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TrashnSuicide

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Everything posted by TrashnSuicide

  1. @Urban Bobcat. the above ideas would be easy to implement as well, I think these options should be standard in future titles. I like the Bot's idea but fine tuning a grav lift is tough enough let alone 20-40 Bot's paths, actions, and triggers would be insane. Might as well just go to school for game developmental at that point. Even still I would love to see those features. Cool ideas Skybox control would be nice too. allow me to switch between a few presets (cloudy,clear,overcast, etc) it's a 2d image applied to a sphere anyways, the processing power is next to none to preform this action. Time of day and weather effects is where you can strain a system.
  2. @Tucker, Adding BOT paths and triggers would be an amazing feature for forge. It would take Machinima to a whole new level. And like Urban Bobcat said All around good idea. And it's a little more feasible than a full blown editor (terrain editing etc..) Which would require them to code a completely new forge system. which isn't a horrible idea but I'm sure resources would be dedicated else where during the games production. Though with the overwhelming pile of ideas 343 has to sift through I am left drooling thinking about future forge versions on Next Gen consoles. As for the BOTs They could optimize all that data the same way they do with forge objects. Limit total number of Bots either on screen or total. I think an on screen limit would work well, spawning groups of a limited amount would control frame rate loss and any dirping. And you could add options for the BOTs like behavior, aggressive, passive, scared, alert etc.. But you would need a whole new set of tools for BOTs specifically like Trigger,Paths, Zone limiters, Action options (BOT runs to tank and hops in), Camera Cutscene etc.. I know the forge community is ready for this and so much more, we can hope right? Again Very cool idea Tucker. I see a mini game with a pit full of grunts. (fish in a barrel) most kills wins. Or having Watcher vs Human, weapons: sticky grenade. load out: jump jets. in a round arena with some minimal cover and height variation.
  3. A trigger system in forge, even a simple version like in Trails Evolution would be incredible. Can't stress this enough Terrain Editor!!! with cave manipulation tool. (basically steal far cry's system.) Agree a light budget bar. @Urban Bobcat Far Cry is not a good multiplier game in comparison to Halo/COD, But they have the BEST Level CREATOR across all console games. And it's a Creator not an Editor like forge. You can start with a blank slate build mountains, oceans and detail the hell out of them. For us forgers it's a wet dream, personally the only reason to get that game. I can only hope Halo 5 has a full blown creator in it.
  4. >>> I Will Update This Post With Map Pack Release <<< I'll be releasing The Surrender Map Pack soon 3 BTB maps 2-3 4v4 maps. good for all game types minus griftball. They will need testing But hopefully minor tweaking, here's a preview of 4 maps. Calatous 5 8-16 players: All Game Types Apex S1 4-8 players: All Game Types Orange Box 4-8 players: All Game Types Outpost 33 8-16 players: All Game Types Hoping to finish some time this decade, not looking so good. Thank you all and take care. >>> I Will Update This Post With Map Pack Release <<<
  5. I know the game play will be solid as with most of your maps. I'll have to check it out and edit feedback in.
  6. Big fan of your forge style BTW, I read your thread and posted on it. I'll be releasing a map pack soon, 3 BTB maps 2-3 4v4 maps. good for all game types minus griftball. They will need testing But hopefully minor tweaking. here's a preview of 4 of them. Hoping to get these released by the end of the week. But also have 4 other maps I'm working on as well.
  7. I want a pile of Forerunner objects. Large stainless steel structures and struts. Rubble would be cool, or select-able variants like block 2x4 options: normal, cracked, broken. Actual lights not some crazy orb, also intensity options would be handy. Pure color plains (similar to shields but matte colors with no effects) Simple low polygon large objects, kinda like impacts Silo 3, low res object with massive size. TERRAIN EDITING!!! Just contact Far Cry Designers and Buy their map creator and stop using editors, god knows Ubisoft needs the money.
  8. Far cry 3 editor applied to Halo = Amazing. Terrain editor plus large low poly items like forerunner structures just to fill in maps would be cool.
  9. I saw your replay and followed the link here. I would take any spartan ops map, even the worst Op's map would be better than our current forge sandboxes. The Backdrops and layouts are perfect for forge after all that's what 343 uses them for basically. Just need to wipe out the cpu character paths/triggers, minus a few objects, define boundaries and save for forge. You could have 2-3 Spartan Ops maps ready for forge in a single weekend I would think. Now how compatible Bungies hand me down forge is with 343's current coding processes is beyond my knowledge base and could be the issue. But I can hope 343 helps the forge community out a little in the near future.
  10. Map: Photo Booth (impact) By: TrashnSuicide Supports: Regicide, Team In need of a new screen shot? or maybe a machinima set then this map is worth a look. It has many locations for Screenshots and Video footage Invite and Slaughter your friends for some epic kill capures, or get that hard to organize clan photo. All Weapons and Vehicles are available, Teleport fast travel system. The Map serverd it's purpose for me. Have fun with it everyone. let me know what you think and any feed back.
  11. See Tiny Map No Mod either just good camera work
  12. I would agree 343 is most likely never going to implement this concept but it would be a nice gesture to the fans. I do believe with very minimal work they could be forge ready you just need to define boundaries and use the versions of the maps before edited for Sparta Ops, The terrain is model separately from set pieces (ammo crates, boxes, etc..) and character generation. They have the plain versions of the maps that's just a fact. But sadly I think this will remain a dream. Bane nice use of a png signature, man I miss my Adobe Masters Suite. Also Glad to see other forgers/players like this idea. Take care.
  13. Hello, I have finally got a chance to play the new Spartan Ops mission and they are amazing. With that said I have clocked an insane amount of hours in forge and I feel the current forge maps are lacking a ton of aspect which the community has thoroughly covered so I'm not going to repeat them. But I did notice more than a few of the Spartan Ops maps would make amazing sandboxes for forge. Visually they trump the current forge maps both in background and foreground content. I figure now that 343's Majestic Map Pack is out and making them money maybe they would consider a free update for the forge community. I can live with the same tired forge objects even though I have seen a ton of potential new forge objects aka Forerunner pieces. But I feel there has been enough feedback about the current forge maps that 2-3 new forge maps would be feasible. The best part is the maps are already built and being used as sandboxes by 343 in Spartan Ops. Now I don't know if the coding processes for forge are easily transferred to new maps not built around the forge coding processes, but I think this Idea should be considered. I feel a move like this would revitalize the hurt forge community that was crippled by the Waypoint sharing issues and the semi disappointing maps. I would love to hear from the community on this subject and any suggestions to which maps from Spartan Ops we would like to see. My 3 choices would be: The Cauldron Control Apex
  14. Map Name: Rusted Player Count: 1-16 Gametypes That Require Testing: Slayer, FFA, KOTH Download Link: TrashnSuicide To download the map: On the Halo 4 title screen go to Spartan Hub > File Browser > Map variants > File Share Search >TrashnSuicide Based in Erosion map but a free floating map design. The center of the map is a mirror image, with both an upper and lower floor. Upper floor has 8 ramps into it but they are offset so super long sight lines are minimum. The Basement Has 4 entrances and sight blockers for both offense or defense. The outer Ramps lead to a middle tier which include 4 unique structures designed to provide the same sight lines while looking very different. There is 2 low cover sniper platforms, a rocky cliff area and an indoor-ish large structure. The map has soft and hard kill zones keeping you within it. There should be very few if any glitch areas, but feel free to break it. My concerns are with re-spawns during full lobby games. I think it shouldn't be much of an issue but I'm worried about predictable spawns or controlling them all together. Also any feed back is great, lack of weapons,cheap spots, bad flow etc.. be ruthless please so I can improve it if needed. I tried to make it visually pleasing while being fast paced with heavy combat. Thank you in advance Testers for you time and feed back it is greatly appreciated. Hopefully this map will be enjoyed by the community.
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