match of Assault or CTF...I want to play against people who have the same exact or similar amount of individual stats in that gametype as I do....not someone who has the same number but can't defend/assault the flag for ****. Again, something like a selective choice for companions like the one I posted up would be a good way to do it. Select what your good at, and get put on a team needing said choice of skill. In the end, everyone is gonna complain about the ranking system anyway. everybody does it at some point in each game,...and no matter what it will happen with Halo 4. Mark my words...by week 4 of Halo 4 we will have about 20 to 25 hate threads about the H4 Rank System. I've been involved in modding and the Halo Community since the Xbox came out and Halo launched. I know this community well and have seen all varieties of community members. -
My MoM Post - Opinion of Forum, Members, MoM Status
Twinreaper replied to Mr Biggles's topic in General Discussion
Biggie Big Big Biggleworth! Woooot! Congrats bro...... welcome to the club! You are exactly the very definition of MoM. You'r activity and contributions to the community are invaluable and first class all the way! Congrats again. -
The "Official" What do you want in the Halo 4 Ranking system.
Twinreaper replied to Herodanny's topic in Halo 4
The main problem with focusing on wins so much, is that not everyone will.contribute to the win. Say you have a well ranked player on your team and you are in a game of assault. The guy cant play for crap and gets killed every twonseconds and cant defend for ****. So by everyones reasoning....if his team won....he deserved the win points and to.rank up....versus people on the opposing team who played better than him and ranked down....simpky because they lost. How in any way or reasoning is that fair. Hell you couls have afk people in a team who hide and take a smoke.break....and simply because their team wins in the end...they get to rank up? Soundsblike a load of ****. Wins should get counted....but you should only get major.points for the win if youbactually contribute heavily via personalbstats for the match. -
H2 online is still possible. XBConnect.
Twinreaper replied to Brooney's topic in Halo 2 + Anniversary
Nope. As much fun as it would be to be able to claim it as my own......this ass clown was a work all day today...lmao. Informative but I have yet to.glance through it to give it my stamp of approval. -
I would like to see something like what I just created for halo 2.... a gauss technology sniper rifle! It's perfect! It would have many times over the range of the standard gas sniper, more penetration due to velocity, and it could also incorporate better shield penetration due to the residual magnetic energy that propels the projectile. My version is seen here....... sorry it is 3dsmax, but I did not have time to tape the actual in-game footage with it firing. it uses the same heat generation of the covie Beam Rifle and is non-reloadable......even mini MAC generators cant last forever....
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The phantom players were all fakes. The only time an actual ghost type player would appear, is when there was heavy lag in the server you were playing on. There have been hundreds of fake ghost videos, and it was all explained early on during their appearance by the modding community, that they were not bots or any other type of trickery...just bad lag creating player after effects...hence the frozen animations when moving.
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I do not at all care for the ridiculous high collars above the shoulders, nor the placement of the shoulder pads. It looks odd. Almost looks as if Chief went on a little diet and had one of those "Back the Future" self adjusting and drying coats, but in armor form. You know what I am talking about, dont pretend you don't! LMAO
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What dead halo Character would you want to bring back?
Twinreaper replied to Italian Stallion's topic in General Discussion
Everyone always wants to bring back the bad guys...I say we bring back a baddy. bring back Tartarus! You can't deny he was a badass brute cheiftan. Give him a more muscular look with badass armor and an upgraded grav hammer. He was cruel, caniving and ruthless. -
2 words......Gauss Sniper!!!! Epic ownage!
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I completely agree Red. The main issue with bots is, outside of standard reaction styles that we have come to know and love, making AI react to things such as objectives has yet to be done even a fraction in Halo. I myself have tried many times in Halo 2 for the xbox to find a way to force AI to actively stalk and track a simple objective like the flag...but they would never actually pick it up or even camp it out. Now with a scripting system as powerful as Megalo, I am almost sure 343i would be incorporating a similar or sister variant to this, to help out controlling such things. As long the bots could be used in the appropriate way, aka learning and actively engaging players in all gametypes, then I would have to agree that bots would be a welcome addition. I mean c'mon...who wants to play 12 hours of single player slayer against bots when Live is down right?
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Sorry about that Sunday...I forgot that you were the OP here...my bad. That whole thing was not meant towards you. Again..sorry. But thank you for the feedback you got in there too Highplains. I guess I should have looked through who posted what better...but as High said, I get a little tired of the same threads over and over again. But to answer your question a little better, the Bloom Mechanic from Halo 1 to Halo 3 was relatively all the same settings from what I have found, and used the same mechanic. Reach yes however was the first title to come along and do away with random increases in error, and gave the player a set amount of increase. For better or worse, I guess it is all opinion. But I have found that many players who either don't notice bloom, or have no problem with it, seem to be more casual or fun gamers, as opposed to hardcore competitive types. Before I forget though, the reason why bloom in all previous titles before Reach seems much better, is because they all used a "projectile has parallel error" setting, which made each projectile mirror the other but either in a negative or positive position within the reticule. Reach however does not use this, and uses the un-calculated constraint for it. Again, I guess it all comes down to particular instances of battle. Some will feel good with the bloom, some will not. Give and take primarily. Also Sunday, if you are willing, I am compiling a private research file on how competitive players have reacted, how their play-style has changed and what particular in-game instances they have experienced where certain mechanics have failed them. I would love to get your input if you are on the competitive players out there. Your reactions and experiences may help me compile a good overview for everyone to see in the future. If you would still like for me to be the first to actually post a good argument about bloom and why Reach's should return......you wont get it. I never actually said anywhere that I like and want Reach's version. I agree with everyone else that the certain implimentation of it was wrong. I always simply stated that I adjusted well to it, or didn't even notice it at all. Personally I prefer the settings from Halo 2 the best, as it's the game I play the most.....sorta biast I guess huh? lmao
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I never dictated to anyone .....what nakes a.player better or.worse or anything of that nature before...so I am really hoping that wasnt directed at me.
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Yes you are correct. If and I mean if.....343i were to include the entire sub set of AI related tags and scripts in the scenario resources....then yes you could control what groups arrive, when they arrive and also move the spawning zones to any location you desire. The reason it works in firefight custom settings....is because the scenario file allows you to speci the ai that is already designated in the scripts and map file.
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Look OP you obviously have some sort of.issue with yourself. yoh yourself just admitted that you spam.close.range then finish someone off.....what goes around comes around. Halo is not about a high moral code.or.some.other bull****...so get off your high horse. you know absokutely nothing about mechanics in halo or how they are implimented. your perspective is entirely one sided since you lack the knowledge to see for yourself how the engine is designed and used. Dont bull**** me with your pwtty .....oh but i play alot so i know what i am talking about mentality......... I have clearly explained "error angles" more times than i had originally cared too. Can a moderator lock this turd of a thread please.....I see it serving no helpfull purpose by leaving it open.
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Seriously? Thats your big question to see if I can answer it properly. Obviously you forget that yet again, bloom has been in every game and even the original....in which a large majority agree was the best and now most wanted multiplayer experience back. How about instead, you bloom trollers come up with a well thought out and explanative post about how it is bad....cause i uave yet to read one single post that shows anything but personal opinion based on isolated experiences. I think every post I have made shows quite clearly why bloom has always been around and how it works and why it is a good mechanic.
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no betraying in infection is stupid *petition*
Twinreaper replied to inheritor1999's topic in Halo Reach
My banhammer senses are tingling... -
Thanks big dog. what i meant by feedback on the beat, was in terms of community awareness and posting via bnet and other sources. Mostly everyone liked everything they saw except the deaded old tiring bloom issue. Another thing real quick, who are you OP or anyone else for that matter able to.criticize 343 in the way you did? They have done nothing but opened their ears and hearts to this community. The problem with Halo is not with 343 or Bungie...its people like you who are killing the franchise.