Was a big Halo3 fan. Was an even bigger Halo Reach fan. Halo 4 is an ok game, but it's missing something that made previous Halo's great games. After 2 weeks of playing 4, I went back and bought a copy of Reach. Will probably keep playing both.
Love the Campaign. Definitely Halo worthy!
Love Spartan Ops.
Love the new weapons. But the Boltshot is pretty much a shotgun. I don't believe that a secondary weapon should have this much power.
Multiplayer is just not the same. Took a couple steps backwards in my opinion, but hasn't completely lost me. (although for a second I was going to make the switch to COD: BO2, but I didn't like it).
Probably should have not done the instant re-spawns (sorry 343... I became a "Victory Croucher") b/c it makes it hard to see who to get revenge on and which teammate may need help b/c they're engaged in the battle that you just got killed in.
Don't like the random weapon drops. On previous Halo games, one could gain a huge advantage by knowing when/where to get a "power" weapon. To abandon this is to go against one of the core concepts that has made Halo, Halo. This alone givesa Halo 4 more of a COD-feel.
Halo has previously been about Map control and Weapon control. Competively, I got "charged up" on the inside when I tried to stop the opposing team from gaining map control and weapon control. To some degree Halo 4 is still about gaining the high ground, but It's not about weapon control anymore.
There's not that many small competitive maps for multiplayer. It's disappointing to hear that the Crimson Map pack will have all large maps.
I do like the class system. I think this was a great addition to the Halo series.
I give it 7/10.
Ok game, but needs work 343... I'm just sayin.....