Final Sentence
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Everything posted by Final Sentence
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Who cares, the maps look like crap... Big Team and more Mantis map, really... Where are the competitive smaller maps?
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If this is honestly true. LOL I never got one, nor do I care
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I am not recruiting so don't ask me to join a CLAN, send invites to play. I am just looking for good players that are on constantly, also a few of the guys I play with stream and I'll be shortly. (more for fun than anything) so loud and annoying people will be removed. Normally have a constant 2-3 friends online but trying to find a constant 4-5. Not a big team fan, Dominion is about the largest team game I like to play, and don't bother if you play SWAT all the time. GT: Final Sentence ***don't take this the wrong way, if you disappear off my list it's because you were removed. I am not saying I am great at this game but finding people you play well together with is also why you could be removed. GT: Final Sentence put 343 is message, so I know the message came from
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End of Story, all other points are not valid
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Halo 4 Crimson Map Pack Trailer And Details
Final Sentence replied to Adam91's topic in Announcements
WHERE ARE THE SMALLER MAPS!!!!! I saw three maps with vehicles, and two of them even showed the Mech. COME ON ALREADY! We want smaller maps with well clutter.- 53 replies
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- Halo: Reach
- Crimson Map Pack
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Why doesn't the radar have elevation indications?
Final Sentence replied to EvoSigma's topic in Halo 4
I honestly hate this feature, it promotes camping and squatting in a corner. If you don't know if the person is above, below or on your level it would make the game BETTER! -
The Matchmaking - I agree they have a problem with matching teams 2 vs 4, 3 vs 5 etc. way to often. As far as balancing, I’ve noticed many of the Inf. Slayer games have become highly competitive and rather close all the time. Objective it’s hard to rank people, but the Slayer is doing a good job. Ordinance- I don’t see any problems with this and the LOSSING TEAM doesn’t get better drops. It’s completely random, I find myself getting snipers while my team is winning or losing. If you earned the ordinance you earned it, winning or losing team. Loadout- Again, if they didn’t have this playing big team would blow as you have to have a player with Plasma Pistol, Stickies to counter all the damn vehicles. Also, I have a spawning player with all sprint to get weapons and a normal player with hologram for battles. Use them to your advantage, don’t say they don’t work, as they do. Vehicle Health- Vehicles, shouldn’t run the game, they made them more power but can’t take as much damage, fair tradeoff. The ghost’s weapons is stronger in this game than any other Halo. Betrayals- You can betray in all gamestypes, what world are you playing in? If someone else damaged you and then your teammate kills you, that player gets the kill, but if you take no damage it’s a betrayal. Weapons Disappearing- I haven’t seen this that often, I think the weapons timer is random but more often then not if you kill someone I’ve had time to always retrieve their weapon, unless across map. I like the fact you can’t die and go get your own weapon, you earned it but lost it…. ^^^Should have posted that first, I wouldn’t have even wasted my time, ODST and Halo Wars, the WORST 2 gamers ever to have the name Halo attached to it, you said were better than this game. This game does have it flaws and issues, but nothing like that. My problems with the game: Spawning Secondary (boltshot) fast reload bug and stronger then a Scattershot and Shotgun MM and unbalanced number of players per team at start more oftan than not Amour abilities in general, I don’t mind sprint but the others just cause problems with the game. Shield, no reason to have anything to SAVE you in a game. Jet Pack gives the default payers a gift, as all the players that switched to BJ in Halo 3 are all screwed now. I tried going back and other tried as wel, it just doesn’t work. Bumper Jumper, first tests in BETA had LT as Amour ability, and X as grenade, that was perfect, now BJ has a big disadvantage against Default or Recon. Random Spawns in every gametype, not just people but the Ball and Hills. I have played CTF games when you dominate a team’s spawn they can spawn ½ map or even near your base? Hill move should be near the current hill as to benefit the team HOLDING IT, not pass it across the map where the team just spawned you dominated. I have host to many ball and hill games to teams that were handed the game but the entire team had a negative K/D not because we were farming kills either. Mantis, WTF this doesn’t belong in Halo, unless you can make it when the shields pot the front protective plate pops off so you can shoot the driver. This vehicle has way to much health, a good driver can last the entire game, at least the RED side has this ability with the mountain angle/cover.
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No reason you get to spawn with a weapon that instat kills, and it's WAY behind 5 blocks. I've been killed full shields many times from middle tear of the stairs on Haven and I'm not even headed down the top yet, easily 7-10 bodies away. If you're going to compare this to a Plasma Pistol beat down, then why not have this ONLY break shields but give it a larger spreed area. If this gun ins't fixed with a few other things, I'd rather go play BO2, and I don't even have the game, YET. Prometheus vision and Boltshot, all that does is prompt the hell out of camping, the instant charge/reload is also bullcrap as well. Hands down a spawning weapon has more KILL damage then a scatter shot, that makes no sense.
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That's my point, it shouldn't draw more then a few shots or large power weapons shots. If it did, it would be OP.
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They made Hologram perfect, it's a distraction not an ass kicker assistant. If it did fired, the other player could waste 1/2 a clip on the weapon. It's designed to waste a power weapon or grenade on, not a clip. I love their changes, it's about time it turned the radar red, attracted your reticle and also makes it turn read.
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Honestly who cares? Dinos had to reason to ever appear in the game MM option, They should have only been an option on that ****ty gametype in Halo 3 when you played Spartan vs Elites, nothing else.
- 19 replies
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- Elites Matchmaking 343 Halo 4
- Online
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Are you stupid? This was one of the best moves on their behalf, no more rushing a base with rockets, pickup the flag, droping it and blasting them away again. If you suck with the magnum, that's not my fault, it's as deadly as the DMR. Been playing since day one, it gets olding Flag Dropped! Flag Taken! Flag Dropped! Flag Taken! Now I can hold my **** and still kill, I don't see a problem. I am on the other hand, not a fan of the ODDBALL throw, you can't just drop it to fight, you have to throw it.
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KD means nothing, but if you really want to know what you have add your GT to the list (top left) and check it (mid right). http://www.topgunstats.com/leader-boards/index/s/1 I am a bigger fan of the W/L Ratio, I'll take my 2.82W/L over my 1.54K/D anyday. That being said, it's till a bad habit. You need to get comfortable with the game to the point you round a corner sites up knowing you'll beat a guy head to head. If you got head to head, the player the throws the grenade generally loses.
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I sold 50s all day long and averaged around a 1.5 - 1.8, these games still play the same. Again, I find myself back around the 1.5 mark in H4 but then again I've been messing around with the BR and Magnum which are clearly underpowered to the DMR. K/D means really nothing in this game still as it's new and players don't have thousands of games played. I've dumped on way to many 70+s that hav a 2-3k/d, anyone can sit int he back on big team and just steal kills all day. I play aggressive and carrying the flag, I could farm kills all day but those games get boring quickly. I find it more entertaining to pick a flag up and challenge a guy with a DMR or BR with my pistol and still walk away. The games are the same, playing the game under control and knowing this game you can fire as fast as you want, fire rate doesn't effect anything in the end, the %s are so close it doesn't matter if you fire as fast as possible or delay your last shot.
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I am lost at this comment. This plays no different than any other Halo game I've played. Spawn control, Weapon control, Straffing, Ghondi hoping and good grenade placements. All the other Halo games register none head-shots and head-shots until the kill point, this is by no means COD related. COD is by far different from this game. Sprint should be used only from time to time in Halo as it takes forever to recover from sprint. COD you spring everywhere and using spray and prey with a sub-machine gun, Halo you play controlled. Since the days of CE, I've never had a problem maintaining a 1.5+k/d, it's all about map control and knowing when to challenge a player. The biggest problem most halo players have is they rely on grenades way to much. You're weapon is your tool of destruction, the grenade is for damaging corner, pushing players back at the start and holding players at bay. THEY ARE NOT KILL WEAPONS! I am not calling myself amazing by many means at this game, if I learned all the callouts ect, I would call myself well above the average gamer, but no PRO status. I play this game for fun and callout when I feel like it. I've found myself randomly placed in PRO games in MM in the past and held my own to a point and even played in PRO tournaments, I've seen all levels of gaming but the key aspects are staying controlled in Halo. There is no such thing as running and gunning, which is what COD is all about. I don't push anyone's feeds on these forums but if you ever want to watch an average good gamer, search YouTube for GameTimeIzSiK he's a local buddy of mine as we all play the same. He is no PRO and there is no reason to tell you to watch a PRO as they've played so much together they know exactly what to do every game, we just play. We communicate when it's needed but his gameplay is very similar to mine. Normally live streams every few days and more often then not, other good gamers are in his room. You can't believe kill cams, there is a reason they removed them from MM, they account for lag in this game so you rarely ever see exactly what happened. If you do, that player is host.
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Have you ever played octagon with anyone? This will tell you instantly how good or bad your strafe really is and also how accurate you are. Find someone to play with you a few games, heck if you live in the US I'll even play some games after 6pm CST. I haven't seen anyone build a LONG range octagon yet, which should be introduced in H4, this is because you really don't need to zoom much of anything unless it is LONG range. Don't aim at the head, this is the biggest misconception in all Halo games. The first NONE KILL shots in Halo all register the same, if I hit you int he stomach (largest part of the body) it still a head shot damage the first 4 shots. Fire as fast as the DMR lets you first into the body the first 4 shots, and raise the 5th shot. NO REASON to slow down any shots, unless the 5th is at good range. Can people post full games to like a file-share or something? I haven't tested this, I'd like to watch a game or 2 of yours. If you can, do so and LMK you tag. One big thing in all Halo games, is learning grenade points, out of the ordinary jumps and firing lanes. If you can out think your opponent you'll stay alive longer. That's why my favorite perk is re-supply, on average I get 4-6 grenades a life. Lastly, if your clearly losing the fight and turn to run, looking STRAIGHT DOWN still works in this game to lower your head slightly from behind.
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I have two main builds I use Main Starting Loadout, also Flag or Oddball player: DMR Magnum *amazing, if you it correctly* Frags JetPack Mobility (get to the power weapons first) Explosives Main Slayer Build DMR or BR Magnum / PP is playing a vehicle map Frags / Stickies if got PP Hologram Resupply (way better than grenadier if you kill people, I end up having 4-5 grenades a life) Explosives (for the same reason I use Resupply)
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Find better people to play with... Oh my god, I know this is hard for half the community because it requires communicating between one another but then again, I see that no one uses a MIC so, isn't this partial EVERYONE's fault?
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We have a teammate that uses this all the time, as long as he's good at putting shots on the guy and CALLING OUT, the shield is a dominating perk. He's fighting a guy that is generally exposed and 1 or 2 shot, not hard to clean up. Ohhh, try this. PUT IN YOUR DAMN MIC! why do so many people on this game not have a mic......
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Apparently you've never played Halo before, because the first few NONE KILL SHOTS, always register the same damage value and ALWAYS HAVE! Go pull out all your copies of Halo, the first none kill shots all register the same damage, ANYWHERE on the body. *been awhile since I played a few, but I think this is right* CE: 2 body, 1 headshot <-- the ultimate TSK game H2: 3 body, 1 headshot H3: 3 body, 1 headshot Reach: 4 body, 1 headshot H4: 4 body, 1 headshot
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Matchmaking doesn't have a competitive feel anymore...
Final Sentence replied to llspadell's topic in Halo 4
It would be nice if this EVER happened, but it won't. I just don't see them showing visible IN GAME ranks. The only confirmed rank is a WAYPOINT rank which is retarded. -
Anyone else having this issue? Last night it happened to me all the time and other players in the game started to agree with me that it does happen. I can pick the flag up, fire un-zoomed BANG, it delays a second or two.... with nothing, then the pistol works fine from here out. UNTIL I get the flag again. Doesn't effect me if I pick up the flag, fire once. reload. The next clip fires perfectly fine. Why does this happen! 5 straight CTF games last night, happened a few times each game. Doesn't matter if flag is at the base point pickup or anywhere on the map.
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The thing that drives me crazy in all FPS games, is the lack of personalizing controllers. How hard would it really be from a programming stand point to have preset controller and another option that displays each action to the side, and the player selects what does what... Halo 3 and Reach have forever burnt jumping with the left bumper into my brain and muscle memory. It also feels extremely comfortable. Some people could make their controller's setup complacently different while others could make the basic of changes with only a single button change. They messed up Bumper Jump, the original Halo 4 settings had LEFT TRIGGER as armor ability, that would be amazing. All I want to be able to do is swap left trigger with X, remapping these is child's play.
- 7 replies
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- matchmaking
- maps
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