Bloody Initiate
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Call of Halo - breaking down how 343 copied...
Bloody Initiate replied to rush0024's topic in Halo 4
Just a few things to get back on topic: They DID mimic CoD, it was NOT smart business. Here's why it's not smart business: If you copy someone else's product you sell it for CHEAPER, not the same price. By selling it for the same price they pretended they had a more original game. What you have then is them departing from the things that made Halo unique in order to copy another franchise, failing to net the other franchise's sales numbers and then failing to keep their own audience. That's what happens when you copy someone, you lose your own identity without gaining theirs. You end up in between and an inadequate represenation of both yourself and the object of your mimicry. How did they mimic CoD? I'm tempted to just look through my own posts and copy/paste some stuff, because I'm tired of typing this stuff over and over. What it comes down to is they decreased your capacity to influence your own fate within the game while giving you gambling options to better your odds. They gave you credit at a casino, it's technically money, but you can't really use it except to gamble. They weighted the odds heavily toward getting one kill then dying (6 second shield recharge delay, circular maps + instant respawn + sprint for everyone + no grenade pickup w/o a perk + Promethean Vision keeps you from hiding + faster kill times but more shots to kill, and more). Then they gave you the option to spin the wheel when you summon power weapons from the sky. "Spin the Wheel and hope you get a good weapon!" Needler + Speed Boost + Pulse Grenades! "Oh no! Oh well, you can try again after scoring what you scored so far + 30% of what you scored so far! Look at that guy on the enemy team! He got a beam rifle! You could be him! Just 9 kills to go, even though you have starting weapons and they have beam rifles, you can do it!" Soldier on soldier. Combine the above with taking the commitment out of the game and the rewards for it (No quit penalty, Largest experience amounts come from game completion not victory, Join in Progress tells you "It's OK if you want to quit") and the low learning curve (Weapons are very easy to use and kill faster than ever before, thus anyone can kill more quickly than ever before decreasing the amount of time you have to react and influence your fate), and YES, it starts to look a lot like they copied Call of Duty. It is exactly the same? Hell no, and I never said it was. Did it take WAAAAAAAY too much from CoD? Hell Yes. It's a game about running and dying without thinking much, which is exactly what CoD is like. You even have the humiliating kill cams showing you not only how directly 343 copied CoD, but that 343 actually failed to do something very simple like copy CoD properly (Kill cams are wildly bad). -
I hope you're joking. Everyone I know who plays Halo has XBL, with the exception of my brothers and RL friends, that's why I know them. You haven't answered the question of WHY they might not be interested in it, and you're assuming a lot of knowledge suggesting you know exactly why people do or don't do one thing or another. The fact is everyone does their own thing for different reasons. I talk to people who share these reasons. They haven't been interested in Halo multiplayer since Reach, they haven't been impressed with Halo 4's multiplayer, and they don't like its Forge offerings either. Now I will admit that these same people would probably be more interested in Forge even if the multiplayer were better, because that's what they like and that's fine, but that doesn't change the fact that Forge sucks, they find it easier to ignore multiplayer because multiplayer sucks, and Halo 4 generally just kinda sucks. Here are some of them now:
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Have you considered WHY they don't even touch multiplayer? Halo lost a lot of it multiplayer fan base with Reach, at least that's when I started seeing a lot of people focused on Forge and such. Forge definitely picked up a lot of fans in Halo 3 though, and those people would have spent more and more game time doing the thing they wanted. Those same people picked up Halo 4, are disappointed in Forge, and have yet to feel any different about the multiplayer. So with laggy Spartan Ops, cookie cutter multiplayer, limited Forge and Custom Game options, and a bad campaign*, how do all these people feel about their purchase? Buying the game is one step, continuing to put it in your Xbox for a good time is where the real test is. I put it in my Xbox to play with friends, not because I think it's an enjoyable game. The most fun I've had with Halo 4 in the last month was when someone made fun of the wheezy Warthog sound on Halowaypoint. I have seen more than enough people looking for something else to do. Perhaps we'll all go outside once Spring rolls around in the Northern Hemisphere, because there will not be a Halo game inside keeping us away from the sun. *This is my opinion, the rest isn't. Also an amusing slip: I originally typed "game" instead of "campaign" even though I always intended to type "campaign."
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Perhaps the quantity of evidence, the passion of its presenters, and the short time it takes them to summon up these large quantities of evidence will provide the evidence you originally asked for?
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Grifball has always been like that, when it was originally introduced people just played it hoping to get Killionaires. I got mine and got the hell out of the playlist, 14k kills too late I think. Just wait til you have a betrayer on your team. I never got to play team snipers in Halo 4, they removed it before I got around to it. It eventually became the only playlist I could stand in Halo: Reach and it wasn't long before I couldn't even stand it there anymore. Hopefully it will be better in Halo 4 where they haven't recycled so much of Halo 2's map design philosophies (Halo 2 map design = awful 1-side maps that favor whoever gets the stronger side). Halo 4's maps are pretty awful, but at least you don't have to worry about getting out-voted for dreadful trash like Pinnacle.
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...if they're worse at the game than you are. If they are as good with their sniper rifle as you are with whatever inferior weapon you have, then the power of the weapons will decide the outcome. If you and I are both equally good with the battle rifle and the DMR, but we fight while one of us has a battle rifle and the other has the DMR, the DMR will win because it's a better weapon. So the idea that you can just outsmart people online when they have an advantage depends entirely on them being stupid enough for you to outsmart in the first place. If they are as good and as smart as you are AND they have an advantage, you lose. That's just how the game works and has always worked. "Outplaying" people of equal skill involves securing advantages for yourself and then playing smart with them, not just one or the other. Thus the luck of luck-based ordnance makes a massive difference, because the game does its best to match you against players of equal skill.
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I'll add to Tornado's list: 3. Any time you speed up kill times you increase the influence of luck. This happens because position becomes more important the faster you can kill someone, so if you are looking one way when someone spots you getting the first shot suddenly matters much more. SWAT is more luck-based for this reason and always has been. It's one of those things people don't think about much but it makes a lot of sense once you do think about it, the less time people get to react and influence a situation the less their ability to do so matters. It becomes more about positioning, looking in the right place at the right time, and luck. 4. Get-one-kill-then-die game design. A number of things make you weaker after a fight than you were in previous Halos, so even if you win a fight you are less capable of handling another one. Suddenly you're at the mercy of whoever finds you, or more specifically you are hoping no one does. They started this a bit in Reach by making the weapons kill in more shots, they have got completely bonkers with it in Halo 4 with a lot of features I've listed in many posts. What it comes down to is the less control you have over your life the more lucky you have to be, because even fights you win leave you in much worse shape to win another one. My personal most-hated thing is the fact that you wait 6 seconds for your shields to begin recharging, so anyone close by can drop you in one shot. 5. Imbalanced maps. Ever played Exile? What about Abandon Blue Team in an Oddball game? Not everyone notices that Abandon is imbalanced (It's nowhere near as bad as Exile), but only idiots claim Exile is. So assuming teams of equal skill begin a match in an imbalanced map, you basically have a 50% chance of winning, and the winner is decided before the game begins when team colors are assigned. If that's not luck I don't know what is. It's better odds than Roulette, but that's not saying much. Here's a tip: Don't vote for Exile, but if you do cross your fingers and hope you're blue team. It won't matter that you crossed your fingers, but it will give you an idea of what it feels like to play Halo 4 as someone who understands Halo 4. 6. Big Team Ordnance drops, also found on Relay and Scythe. TornadoFlame already talked about ordnance and the influence it can have on a game, but he didn't speak in terms of the playlist in which it really matters: Big Team Infinity Slayer. Ordnance drops on small maps generally suck by design, but Big Team ordnance is composed of all the best weapons in the game. You can still get needler, pulse grenades, speed boost, but you can also get all the shoulder-mounted weapons and all the sniper rifles, ALL of which are very powerful. The effect of ordnance is magnified in BTB because you're talking about 8 drops on the other team instead of 4, and you're talking about sniper rifles instead of needlers. The Community Forge maps Relay and Scythe are set to these ordnance drops, and they're both small maps, but you can get fuel rod guns, rocket launchers, and incineration cannons aplenty on these maps. In fact every game I've played on Relay showed these launchers making huge differences in the outcome of the game (I've only played 2 on Scythe and one was SWAT). Games in Ragnarok are almost always decided by who gets more sniper rifles. Each team gets one in their base that respawns and they later get a binary rifle to the left of their base, but the rifles you get or don't get from ordnance decide the game. 7. Loadouts: What happens when you're a specialist at using Promethean Vision to spot targets and line up shots and make callouts, and then one game everyone on the other team is running Stealth? You might adjust your loadout a few deaths into the game, but you've lost the opening push and you don't have the opening lead. What happens when you DON'T use Stealth and you face a lot of people using Promethean Vision. You don't know what your enemy is bringing to the table, you don't know whether snipe on Solace is a good position or not because if the enemy runs jet packs you're going to die 1-2 times at least to being unprepared, and that puts your sniper rifle in their hands. The way you play the maps would change if you knew what your enemy had, but you don't and you don't control it so you're hoping to get lucky. When you aren't lucky you live and learn, and losing to an unexpected strategy is the very definition of competitive gaming for several milleniums now, but unexpected mechanics advantages were not previously a part of Halo. Unexpected player capabilities and strategies were, but not mechanical advantages like having your grenades explode bigger or having to work less hard in a DMR fight (Stability). Also on maps like Complex your success in taking the Ghost, for example, will depend very much on whether the enemy team loads out plasma pistols. You can count on this in Big Team, but there's plenty of luck influencing the game in other situations. Overall my complaints with this game have mostly focused on the get-one-kill-then-die design. I don't like how influential ordnance is, but I only get to play Big Team when enough people are on to go in with a team so I don't notice that problem as much (I haven't gotten to complain nearly as much as I'd like about how bad vehicles are). I DO notice the 6 second recharge delay many times every single game I play. The game is definitely more luck-based, for someone who understands the game that's a fact as plain as the vehicles being weaker (Someone on another forum said they weren't, I couldn't believe someone who could talk and play the game was so ignorant). I hope you're satisfied with your explanation.
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I see a lot of tie games in CTF, they don't put in a lot of incentive to actually win games so people don't push nearly as much when they're tied. In many games I've seen entire teams just play base defense the whole game until you finally break through, get a cap, and then they go for a counter cap. I think people would rather just milk their stats than take the K/D hit that comes with pushing for a flag.
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The negativity is even tougher to take when you can't find much other than that within your own feelings about the game. More directly I'm sorry you don't like how negative we are, however not everyone is as happy with this game as you are and we cling to some hope that voicing our concerns will get them heard in one way or another and bring about change. We're not whining over nothing, we're angry about serious problems with the game. If you don't agree about what is a problem and what is not that's your right, but I think you'll find Halo 4 is a polarizing game. When I came here I think I originally came with a single complaint, something like how ridiculous the idea of a 5-shot BR is or "how could anyone be so stupid as to put a Gauss Warthog on ONE side of a two-sided map?!?" Next I found myself defending the game against all kinds of assaults (This happened with Reach too, I was mad about something, wanted to voice my complaint, and was very frustrated to find myself defending the game more often than I could attack it. That sounds silly but when you come to accomplish one thing and then spend all your time doing the opposite it feels strange.) In all the time I would spot things other people said and perhaps I'd agree or perhaps not, but slowly I started becoming more and more educated about the game. For example I felt like it was taking my shields longer to recharge in Halo 4 but I hadn't timed it and I didn't want to make unbacked claims. As I became more educated I found myself more and more attacking the game, because as I've come to understand their design I realize just how far they went in the wrong direction with this game. The result of my research, many hours of gameplay and many of forum time as well as looking things up online when needed, is that I have become so frustrated and exhausted with the problems of this game I just don't have a lot of nice things left to say. I like the Mantis, the Sticky Detonator, Promethean Vision, Prometheans, and a few other things. The amount of things they did wrong with this game has so vastly outweighed the things they did right that I find myself angry and nothing else. Even the lists for good and bad had similar quantities the bad things have so much more impact on gameplay it's hard to stand, things like 6 second shield recharge delay are serious degradations on the Halo gameplay model. People like me aren't here just to whine because we like it though, do you think I'd be on a forum if I was having a good time playing the game? I want to have a good time playing this game, I want it to be a good game, it's just not. I therefore spend my energy trying to make it better. Pointless as that is turning out to be, all my friends who play any multiplayer games play this game, so I can either play a bad game or play by myself. I would rather play a bad game with friends than play a good game by myself, so I'm here and on halowaypoint trying to make the game better.
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I post pretty consistently on Halowaypoint but that's about as good as you can get. You can send an e-mail, but chances are they have company e-mails they check and whatever other e-mails they DON'T check. You can start a petition but petitions haven't made a difference in a looooong time. The time of petitions is long gone. I'm not sure if there was ever a time when petitions made a difference, but if it was I suspect it was before I was born (I'm 27). Halo waypoint isn't any good for multiple reasons, the first of which is the sheer volume of people complaining pushes the best efforts out of sight. The biggest obstacle I see for getting Halo 4 "fixed" though is that they made it this way, they knew what they were doing, the problem is they had the wrong idea, the wrong plan, and the wrong direction. How do you convince two or three corporations that they are just plain wrong and need to reverse a lot of their decisions? I do it by being a voice among many, complaining like the rest. Becoming a mob is all we have, and finally we have the choice of not playing anymore. I will make the latter choice as soon as none of my friends are playing Halo 4 and I can leave it behind without disappointing them. The only reason I keep playing is because I'd rather play with friends, and to play with friends you can't always choose the game, so I'm willing to play this horrible mockery calling itself "Halo" until I can play something else with my friends.
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Nay
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The problem with the AR is that it still sucks, you really have to reload after every kill. Thus you end up killing one dude and dying to his friend. That's Halo 4. As for grenades I think you missed my point, you said make it so you can pick up grenades as default. I said that the DEFAULT settings disallow this, thus it's trickier to implement. I completely agree that it's nice to have more grenades, I just think it's farther away than you think. Default Halo 4 doesn't allow for grenade pick-up. I agree with you that it SHOULD, but right now it doesn't.
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The reason they're telling you not to sprint is because the game is designed to kill you when you do what comes naturally. "Naturally" you're going to want to move as fast as possible when there aren't targets around or when you're in the open (So you can get to cover faster). When you sprint around corners you get surprised and the enemy gets a free shot while you raise your weapon, when you sprint excessively you run out of stamina so that if you need to turn and run AWAY you can't. You can equip the mobility perk but then you can't scavenge grenades. Sprint is useful, but you need to use it like you personally are doing the running and the breathing. Basically sprinting too often gets you into dangerous situations that you would have approached more sensibly if you were walking. NEVER SPRINT AROUND CORNERS UNLESS YOU ARE ABSOLUTELY CERTAIN THERE IS NO ONE ON THE OTHER SIDE. If you round that corner and aren't ready you are going to die, and even if you survive it's because you got lucky. Remember everyone else can sprint too, there's no hurry to get back to the fight because they'll get to you soon enough.
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Except I still have to wait 6 seconds for my shield to start recharging, I still don't vote for Exile for fear I'll end up on red team, DEFAULT ammo and 'nade scavenging is: Yes Ammo, NO nades, the AR which you want me to start with is still an awful gun that needs to reload after every kill, the maps are still circular in flow with no strong points, and I still have to hammer X after I die to avoid being embarrassed for Halo when I see a killcam.
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I don't enjoy watching people play, I enjoy playing. MLG, AGL, montages, whatever it is will never make the game more fun to PLAY. I don't say Halo is dead because I'm hopeful even though it looks hopeless. I've never felt the competitive scene was representative of the community as a whole. Those dudes get paid to play. I don't. I have to pay to play in fact. However as others have said as long as there are people playing it there will be a game to be played, and competitiveness is there when you bring it and not one second before.
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I don't really think there is a map in Halo 4 right now that is Scorpion-friendly. The closest would be Exile, because of that corner in which the Scorpion excels, but you have to first get it and move it to that corner, which is where most "Scorpion Destroyer" commendations are achieved. For that reason I choose the Mantis, because you can at least get in the thing without a fight most of the time. The Scorpion just has to work so hard to even get out of the garage I don't really like getting into it that much. The Mantis would lose to any competent Scorpion operator, even if the Mantis's operator is extremely skilled, but overall the Scorpion just demands so much more to even use it I'd rather just hop in my Mantis and get SOME kills even if I miss out on the killtrocities and invincibles of Scorpion heaven.
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They may but really everyone gets the shaft on shatter.
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Halo: Reach was slower than 3, Halo 4 is faster due lots of design nudges pushing toward faster gameplay. In Reach you moved slower without sprint, and your weapons got nerfed unless they were explosive (Then they were broken). In Halo 4 though there are just tons of things moving the game faster: Faster kill times Sprint for everyone Circular/Race Track maps that are designed for movement from one point to another and no fortification in any point (No strong points so you don't have any good reason to stop moving. Everywhere you stop is exposed or doesn't have a good angle on the action, so you don't stop). Instant Respawn People can see through walls if they choose, they can also sprint infinitely and can summon power weapons from the sky should they choose. Low learning curve: hitscan weapons + slow player movement speed (They can't fire while they're sprinting so to defend themselves they have to run away or slow down). Anyone can 5-shot in this game, anyone can squeeze the fastest kill time out of the weapons. It used to take a lot of practice and experience (Good players also added talent to the mix) to do that. You had to learn a lot before you could just start killing people as fast as was possible, now you don't. Now you can kill people much more easily at any range as long as you can see them. Hitscan makes a big difference, because you just "point and click" instead of "point, compensate for variables, click." Get-one-kill-then-die design. In addition to the above listed things: Fights leave you weaker in multiple ways. Your shield will be lower than previous games even if you won the fight, and it won't begin recharging for 6 seconds, then it will take up to 2 seconds to fully recharge. You also can't pick up grenades unless you have the appropriate perk, so if you used any grenades to win the fight you won't have any more while newly-respawned players WILL. Life is cheap in Halo 4, and that makes it faster. All of it combines to make sure players run into each other fast, kill each other faster, and then die soon afterward. Good players can go longer before dying, but the game is trying its best to keep them from doing so (Long shield recharge delay, no grenades, etc.). Even killcams can speed the game up if you watch them instead of respawning instantly, because if someone wants to find you they need only wait a moment after you kill them to find out where you were.
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Ok, speaking in code and all that is fine, but you get to a point where your experience tells you something and if you have enough experience you learn to trust it. I am an experienced player. I'm not that good, but I've played a lot. Your reticule IS forcibly dragged, and it has been that way ever since Halo CE. It isn't dragged far and it isn't dragged fast, but it is dragged. If you had a bunch of enemies running around a few feet in front of you then your reticule would try and follow them. You don't catch it when you're fighting enemies as much because you're TRYING to aim at them, but when you're just in a custom game for a separate purpose and you're not on the same team you can see you reticule trying to follow players. I also don't know much about how much more aim assist there is in this game versus previous games, but I DO know that the DMR is much easier to use than the BR ever was in previous games. The fact that the DMR is hitscan and laser accurate helps. The fact that you move slower than you did previous games also helps. I do not know that the aim assist is greater than it was in previous games, but I DO know that it WILL move your reticule as it sees fit. I don't think I would be any good without it, so I'm not arguing for it to be removed, but I do know how it works. The bullet magnetism thing is a different story, I don't see it as often in-game because I don't fire until I'm aiming directly at my target. I DO see the aim assist though. My experience tells me the aim assist is there, it moves your reticule, and I am no good without it, even though it has gotten me killed multiple times. That video tells me the bullet magnetism is there, because when I have fired at someone and hit when I should have missed I always thought it was latency. With all that in mind my original purpose in posting was to say that your subject line is "cannot be removed" and that particular argument isn't necessary, because people who know what they're talking about aren't arguing for it to be removed. People who don't know what they're talking about reveal this quickly and get ignored. Most players know they get programmed assistance of one form or another in a console shooter.
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I don't think 343 are planning on "fixing" this game. The problem with corporate idiots is that they're idiots. So they'll have policies like "Never got back on a decision, never apologize for a decision. It hurts your credibility." One of those idiots is pulling the strings at 343i, that's why we got the stupid game we did, because some idiot was saying "Look at this popular game called Call of Duty, people die fast in that game and they don't have to think too much, that's what players want. No delays to the action, no respawn countdown, just play play play!" So even though things like 6 second shield recharge delay are hideously bad and do enormous damage to this game, they will never change it. Also they can't/won't change the maps that shipped with the game, which play a huge role in forcing the gameplay into the narrow possibilities in which it already exists. Basically the attitude that made this game so badly will keep it from ever improving. Lately all my friends are playing other games OR Halo 4, which means I play Halo 4 if I want to play with friends, because all the "other" games are too different to play all of them. Even when friends aren't online (They usually aren't because this game sucks) I play Halo 4 because I want to be up to snuff when my friends are finally online. It sucks, because this game really does suck, but I built up my network in Halo 3 and I've been suffering for it since Reach. I like my friends still, I like my clan, but they want to adapt and I just want us all to play BF3 or something.
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I wasn't online for Halo 2 but there was plenty of bickering on BNet forums during Halo 3. It wasn't like this game though, where there was such agreement that the whole game was bad. In Halo 3 different people wanted different things and they argued about it, but they didn't stake out a place in every post where they made it clear whether they liked the game or not. There are plenty of people who like this game, but there are plenty that don't as well, and that division wasn't as present in Halo 3. That may have been because I got on the forums after the game had been out for a couple months, but I still didn't see anything near what we see now. In Halo 3 though generally the forums wanted justice for injustices they had suffered in the game. They wanted the hog nerfed because they'd been owned by someone in BTB, they wanted the Infection gametypes and maps fixed because they were horrible, they wanted this or that for the team snipers playlist, they wanted boosters punished (Although I differentiate between boosting and cheating, I never cared about boosters except often pointing out they were pathetic), and they didn't understand the ranking system and wanted this or that changed about it. They also wanted sprint. Too bad they got what they wished for on that one, because they didn't realize that with a sprint option would come an excuse to lower our base movement speed. They also whined a lot about the MLG playlist, which was always funny because Bungie didn't make the decisions on that, they just took the settings from MLG and put them into matchmaking.
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You think the AR will raise your K/D? Also 1st person view allows for faster camera faster reactions, making it harder than 3rd person. A 3rd person camera that moved as fast as a 1st person camera would be jarring and less useful. Just think about where the camera is, if it's on your body you don't have to coordinate your position with it, but if it's behind you it has to swing farther + faster to look at the same spaces. That's why you move so slow in 3rd person shooters, because the camera can't keep up with you if you can move as fast as you can in 1st person shooters. I totally agree the final fight in the campaign completely sucked. I hated the campaign.
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In H3 you had to meet all the requirements of the medal to get a perfection. There may have been a glitch or something that got patched that let you get in objective, but all mine were in Slayer and I went 15+ kills zero deaths pretty often in objective games, no perfections in objective. Apparently in the Reach beta you could get perfections in objective games, I didn't play it though so I wouldn't know. I know that you didn't have to WIN in Reach Slayer to get a perfection, which pissed me off. I always loved the perfection medal, I loved everything about it. So for one piece of it to not work defeats the whole purpose. It has to be slayer, you have to win, you have to get 15 kills and you have to not die, that's the way it should be. Removing any one of those requirements destroys the legitimacy. In Halo 4 I only have one perfection, so I don't know much about them. I know you can't get them in objective though, I've got 15 and 0 in objective games and so have my teammates, no perfections in objective games. I don't know if you have to win, you SHOULD have to win but I don't know if you have to, I know they screwed up the programming in Reach so you didn't need to win, so they could have easily made the same mistake in 4.
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I don't know if you've cracked Halo 4's code or anything, but I suspect the ranges are greater in this game than in previous games. That may not be the "usual" but for me there is evidence enough for me to believe players are getting more help than previously and at longer ranges. Here's why: As other people have said, and this is only anecdotal evidence if you haven't experienced it but I have experienced it, but it seems very noticeable at ranges exceeding even 5 Master Chief lengths to have your reticule forcibly dragged off of one opponent when another passes in between them and you (The setting moving your reticule closer to targets is picking up a closer target). This has gotten me killed on multiple occasions, and it tends to be at the range typically referred to as "mid-range" where people like to have fights with marksman rifles. I also have the benefit of being in an organization of players who do research on the game. They've found the aim assist you receive is related to the weapon you're using and has ranges roughly equivalent to the weapon's intended range. As for the "magnetism" of the actual projectiles, I'll just re-post this video that has been posted many times in reference to this aspect of the game. (I would skip to 2:23 to protect sanity, it's a very boring video, but the data is good). http://www.youtube.com/watch?v=RWaDwsGb1c0 The projectile magnetism is not the topic being discussed in this thread, but it definitely appears at longer ranges than you suggest are normal. As for aim assist and sensitivity, I was saying the aim assist your receive is not dependent on your sensitivity. I play on 7, I don't believe I would be able to land shots effectively without aim assistance of one kind or another. As I said in my earlier post, I wouldn't argue for its removal, just that the amount of assistance players receive be decreased. As it is now everyone can very easily land shots which makes everyone more dangerous without any increase to survivability.
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I got 800some points and 42 kills in a game of CTF on Complex. I used the Ghost a lot and the other team stubbornly didn't loadout with plasma pistols. I had a hilarious good time. Got a Running Riot in the ghost. Can't really do that anymore in Complex, people loadout plasma pistols and team DMR the ghost to shreds. Had a brand new ghost ripped apart in seconds by DMR fire in one game, I knew its armor was pathetic (As is the armor on ALL vehicles in Halo 4) but it wasn't until that game that I realized how pathetic. I was going down the path under the building w/the frags and the window when I saw enemies, knew I needed to turn around to avoid going out in the open, and I got blown up before I could turn around. It was literally only a couple seconds of team fire to annihilate that thing. I wish 343 didn't hate vehicles so much.