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Posts posted by mosh
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I havent found anybody worth strategizing with yet :/
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Its balanced. The boltshot has a long charge time, short range, and pretty **** accuracy.
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I'm going to have to experiment for myself.
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I would enjoy covenant ship skins on my BR.
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I really need some big team CTF in my life
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The neck thing was not a problem, if you were good at Halo you could kill them in matchmaking no problem. Also, the elites weren't the main enemy in Halo 2 or Halo 3. The Brutes were.
Elites were definitely the main enemy for a big chunk of Halo 2
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I've heard from a lot of people that its a great alternative to the BR, but I haven't really experimented a whole lot with it yet. I guess I'll have to do that in the future.
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I haven't seen any issues with unbalanced weapons. I think 343i has done a great job with balancing out the multiplayer.
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I think the idea of the flagnum is a good idea. With the increased number of power weapons on the battlefield in Halo 4, its necessary to make the flag carrier a little more formidable.
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I know I thought so too! The other team prolly wasn't to happy though. I always thought the counter reset after death.
I hope to one day experience this.
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The timer is kind of long. I got an overkill in SWAT was killed, respawned instantly and got a kill right away and got my killtac. Didn't know you could continue it after a death.
Thats ******* awesome
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I think this would be really dope. I'd love to play it.
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I doubt that the neck issue would continue to exist if they put the elites back into the game.
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so, is the killtacular the new overkill?
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I don't think it's that big a deal. An extra half second isn't that much time. I know there are a lot more multi-kill medals, but is that really a bad thing? It's just a medal, it doesn't actually help you in any way. Except for the commendations which only unlock the armor. Which to me, isn't that big of deal.
I've been pulling overkills and triple kills like theyre nothing lately.
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They made it easier for kids who normally could not get multikills, have a chance, especially with the Dexterity tactical package. Faster reload means easier multikills. I honestly think they should change it back to normal, the 4 seconds was fine.
Thats exactly what they did. I also agree with you, they should change it back. Overkills are no longer as epic as they used to be though. Sometimes that 4th kill was barely outside your range, and this new extension will give players that extra shot they need to make overkills happen. Halo 4 montages are going to be very "meh".
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After playing Halo 4 for a few hours, I noticed that I was getting multikills a lot more often than I normally would. I get double kills pretty often, but I was scoring triple kills every few games and over kills more often than usual. I checked to see why, and found that the time between kills for multikills has changed from 4 seconds to 4.5 seconds. Thoughts?
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Well hello there. And welcome to paradise!
lol hello and thanks!
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I usually get most of the new weekly challenges within an hour or 2.
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The Mantis has the worst mobility ever. Couple this with weapons that are inaccurate at long ranges and you have a mch that can be really really vulnerable in certain situations.
And as always, TANK BEATS EVERYTHING!!!!!!
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Sounds like you got trolled :/
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This is definitely one of the things that really bothers me about Halo 4. Battles weren't as dynamic as they are now, and allowing random people to join mid-game will really keep things unpredictable.
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A good sniper should be able to play in whichever way will benefit his team the most. You should be able to be stationary or mobile at any given time.
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That would be really lame if they didn't give them to everybody.
Halo 4 Competitive Skill Rank Announcement
in Halo & Gaming Industry News
Posted
Prepare for Halo to get stressful again