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Darkrence

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Everything posted by Darkrence

  1. if i remember perfict dark had a forge on N64, had ai spawn points, not sure about problems your talking about, i remeber they worked well. 343 cant do it cause they cant add to the game at that size without dlc. i doubt they will make any forge dlc's. 3 forge worlds is all you will see. i would just push for halo 5, but i doubt you will ever see it. firefight is gone and spartan ops is looking to be the new feature 343 is happy with, mainly cause in time they could make money on it. firefight maps where never forgable, and microsoft wants people to buy xbox live so anygame type that is not live will not work aka playing vs ai. next gen xbox will kill any improvements on old games, and info on next gen says always live so i would not expect much for ai forge. sad.
  2. looks like majestic is more the same. http://petetheduck.com/forging-on-skyline-majestic-map-pack/ http://petetheduck.com/forging-on-landfall-majestic-map-pack/ http://petetheduck.com/forging-on-monolith-majestic-map-pack/
  3. land grab from ep1 would also be nice. - large enought for race types or vehicle battles - multiple elevations - it has its own peices ---ch3 ep1 (vip) at start to the right is a platform holding crates and guns, not in any other matchmaking lv. (i think) i dont have hopes for any spartan ops becoming forge world. only dlc would be added. just my guess. Crimson - already out cant see them adding now... Majestic - not out yet but guessing no forge... 2 are small and the last is medium... Castle - sounds like 2 are big and 1 is small/medium "Castle Map Pack (April release timeframe) Maps: Daybreak, Outcast, Perdition Description: Daybreak is set in a military facility against the backdrop of an idyllic mountain range, while Outcast plunges you into the warrens, canyons and arches of an alien edifice, and Perdition takes players into the heart of an urban sprawl, with tactical speed and situational awareness its key features." if castle doesn't add forge i guess we will have to wait for halo 2 anaversery if it comes out..... due to 720 i wonder if halo 4 will be played after launch...
  4. i just came back to playing halo 4 for about 1-2 months. i left for reasons said in this post but more where people playing halo i like objectives(i miss invasion) and people who play objective games camp for kills, playing slayer. i came back due to spartan ops and community forge test. 343 will make halo 4 better in time not that they need to the games not that old and only one dlc is out... with forge my big problem is not alot of open ground. impact is huge, but a building in middle of map kinda hurts, need more ground under feet, and also space is dark lol.... easy fix would be make land grab in spartan ops ep1 a forge world althought i dont know if they can with download space... but if that map was on forge most people would be more happy with it. ether way 343 should just sit down like always turn off input from players and say how do i make this game better, if none then have a cookie....
  5. _File Info_ gamertag: darkrence game type: airlock (extraction) map: airlock (Impact) you will need thruster packs, game type should have it but forge mode uses custom so just fyi. gameplay note: its best to use thrusters at bottom of ramp when you enter player trait area and infected vision turns on. try not to hit the sides as it sometimes will launch you up to high twords kill zones. i played it with 2 friends to test out if you could see incomming people from mantis view.... one game the trait zone moved 10 units forward, not sure why... please would love feedback on gameplay my questions on map and type. 1. kill zones, did i do them right.... worried they are to thin for fast moving thrusters. 2. weapons, are they too strong, would it be better if there where no weapons just vehicles. 3. i used extraction in place of multi-flag is there a better way around scoring? im worried about people waiting to score point while extraction re-loads... i made time limt for extraction to work with soft kill area. 4. rounds and time per round, atm its 4 rounds, 2 min each... too fast? 5. i added player waypoint visable to all for area alpha(the gap) so defenders can see players better. should it be removed. anything else would be helpful, first time posting a map and usally one make maps to play with friends and are not this detailed... also still trying to figure out how to get a pic of map on here (edit: ) again thanks and send me message if you wanna play any game mode. i dont have alot of friends who play h4 anymore.. 1/2 still play reach or play other games.....
  6. kinda hard to test map without name of map i searched for maj0r j0e, maj0r joe, nothing on file share.....
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