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ookielookie

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    OokieGoesRawrrr

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  1. Lol I don't mean ordinance weapons on the ground. I mean starting a game or respawning and approaching BR spawns or other weapon spawns. These choices affected map movement in a good way. I loved the challenge that is created by the players of the game and not by the game itself (random generation). Random generation is the cheap and the worst way to develop a game. Imagine going to a car dealership to buy a new car (playing Halo 4) and rolling a die that would decide what car you would be driving home with (weapon systems). This is great for poor people (bad players), but awful for people that make good money (good players). It is the same thing here. 343 added randomness to the gameplay that is dictated by the game itself. That makes all of the gameplay a lot more "bot"ish. We're not far away from the school districts that give gold stars to every student just for showing up. This sort of "puss*fying" movement also encourages "cheap" behavior in game to try to stand ahead. I remember in earlier shooters how absent camping was. But now, just like Call of Duty, Halo now encourages a lot of camping. /end rant
  2. Can we get a regular Slayer gametype please instead of Infinity Slayer? I'm kind of blown away how 343 would completely abandon their original gametype. I mean a gametype where the maps have weapons on the ground, and the layouts actually matter. Infinity Slayer is a fun gametype, but with its lack of dimension it gets pretty stale pretty quickly. I do think Infinity Slayer will be awesome for community maps though. I always hated relearning weapon spawns on community made maps.
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