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Everything posted by CrimsonVolver
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I agree with you on both accounts. My addition to the Hologram talk was that there could be variations of the current Armor Ability, and if there was shooting or grenade lobbing it would be holographic only. And I like the autosentry idea. I have thought of that a few times, or wondered why it does not stay with you. CV
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I agree, the Hologram would be more interesting if it was either more automonous in interacting with the environment, if we could have some control over the movements (you would let it lose and remote guide it, but you would be vulnerable during this brief period. Another version of Hologram could be one used to confuse the opponent during combat, with multiple holograms dispersing at once. Just a thought. CV
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I don't know, but I think one of the best ways to get 343's attention is to keep this thread going, as with other threads, such as other Forge brainstorming topics, Flood ideas, etc. There are some really good topics rolling around the forums concerning these and other topics, such as new Armor Abilities. I personally hope that the next Halo will explore what happens after UNSC unlocks Forerunner tech related to creating Flood/Prometheans to create the next gen Spartan, but of course all hell breaks lose and they call on John 117 to save to galaxy again--and I hope Halo 5 is on another ring. But, without getting anymore sidetracked, I hope as you do that 343 are reading the community posts and taking notes. CV
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Thanks. Like I say, never a bad idea. CV
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The future of FORGE: Important notes towards evolution.
CrimsonVolver replied to URBAN B0BCAT's topic in Forge Discussion
I like all of these. I have actually suggested many of these over the years, at least since Reach's Forge. CV I agree. I don't think any engine could handle that. With BF3, though, buildings stay destroyed, cars burning, and holes from tank shells, so I don't think it is impossible, though BF3 uses a much lighter pallet to get the destruction and massive map sizes. Perhaps once the Next Gen XBOX is out we will be having whole new discussions about the game once we see just how much more power it will add. Anyhow, I still think it is an interesting idea, visually. That would be really fun to take a water object and wash/erode the landscape. This might not be so impossible in a few years. CV Bravo. Well, I can contest that with each new Halo the Forge has inched along and became slightly better in some way. I always have high hopes for the next Forge. And I too hope 343 reads these posts and takes into consideration the suggestions and concerns of the community. CV -
The Official What You Do and Do Not want in Halo 5 Thread
CrimsonVolver replied to SatanicBagels's topic in Halo 5: Guardians
I have already posted earlier in the thread, but I just wanted to add a thought to what i have already written. One of my main requests for Halo 5 is a return of the Flood--and I really want H5 to be dark and scarry. So, as a secondary thought I had some ideas about Halo 5 Flood Playlist. First, there would be specific Flood Armor Abilities, which you can link to the ongoing discussion of people's ideas of what would constitute a Flood Armor Ability here. One thing that would make multiplayer Flood fun would be a new version of Alpha Zombie, where players in infected form become stronger infected forms as the game moves on, like going from a grung to a Hunter. And, here is another idea: a Flood playlist with a variant similar to BF3 Gun Master, but everyone starts out as basic Flood, and as you kill enemies you move up to higher levels of Flood with new weapons and Armor Abilities at each level. The first person to get to the top tier wins. Just a thought. The mind tends to wander when you xbox is dead and the seller on Amazon is dragging their feet to send you another. My only connection to the game is the forums for now. CV -
That is actually kind of interesting. Could be the Flood projectile vomit the "dust" at the uninfected enemies. I like it. In fact, just gave me another idea for Flood Armor Ability: Flood Rush: This Ability would send several "Spores" in the direction you are facing and attack any enemies within a certain range. Kind of like Hologram, but they can actually harm other players. I think this Flood Armor Ability would be perfect, esp for the Flood Playlist. CV
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I disagree. I think it is somewhat like Armor Lock, but you are not invincible. As someone said below, an interesting way to defend objectives and deflect small vehicles or grenades. One of the perks to this Armor Ability could be you actually have a chance to break out of an assassination. You would be weakened, but the opponent would be briefly stunned and you would have a chance to attack back and possibly kill him instead. You could also use it to bait enemies into traps. I just thought of a cool Custom Gametype that would be a version of Flood/Infection. The Survivors would have this Armor Ability and the objective would be to trick Infected players into closet sized cages along the pathway. Each Flood you push into these boxes is respawned as a Survivor. This would bring Flood to a whole new and interesting level. CV
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That's a good point, actually. I just thought of another, called Outreach: As a mimic of how the Flood have tentacle-like arms at times and can strike you from a distance, with this Armor Ability you would have an increased distance range for your mele Another one is Flood Sight, where you can receive images from nearby enemies as if seeing through their eyes. To add another level to this thread, which I hope others are reading and thinking about their own ideas, having a Flood-hybrid soldier created by the UNSC would provide an excellent opportunity to introduce a whole new array of UNSC weapons, but you have to think about the ones developed from Flood technology. Granades, for instance, could be like a ball of smaller spiked sub-grenades, that disperse in all directions and explode on impact or after so many seconds. Similar to the spiker gredades with Reach, but more like a cluster of smaller ones. There could be a Flood saber, like the Flood multiplayer gametype in H4. Oh, and just thought of one more Weapon Type idea: Flood Whip. Hey, just having fun with this. Looking forward to seeing your thoughts. CV
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These were just some random ideas I had off the top of my head. I see the flaws in them, but I am hoping for a larger discussion and sharing of other players ideas. I will share more of my own thoughts as I think of more possibilities. Just wanted to inspire a unique discussion. CV
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The Official What You Do and Do Not want in Halo 5 Thread
CrimsonVolver replied to SatanicBagels's topic in Halo 5: Guardians
I liked everything you had to say here. I don't play COD, but I do play BF3, and there are way more than 30 gun/rifles and multiple missle launchers. I like being able to pick my rifle/pistol, and add attachments and adjust the scope. Anyways, great thoughts. Thanks for sharing them. CV -
Imagine the UNSC unlocks Forerunner secrets related to the Flood/Prometheans, and works on creating a next gen Spartan. I am not saying we would play as this next gen, we would still be master chief. These next gens would perhaps eventually become the enemy as they could (possibly) be controlled by the Hive Mind? Anyway, in my mind there would be several cast off hybrids that would escape and be part of the larger Flood threat, but more to the point, The next gen soldiers would have specific Armor Abilities. If you can think of some Flood-based armor abilities, share them here. Here are a few I have thought of, and I will share more as I think of them: Flood Sense: With this ability you would have enhanced audio reception, which could come in handy where Promethean vision can not detect Flood Strength: Enhanced strength with heavy items (moving/lifting/throwing), meles, etc. Flood Jump: Just as it says. Flood Regen: Able to heal more quickly from damage, or revive dead players (who were not head shot or blown to dust). This is kind of a take off from Battlefield med packs and defibrillator. Med packs help damaged players heal faster, and a player carrying the defibrillator can revive dead of unconscious players. Share some of your thoughts/ideas! Crim
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I agree. It should affect all objects, including vehicles. Perhaps there could be an enhancement you could earn through specialties or whatever that could allow for more concentrated use of this armor ability, more directional. If you manage to kill other players by "splatter," etc you would get the kill points. Also, this would make for an interesting form of Hockey in a Custom Game.
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Halo 5 needs Flood that People wont B*tch about
CrimsonVolver replied to Backdemon's topic in Halo 5: Guardians
Well, I don't mean UNSC is so much the enemy, but that finally unlocking Forerunner technology that created the FloodPrometheans has benefits and consiquences. You think of how Spartans did not necessarily join of free will, and were enhanced in many ways to become the perfect killing machine. Unlocking Forerunner technologies would cause the UNSC to explore and expolit its benefits, while underestimating the severity of consiquences--those Halo 5. As far as Flood Armor Abilities go I would have to think more about it. It is really just a 'what if?' thought at this point. I think, however, that the Armor Abilities would be a by-product of the next gen Spartans created by the UNSC Scientists. So, besides the Flood as we know them, plus these next gen Flood/Promethean soldiers I have mentioned, I also imagine there would be many "experiments" gone wrong, so to speak. Powerful experiments that could not easily be disposed of, but were kept for observation and testing. As far as the Flood Armor Abilities goes, I think I will start a new thread and let the community contribute and participate in the exploration of this concept. Thanks for your comment. CV I agree. I want the Flood to be fast, furious, and ultra scary. It would fit the overall theme, because I imagine the Chief will be going through a dark journey of self-discovery him self, given his years of service, losing everyone close to him, including Cortana, etc. I want to see something like FEAR 3/ FEAR 2, Dead Space, DOOM 3, etc. OH, and I would not mind a return of the practically naked Cortana either.- 91 replies
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Halo 5 needs Flood that People wont B*tch about
CrimsonVolver replied to Backdemon's topic in Halo 5: Guardians
When I think about the Flood in Halo 5 I imagine that they are re-introduced due to some meddling by UNSC scienctists who are looking to create the next gen Spartan. (Perhaps these new sinister super soldiers are also influenced by promethean as well?) Of course, while they do create some new super warriors, there are also many cast offs, and the original floodlings. Just this thought alone can give rise to many new possibliities for the Flood, including even new armor abilities, armor and weapons. My general thought is that there is something that goes wrong deep in the UNSC science labs, and basically the Flood Infection has escaped, as is found out as the campaign moves along. Perhaps John 117 is asked to investigate, and has to make it to some destination where he can re-activate his suit. Has anybody else considered this idea of the Flood? Oh, and forgot to mention that I truly hope Halo 5 happens on another Halo Ring. Just saying....- 91 replies
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Trying not to be too irritated that my Xbox finally died (again). It has just been a few years since the last one. Friday could not get here any sooner.
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Of the three I prefer fiesta because it is an interesting twist on the original. I actually like binary slayer more than the three, but not with the movement settings as they are (like Flood). I have made a version of binary slayer with just the binary rifle, unchanged movement and promethean vision set to unlimited. No sword. This variant is better and more challenging, and more similar to snipers, than the current one on Action Sack. Rockets can be fun, but I would actually like to see a railgun variant with jet packs, and one with just the sticky gun. CV
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I have also found that when my maps are more spread out I run out sooner than if it is more tightly bound. My current map is up to 810, but in previous versions I was at 950. I have been revising constantly after each mini play test with friends to cut wasteful pieces, and as a result I am able to add extra aesthetic value to it as well. CV
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You can cound me in. I currently have Three Maps, 2 symmetrical, 1 asymmetrical. One submitted to the Meet Your Maker Contest. Need to interact more with fellow forgers and forge testers. I have a hard time getting friends on my xbl list to join and test. I am on 4-5 days a week. EST. XBL: CrimsonVolver.
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Colliseum Wall problems... and fixes.
CrimsonVolver replied to Squally DaBeanz's topic in Forge Discussion
This is probably true for the colleseum windows too. Additionally, I wish the windows when laid horizontal you could run/walk across them without hitting edges. They make interesting flooring, but the groves between windows are too obstructive. Doesn't 343 know Forgers don't always or ever really use objects the way they were intended to be used? At least I don't. CV- 2 replies
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That's my take. I would be bored and pissed if the game was the same every time. I don't mind the similarities to COD/Crysis, because that is the way games are going. Loadouts don't ruin it, it just changes the dynamics, and not all gametypes have loadouts, such as SWAT, which I often play. I happen to like H4, especially compared to Reach. And, personally, I wish Spartans were more mobile with navigating terrain, such as using ladders, climbing walls and ravines as in campaign. I am all about games evolving. That's just me. CV
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My question would be why hasn't 343 patched this glitch with updates? CV
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thanks. damn, I feel dumb. Was used to Bungie.net prior to 343, just assumed.... CV
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In Reach it was a great way to align objects more precisely if the coordinates or basic aligning methods failed to make it work. I think 343 falsely thought that magnets would do the trick, but as someone who spends at lesat half of my Halo experience in the Forge, precision editing gives you that seemless connection with merged objects where magnets fail. Magnets are great when aligning objects where the magnets meet, but it is not always perfect and sometimes downright frustrating. This is where precision editing comes into play. Additionally, the zoom feature should be brought back. There are times when you are editing maps in tight spaces and the Forge program will push the monitor far out or simply at a bad angle, and being able to zoom while holding the object made this problem less annoying. CV
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I am posting this to the forums because I can not understand for the life of me why I can not access my fileshare on xbl from halo4 on this site. I don't think I am the only one experiencing, and I really have to say I am just speechless that 343 rolled out Halo 4 and the 343 community without having this issue clearly resolved. Can someone tell me what is the status on making the fileshare available from my xbl account? I am getting tired of taking pictures of my maps from the forge with my phone and my flat screen. Why is there so much silence on this important issue!!?? CV