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Tekknoman

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    T3kknom4n

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  1. I remember when I first started playing H3 with the new theater in place watching Bungie employee's get their asses handed to them. I loved it. It was such a great PR idea and totally fun to watch. Watching the Bungie employee's with Recon and flaming heads...getting owned. Loved it. Where's that level of dedication 343? Bring it.
  2. I can't explain how well you put my thoughts on H4 into perspective with this post. I wasn't a real Halo fan until my friends got me into competitive H3 gaming. I can't tell you how well thought out and well built H3 was. It was a perfect combination of respawns, skill, weapon placement... the list goes on. As for all the stuff that sucks about H4 right now, I'm hoping with faith and a little patience 343 will adjust the game mechanics. The power weapons on drops is stupid.. take those out and instead replace it with ammo, perks, nades. Place the power weapons soley on the map and go from there. That would address alot of the frustration of "tactical" camping. Kill the instant respawn. So sad.. whats the point of being a better player if you can't use the advantage to it's fullest?
  3. Totally agreed. I can't tell you how well playing doubles helped improve teamwork and unspoken tactics. A team with a set of good doubles players owns.
  4. That makes sense too. I've really noticed that part about being covered somewhat too.
  5. I noticed that multiple times while playing H4 I've experienced certain deaths that shouldn't be possible... seeing as how im behind a wall. I'm thinking that it's attributed to issues with connectivity..but either way it's frustrating. I feel as if I don't even need to worry about running for cover if the cover isn't accurately displayed. Now in defense of H4, it's not that I'm behind a wall and using PM and just being shot or shotting people; it's always in the same instance. I'm taking cover and at the very last instance I get my respawn screen knowing full well that it wasn't even possible.
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