snqrls
Members-
Posts
96 -
Joined
-
Last visited
Content Type
Profiles
Halo Articles
Forums
Events
Gallery
Books
Movies
Everything posted by snqrls
-
ppl overreacting yet again.
-
^Agreed to an extent. When it comes to what I like to use, the pistol feels the best to have with me. Even if a dmr does its job better.
-
The magnum is useful if you think you can land all your shots in my opinion. It does have a pretty good killtime - it's just you can't miss, or else.
-
No, honestly, I do. You think it's ballanced because people are just avoiding cqc more and more, or at least that's what they should be doing... this just doesn't make a whole lot of sense sinceit doesn't address the point. It'd be different if the issue was whether the boltshot is a problem to gameplay, but that's not it. I think you're confusing ballanced gameplay with a ballanced sandbox. OP refers to the latter.
-
Plasma pistol is useful on btb. Otherwise the title belongs to the boltshot.
-
It's rendered ballanced only in btb where it's very situational. It however, runs amock in 4v4 slayer or dominion. Its range needs to be cut down signficantly. And no, that's not how it happens. THey can do it because they think my shields are low, they could have a shotgun or sword or hammer, or they used promethean vision and don't think I have a boltshot on me. OR maybe they're just running through to help their teamates, through an otherwise open corridor, but because of the damn range I kill them very easily. Now, it doesn't matter whether they approach me or not, because the mere existence of an op weapon is a problem, regardless of whether you get kills off of it. Do you understand?
-
A headshot is easy with its firerate and given an ounce of skill. I've done it, so I know. Of course, which is why I say probably. At the very least however it has a faster killtime than ANY primary. A plasma pistol doesn't get you the kills; the precision weapon does. Dude, I know you keep insisting this is what ballances the boltshot, but it ain't that hard to time it, especially when you're given a pretty hefty period to aim it between when it finishes charging and when it automatically fires; and, there's a lot of give and take with its spread and effective range - it is just not a hard weapon to use.
-
Plasma pistol doesn't do headshots, and it's a slow moving projectile which takes twice as long to charge, and then the thing has to undergo cooling. Simply put, the boltshot has the same effective range as the shotguns, probably has a marginally faster kill time on average if you can score a headshot, and kills from farther away... consistently.
-
^when? Don't know about everyone else, but that most certainly isn't my problem. Though I expected them to be more productive, their lack of openness is the thing that gives credence to the idea of their ineptitude. Whether they are, or not, will be confirmed with their next title update of course, but as is, the lack of maps all for the sake of short-term profits is unnerving.
-
There are moving objects that affect gameplay? Please do tell... And it's not only the weapon despawns, but the vehicles too.
-
Children? I'm being honest with my thoughts on the matter. I've heard what are likely to be very similar rants so many times it's nonsensical to waste my time yet again, to read yet another essay on how halo isn't halo, and how the chief is a badass ************, but needs to remain inhuman to keep that sort of presence.
- 11 replies
-
- ProblemsHalo 4
- Call of Duty
- (and 7 more)
-
I'm not sure, since while I like the feel of the new world, I think it belonged in halo 5 with the new counsel. As a trade off for the new, and massively improved graphics: No red x's (yes, I know this isn't confirmed, but it's the only reasonable excuse). Items on map dissapear much faster No theater for Spartan Ops or Campaign, though they may fix this eventually Blurred details when you are far away from something in the campaign, or on a large map. This 'fog' effect is also particularly noticeable on abandon, though it seems to fit with the theme too, so maybe it's by design. Lack of moving architecture, like in last resort (one of the most memorable medium sized maps from halo 3 in my opinion). Curiously enough, and as an aside to the trade offs by having the improved graphics, 343i has seemed to move away from slanted maps. They were done well in halo 3 at least, and since there aren't any here, there's a very linear makeup to most battles. A few exceptions are with the jetpack on haven, and all the blocks on solace, but still...
-
Reach surpasses H4 for online player population......
snqrls replied to littletunny's topic in Halo 4
And minecraft. -
I love how they vaguely say nothing important. It's been four weeks, and not one ballance change has been made? And no word on the forge world maps, presumably because we have a map pack upcoming. I get the PR behind it, but I'm rather dissapointed in their lack of openness after they brought us.... that.
-
Kinda long. I get the sense that you're a moron too, though perhaps that's from all the other moron's who go on similar runs. At anyrate, I stopped at your commentary on the chief... and you might want to read up on the books. As I figure it, he's being developed as the protector of mankind as opposed to its dog, but for that he needed a sense of self. This doesn't mean he'd become any less of a badass than he was, just he'd better grasp the underlying issues given a choice.
- 11 replies
-
- 1
-
- ProblemsHalo 4
- Call of Duty
- (and 7 more)
-
Yeah, I have a problem with this too. 343i needs to adopt an open book policy, so that players know what to look for and can shift their playstyles accordingly. Moreover, why should people put their hopes in them, when they can't even disclose what exactly they've done to earn our trust.
-
Needs darker maps, with no radar, and no promethean vision.
- 10 replies
-
Reach surpasses H4 for online player population......
snqrls replied to littletunny's topic in Halo 4
i don't have a tv... -
The Bolt Shot envokes the same feelings of frustation as Armor Lock.
snqrls replied to Chris Hansen's topic in Halo 4
Uhuh. yeah, well, it's a wrong way to look at it then. The only way it counters camping is by making camping all the more feasable, and even then, rare power weapons shouldn't be so powerless against even a primary. It defeats the point of having one. There really is no excuse, when it's only ballanced for btb. -
The Bolt Shot envokes the same feelings of frustation as Armor Lock.
snqrls replied to Chris Hansen's topic in Halo 4
Power weapons should be countered by other power weapons, or teamwork. Not by a lone secondary. -
Spartan Ops, Good, Bad, Getting Worse, Getting Better?
snqrls replied to Chickenstick's topic in Halo 4
Dr. halsey wouldn't call them spartans. -
Halo 4 Spartan Ops Episode 5 Memento Mori [Full Ep HD]
snqrls replied to mconesource's topic in Halo 4
Not on heroic single. Getting to fight 10 elites with fuelrods and camouflage and swords and snipers with a company of grunts and jackals per wave, is not the easiest thing. Especially when they start spawning around you, or rush you constantly. My god, that first mission with the prometheans and the battlewagon scattershots.... I could barely kill one if I was lucky, before they ******* bamboozad me with their haxness. -
The Bolt Shot envokes the same feelings of frustation as Armor Lock.
snqrls replied to Chris Hansen's topic in Halo 4
1. Not hard to use 2. You can get headshots off of it 3. 4v4 maps offer a lot of cqc action 4. A lot of your alternatives depend on them not being bad. Jetpack does not work to get away fast enough, and using it or the thruster pack for an extrastrafe doesn't give enough distance to escape the AoE even if they don't track you. Grenades need to be thrown perfectly, and are circumstantial especially given they have their own ability, and the gun itself has a very large effective range. 5. You're forgetting it's a secondary. Why wouldn't they have a dmr with them to counter you at distance too? You don't give up anything to use it. It's actually a bit farther than the sword lunge range. As for it taking down your shields, I've had that happen to me from a good 12-15ft, and the pellets do count as headshots. Or rather, maybe the distance between the boxes beside the lift on adrift; perhaps closer to the inner edges of the two, but you get the idea. -
pretty sure the rockets tend to show up near the center of the map on solace, and the snipers appear by the right side of each base. Anyway, it's a bad system, sure, but it's counterballanced by the lack of real power weapons in this game, or at least their extreme infrequency.