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DrahcirIA

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Everything posted by DrahcirIA

  1. I would like to see the BxR and the BxB return in legitimate form. They were the most useful and commonly used combos when utilized correctly. Keep in mind they weren't always successful. I don't know how many times I heard MLG commentators say 'OH and he misses the BxR...' I think it would be fun. They already brought in aspects from other FPS games why not other game genres. SuperSmashBros anyone? Good times. They're not impossible to learn or absolutely dominating, just there if you need 'em.
  2. It's happened to me more often than I'd like too... Not sure as to what causes this, but as for a solution...goodluck. The Halo 'Community' (ha) is knee deep DMR doodoo as far as issues go.
  3. It functions as it should at long range. And stays that way at any range, unfortunately. An increase in bloom during hip-fire, with decrease during scoped won't hurt. Or decreased damage all around. Decisions, decisions... EDIT: The DMR is not a skill based weapon, sorry...
  4. I'm an Halo 2 fanboy. That game really pushed the franchise to a whole new level along with the competitive scene. Now alot of people don't mention the glitching of the primary tool of choice, aka BR, also had an impact in the multiplayer experience. For instance, BxR and Double-shotting were deemed 'cheating' and 'unfair' until it became routine for most players engagements, pro and noob alike. It was like playing extreme rock-paper-scissors-dynamite-lava-kitana-whale-si (the guy from Duck Dynasty). The game was so competitive and so unpredictable. Thats what made it a GREAT game. Now we have no glitches other than jumping into walls on Zombies. Other than that the game is practically pure. Except for the instance of the DMR. I enjoyed using the CC as well as the BR, so I'm not biased when it comes to choosing between Semi-Automatic styles. I know the DMR is powerful weapon, but it doesn't have a real drawback. Bloom is practically not there, whether at close-mid-long range. It performs equally in all ranges. Thats great but it also means the arrival of custom loadouts with multiple range SPECIFIC weapons is kind of...retarded & pointless. I think the BR functions fine. It's perfect in nature or at least in the nature of a gun of it's personality. It has great mid range capabilities that decrease over distance as any 3 burst weapon would in real life. The DMR does not function this way. I would like to see the DMR's capabilities at close range decreased via any method will do honestly. It really shouldn't be a close range capable weapon in my opinion. In conclusion, skill has not been needed since Halo 2 - FACT. The DMR is not overpowered, but overCAPABLE - FACT. A small alteration to the DMR is not the end of the world - FACT. I don't see it being game changing. What I do see are two Primary weapons with different situational uses (BR being close-mid range, DMR being mid-long range). Sounds pretty even I think. Disclaimer: IF ANY OF THE MATERIAL READ ABOVE CAUSES RAGE, NOOBITIS, OR EARLY STARTING OF PMS PLEASE CONSULT YOUR PHYSICIAN IMMEDIATELY. IF YOU ARE UNABLE TO DO SO DUE TO IMMOBILITY CAUSED BY NOOBITIS TAKE HALF A BOTTLE OF NYQUIL AND CALL 911, AND RELOCATE YOURSELF ACROSS THE STREET AFTER DOING SO. Disclaimer 2: IF THE ABOVE DISCLAIMER MADE YOU LAUGH, CONGRATS. IF YOU ACTUALLY DID THAT, YOUR AN IDIOT WHO SHOULD NOT BE ALLOWED TO COMMUNICATE WITH ANY MEMBER OF THE SAPIEN SPECIES OR ANY OTHER LIFE FORM FOR THAT MATTER...EVER Peace
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