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unitd77

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    unitd77

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  1. DMR vs BR 1 vs 1 Accuracy DMR has a widening bloom and is effective at medium-long to long range... closer ranges you have to pace shots to land them. BR has set spread and is effective at close to medium range... at further ranges the spread makes it hard to hit all 3 rounds, but 1 or 2 will normally make it. Both weapons function well at medium range, with DMR taking long range and BR at close. Problem is that at medium range and some closer ranges... you cant win a DMR vs BR because the BR can fire at full rate and hit all shots accuratly... DMR has to pace shots and therefore shoot slower and loses.... this is a big NO NO. both guns should have the same accuracy at medium range... someone used to the DMR who normally paces shots from playing hours of reach shouldnt lose to a quicker shot because the other player does have to worry about spread... Solution. make the BR a slight bit less accurate and make it so each shot of the BR (3 shots in a burst) is equal to 1/3 of a dmr shot. and instigate a stronger sheild gate... currently the BR can take out a person with low sheilds in one shot... while the DMR must use 1 shot to knock out sheilds and another to headshot. DMR vs BR SWAT Plain and simple make the BR two shot to head to kill. currently you can take out multiple people with one burst from the BR because of the spread and the 1 hit wonder headshot. the DMR has to hit the head and worry about the bloom. Un fair. Summery problem: BR has no variable accuracy thus can fire full rate no worries and 1 hits to head even when 3 shots should equal 1 DMR shot. DMR has variable accuracy and has to pace shots thus slowing the fire rate. and when VSing a low sheild opponet must use 2 shots to get through the sheild gate... while the Br can fire 1 burst and take out sheilds with 2 shots and kill with last one. Summery solution: ADD BR spread / reduce accuracy at range. Increae DMR sheild gate penetration / decrease BR sheild gate penetration. Terms: Sheild gate: 10% sheilds take a 15% damage hit... so normaly would inflict 5% to health... a sheild gate make it so any excess damage is 0% and another damage infliction must inccur health loss. EX: player has 12 sheilds and 9 hp... DMR does 3 Damage... BR does 1 per shot (3 shots = 2 damage) Head shots are instant kill, so statisticly damage is equal. EX: With sheild gate...... 2 Players are hit with granade and now have 2 sheilds. player 1 is shot in the head with a DMR and now has 0 sheilds and all HP, second shot is fired and now player is dead. Player 2 is shot in the head with a BR, first two rounds of the burst knock out sheilds, last round kills. EX: Without sheild gate.... player 1 is hit with DMR and sheilds are knocked out and player dies... 2 sheild + HP = 3 damage shot. Player 2 is hit with BR and sheilds are knocked out and player dies... 2 sheild + HP = 1 damage + 1 damage + 1 damage. BR vs DMR... BR wins..... not fair... should be a tie.
  2. Changes: BR Headshots (swat) currently it is one, which mean in modes such as SWAT you can kill 2 even 3 people in one burst... making it hugely advatagous to the DMR. Dont even try to deny me... i have had it happen multiple times... i heard that 343 was going to balance it... and 1 hit wonders for a 3 shot gun vs a 1 shot doesnt seem balanced. Personal Ordnance currently only the player who calls it in can see it, that makes it so that someone can get a weapon and magiclly pull it out of no where without you knowing making a fight you could of avoided an instant killjoy... ex: scattershot around a corner when you think they only have a BR. Master lvl armor rewards Master lvl skills take way too long to get just another skin. and the only good armors unlock by master lvls are one that will take hours and hours of play time to achieve, yes it makes it more prestegious... but i dont want to have to TRY to get assassinations. Make it 3/5 or 4/5 and just put a larger xp reward for master lvl. Weapon flitch and recoil We are spartans we dont flint when shot... master cheif didnt for the past 10 years so why start now. recoil should be for visuals only... i would like to pump out a quick two sniper shots for that one bad shot that misses before they get in cover... not after my sights reset. Bloom is not terrible this time around... but it does seem that the BR lands a more accurate shot at medium long range continuously than the DMR. You have to pace the DMR but not the BR so medium range fights the DMR was excellant in Reach is now at a disadvantage. Removals: Join in progress: just get rid of it... i wont complain when it's 4v3.... i will complain when i am trying to pump out as many wins as i can and i have to join a match that is losing by 20 kills in the first 2 minutes and i cant leave or i get penalised. i would rather face 4 vs 2 than have random people join the game and die 10 times then leave... contributing nothing... just remove the whole join in progress option completely... causes more problems than it is worth... one of the main reasons i like halo over cod.... and now it is gone...
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