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mavox

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  1. Planetside: Combat Evolved Planetside: Combat Evolved lol Just tons of dudes battling over a ring in the middle of space. [/size] Here's the pitch, you have a ring, its lets say 1.5 kilometers wide and 20 kilometers long(rough guess) Objective based 24/7 battles. Quickly move to objectives. You can fly to any point on the ring at any time. So take off in a troop transport or a banshee and fly completely vertical until you hit the other side of the ring to capture an object,ive there. The whole time dogfighting is erupting in the space between the ring world. You could even look upwards and see battles for objectives happening in the distance. It would look similar to the 2nd mission in Halo CE, except total, full blown carnage. Classes HUMAN Mark 4 spartans(Jorge/John 117) for tank classes and spartan II for faster lighter variants(jetpacks/snipers) COVENANT Elites as playables, different variants of Elites, Rangers/specters for lighter classes, Generals for tanks. PROMETHEANS Knight variants as playables All with their own vehicles, abilities, and unlocks. Imagine the insanity of 1000+ players with halo-ish(modified of course) gameplay. With troop transports, fighter jets, and supporting AI all battling for each faction. AI marine support for spartans, jackals for convenant(fodder like Titanfall) once you capture a control point. Special class(AI commanders): Spartan, Elite, and Promethian Knights for each faction that can direct ally AI to defend and assault specific points. They can only use sidearms and have virtually no armor. Must be protected.[/size] Using the cloud and the halo universe people are familiar with could be something epic. [/size] Planetside 2 has no story and the gameplay is below average at best, and MAG had terrible UI and controls with no story, However they both seemed to have been able to pull them off technically, despite the issues. I think with the cloud tech and everything else I've discussed out, this could take Halo to the next level. An option for people who want to play halo on a grand scale, I mean halo is scale if anything is, We just haven't experienced it like that yet. As an added bonus this could pull in a ton of PC gamers. Just an idea, I can dream. Now, this would be a spin off of halo, not take over the halo fps squad gameplay that many love.
  2. I enjoyed most of the vehicle combat, but I agree the mantis portions seemed a bit forced. I wanted more boss fights, why not have a vehicle boss fight, you in the matntis vs a special expermental wraith with some badass elite general drving it, something like that. It just seemed VERY safe overall.
  3. I saw him in spartan ops, but my focus here was the campaign for this game. I like that they have the lore down, it just seem incredbly bare bones in halo 4. Its like it was designed for ppl with an attention disorder, like you can't have more than a few characters or ppl will get lost. lol. Especially on the enemy side.
  4. Just wanted to voice my opinion here and get some thoughts. I'm an indie dev myself and everytime I play anyone else's game I try and be as objective and go in with no expectations, but again this is halo and I'm a fan. lol. No spoilers in this btw. First the good. The visuals were much improved over previous iteriations. The clean look that is known for halo games is there, but even better effects in halo 4. I really like the backdrops and texture work, especially the enviroments. The face models are vastly improved as well. Sound FX. The guns and little sound effects are amped to the max. It honestly sounded like battlefield 3's audio FX at some points, very visceral and in your face. Bravo. Armor abilities were an improvement over Reachs to me, their placement and useage seem decent enough. Voice acting. Superb. ZERO complaints, every single voice over was top notch nearly. Now the bad. Level design. In my opinion the level design was poor. The environments seemed smaller than any other halo game with the exception of maybe halo 2, thats a toss up. Lots of corridors and wrap around 1 path enviroments with little space to roam in most cases. Hit a switch, backtrack, rinse and repeat. I did like the pacing for a decent % of the campaign, but overall it seemed very redundant. Scale. Which is connected to level design. In my opinion this game didn't have the sense of scale considering the story. Some of the levels with tank etc came close. Characters. Wheres the dual sworded crazed elite mini boss character, leader of the rogue splinter faction? I wanna see him take out a few spartan 4s and be Master Chief and save the others, showing them all who the real spartan is with the halo drums POUNDING in the background while I kickass. Thats just something I just tossed out, but you get the idea. I understand the focus on cortana and MC, but come on, even then we need experiences to strengthen the bond. AI. To me it seem the AI in combat was really focused on showing you their ability to move laterally, or jump hop. Many times elites will allow you shoot them without moving, even on legendary. Thats not happening on halo 1-3, or even reach. Overall the AI was the least impressive of the series to me. Knights do some interesting things, but their actions seem pretty telegraphed. Friendly AI drivers? Terrible beyond words. Spartan 4s in combat? Basically marines with cool voiceovers and shields. I never once seen them do anything that made me think wow, thats a spartan. I want to see that type of stuff, not pasted over behaviors. I saw them standing around more than anything. Music. Easily the worst in the series in game, where is the music? You can't tell me while testing this game no one brought that up?? The menu music etc isn't bad, but ingame I felt we were missing something constantly. Overall the entire campaign had a vacant feel, lots of great effects and sound, felt very AAA, but just a shell. The discovery element seemed absent still. I liked the attempt, but it was as if a COD producer rolled in with all these tools and designed the campaign, not quite Micheal Bay style, but more of a quick summer popcorn flick halo with some pasted over elements from previous games. Not sure where to rank the campaign, I liked it ok, but the actual game just didn't match the visually fidelity and polish to the senses. I wouldn't mind seeing chief have a shoulder charge while running armor ability, a cyborg stampede of sorts if you will, extra damage smashing enemies into walls etc. Something. The MC is just so large and imposing he should have some incredibly visceral movements, but overall he controls like 90% of the other grunts in other games. In crysis they let you do some of these type of things, but in reality, MC is even more powerful and imposing than that character. He sounds tough, looks badass, but like the rest of the game, it's mostly a bluff. I'm hoping 343i gets a huge whiff of inspiration working with new tech coming up. Not a terrible first take on halo.
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