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CrimsonVolver

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Everything posted by CrimsonVolver

  1. 1. Gamer Tag: CrimsonVolver 2. Map name: Sanctorium 3. No special gametypes. I tried to make Griffball work like Assault, but it's fixed to only Griffball settings (see my sad face?) Map supports all gametypes but Dominion and Griffball 4. This map is good for 2v2, 3v3, or 2v2v2 multiteam (Red, Blue, Green), FFA and Fiesta. You could try flood or 4v4 on it, but I am not sure how that would go as it is a relatively small map. The map is a spiraling cave built inside the belly of the small island on Forge Island. There are three rooms, (Blue, Green, Red) with Green at the center/mid location; Blue/Red each have two ways to get in/out, and Green room has two main ways in/out, as well as two other means to get in or out. Because of the small size I was able to do some fun and interesting aesthetics to compliment the overall theme. I am providing 5 screenshots, and when my friend Liamevanspro gets the opportunity to make a video or either gameplay or a fly through I will post that to the thread, as well as screenshots from future gamplay. 1. Gamer Tag: CrimsonVolver 2. Map name: Sanctorium 3. No special gametypes. I tried to make Griffball work like Assault, but it's fixed to only Griffball settings (see my sad face?) Map supports all gametypes but Dominion and Griffball 4. This map is good for 2v2, 3v3, or 2v2v2 multiteam (Red, Blue, Green), FFA and Fiesta. You could try flood or 4v4 on it, but I am not sure how that would go as it is a relatively small map. The map is a spiraling cave built inside the belly of the small island on Forge Island. There are three rooms, (Blue, Green, Red) with Green at the center/mid location; Blue/Red each have two ways to get in/out, and Green room has two main ways in/out, as well as two other means to get in or out. Because of the small size I was able to do some fun and interesting aesthetics to compliment the overall theme. I am providing 5 screenshots, and when my friend Liamevanspro gets the opportunity to make a video or either gameplay or a fly through I will post that to the thread, as well as screenshots from future gamplay. OK, I must be tired. I posted Sanctorium twice. Durk. OK, going to hit the sack. CV
  2. 1. Gamer Tag: CrimsonVolver 2. Map name: Sanctorium 3. No special gametypes. I tried to make Griffball work like Assault, but it's fixed to only Griffball settings (see my sad face?) Map supports all gametypes but Dominion and Griffball 4. This map is good for 2v2, 3v3, or 2v2v2 multiteam (Red, Blue, Green), FFA and Fiesta. You could try flood or 4v4 on it, but I am not sure how that would go as it is a relatively small map. The map is a spiraling cave built inside the belly of the small island on Forge Island. There are three rooms, (Blue, Green, Red) with Green at the center/mid location; Blue/Red each have two ways to get in/out, and Green room has two main ways in/out, as well as two other means to get in or out. Because of the small size I was able to do some fun and interesting aesthetics to compliment the overall theme. I am providing 5 screenshots, and when my friend Liamevanspro gets the opportunity to make a video or either gameplay or a fly through I will post that to the thread, as well as screenshots from future gamplay.
  3. Totally agree. Also, would be nice to have to ability to use a kind of trait zone to label areas for call outs, as the official maps in Reach had. CV
  4. Yes, updates would be nice. What I like about Battlefield is that they have massive updates, strongly based on community input. CV
  5. Thanks for the Update, Drizzy. That arena style map with the green screens looks really interesting. Oh, last night my friend showed me an underwater canvas on Forge Islands. I will be working on my first Flood-themed map real soon. Seriously, under the water. No joke CrimsonVolver
  6. Invasion, but with Flood infested ships ). I want the Flood back, I second your Flood playlist wish, and I want 343 to do what Bungie never got up the courage to do, which is signficantly upgrade the Forge and expand customization tools for custom gametypes and Forge customizing options. I suspect limiting the power of the Forge has to do with DLC, which is to say, $$. I don't think that players will stop buying the DLC if the Forge is drastically improved. If aything it will push the 343 peeps to step up their own end of map creativity. 343 has a grand opportunity to pull Halo back up to the top. The artwork is a massive jump up from Reach, in my opinion, so it can only get better. The forge community is a very important part of the overall Halo community, so making essential changes to the Forge experience is a no-brainer. Ideally I would like to see multiplayer on one disk (with a long campaign), spartan ops/firefight one one, and Forge on a disk of it's own. Having Forge on it's own disk would give 343 the room they need to expand it's capabilities, and extra room could have weapons/vehicle storage, etc. CV
  7. To access yours or other's fileshares Vito halo waypoint on your desktop. Log in same as xbl.
  8. Look up Friday Night Customs on Facebook. Fast growing group of players/forgers who meet up almost every night/day of the week, esp Fridays. We have two skilled video makers who will be compiling youtube vids of the games. CV
  9. I just revised the map and here are some interior screen shots, and one more exterior.
  10. Guess what, Liam? I just updated the upper mid area in Vanguard tonight. DL from my fileshare, when you get a chance, and check it out. I also made a modification to the lower part of the man cannons that send you back to bases from the dome platform and fixed the lower man cannons. CV Oh, and you will be happy to know that I finished Small Pit, renamed Sactorium, and it is in the fileshare. I set up every gametype minus dominion (would not work out well). Extraction should be intense, and of course, Odball. CV
  11. Hey, if you have not checked out Liamevanspro's short fly through of Vanguard, please check it out, above. Also, I revised the upper middle and fixed the lower mancannon issue (where it would shoot you off into the dead of space randomly). I will upload the current version as soon as I get back on xbl tonight. CV Feedback is always appreciated.
  12. http://youtu.be/qjzpbPdJeVY This is a link to a short flythrough by Liamevenspro on Youtube. I don't know how to embed. CV Here is the flythrough video. I hope I am embedding it right, if it is allowed. CV [VIDEO]http://youtu.be/qjzpbPdJeVY[/VIDEO]
  13. Thanks O. I will, I just was still doing some interrior decorating, so to speak, and did not have some current shots. I will do that today, asap. CrimsonVolver Oh, and opinions matter to me. Like all art, I want my work to be seen and appreciated. I think all forgers can relate. Thanks, again. CV
  14. Good ideas above. Also, I just have to say (again), as a Forger, I want the Forge to have some truly impressive upgrades--there have been several really good ideas proposed by myself and others over the years (going back to H3 when phased was still a glitch) that they can choose from. I think 343 needs to realize more than Bungie did that much of what brings players to Halo is the Custom Gaming. So, 1. the Forge needs some truly refreshing upgrades, and; 2 The Custom Games options need to be expanded to allow more innovative customization, and; 3. When I create a specific gametype within, say, Slayer, I would like to see that specific gametype show up in the Forge advanced options such as with spawns, objectives and objects. That is my two cents (again). CV
  15. yep. I am getting ready to check them out now. CV
  16. I won't share my ideas, but I can take you on a tour of some of mine, if that inspires you. CV
  17. download from my fileshare and let me know what you really think. CV
  18. I will do that. It is not on Netflix anyhow. Looked this weekend, to my disappointment. Thanks Silent Wolf. CV
  19. I am nearly finished with a close quarters 1v1 or 2v2 map inside small island. I am below 5000 so I am going to add a few more aesthetics and then setup gametypes. I don't usually complete maps this quick. Less than one week at this point. Will post screenshots tonight. CV
  20. Gamer Tag: CrimsonVolver Name of Map: Vanguard on Impact, Halo 4 Supported Gametypes: Team Banshee, Banshee KOTH, Oddball, All Slayer gametypes including ordinances, CTF, Regicide, Flood Customized Gametypes in Fileshare: Team Banshee, Banshee KOTH, Oddball on Vanguard (Suggest increasing sensor range to 25 for other gametypes that use radar) Player Count: 12-16 Vehichles: Banshees ( Description: This map has been in the works since December 2012; The concept for this map revolves around the idea that this was once a Covenant Forward base in the early years of the first wars. It was abandoned and taken over by UNSC forces. There is a dome-shaped platform in the center, and two bases linked by man cannons on opposing sides. The Vanguard dome is completely playable, even without Banshees. In these cases you can have 4v4 as long as players seek to engage each other, rather than camping out in the bases. The map within the dome is vertical, with man cannon lifts and ramped bridges leading from top to bottom, and a little investigating will find several unique and not-so-obvious pathways from the top to the bottom, particularly near the Red and Blue platforms inside the dome, where there are two (each) drop ins that take players to the lower hall. There are other Banshee-themed gametypes as well. KOTH is set up with the KOTH hills preset to lower gravity for jep packing players to launch into the hill and try to disable or hijack enemy banshees. Of course, this is also opportunities for banshee-driving players to get vehicle kills or splatters. SWAT plays well on here, no vehicles of course. I wish Oddball allowed players in vehicles to pick up the ball, but alas, not possible. As this map is in Impact, there are several skill jumps, esp to the center of the map, which means failed jumps can lead to a trip into the abyss, so be careful. I have spent literally hours upon hours inside this map, and at one point because of a glitch with the Forge I had to almost completely start over—but I am not unhappy with the end result. I have made dozens of maps over the years, going back to Halo 3 when merging objects was still just a glitch, so I hope you can tell by this map that I am an experienced forger, though admittedly most of my maps are simply enjoyed in Custom Games with friends, though I have submitted maps to contests like “Meet Your Maker,” and Forgetacular back with Reach. I am taking my forging a little bit more seriously these days, so you will be seeing more of my maps posted to this forge group as well as in other forge communities. I have two other maps that have the conceptual architecture finished, but need playtests, feedback, and refined weapon layouts and spawning. CrimsonVolver
  21. Hey all. Just posted a link to my new map. Vanguard, made for Team Banshee. http://www.343industries.org/forum/topic/27873-vanguard/

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