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cpt001

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Jackal

Jackal (2/19)

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  1. le keep. unfortunatly a lot of people never liked halo 2, even though it should be remade, with the new graphics.....
  2. well... thats depressing.... On the other hand, this kinda drives the need to fill the halo 2 gap by making a remake.....
  3. might i inquire as to why you're even involved in a HALO forum....? especially if you're jibing about how much better cod is?
  4. well.... I'm glad that someone else can understand my antics, cause i sure as hell can't....
  5. The cap has been removed for a long time... the max is 130 again. although 130 isn't super high, you have to actually pay some real attention to the game....
  6. its all the little 6 year olds who think that playing a "realistic and mature" game is better than playing a game with an actual story...
  7. sadly, no one will know if the engine is capable of this unless and until 343i decides to release one.... :/
  8. actually, i took a week at last weeks spartan ops again yesterday, it looks like the ai patching for halo 4 is adaptive... the only issue i would see is the large, empty forge maps, because you would need to specify the actual forge maps, but setting up custom objectives, and setting up like challenge levels with ai would be really cool. although, if 343 did a really big update, i think they could add paths to the individual forge pieces...
  9. a shame. i know theres a couple games that you can mess with pathing on, but yea... not as much halo.
  10. Okay, so i saw the *cough* heavily disguised forge pieces in spartan ops, notably the latest season, where they're using actual multiplayer maps, and that sparked the idea for me, how would actual player forge work with it? spawning: -Specific spawn points for phantoms if you can use them, probably a specific piece... -different teams could act as different enemy classes (i counted, theres 7 different classes) --the enemies could be specified in their individual classes, using their game type tool... (ex: elite generals, jackal rangers, imperial grunts, etc...) -different objective are fairly easy, and for specific enemy spawns, you could use the objective tool again... -i think you sorta get the gist... the only problem i can foresee, although its not really of relevance, spartan ops wouldn't have a story on the forge side... upsides though, are seriously awesome. (also on a side note, this would probably be the first and best opportunity that 343i would have to have players create their own spartan ops, and possibly firefight maps....)
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