People, I think we need to remember a few things here. One, is that Halo CE Anniversary will be to Reach just as Halo 3 ODST was to Halo 3. It will have a completely separate campaign, but multiplayer will definitely stay the same as Reach. Second, this is a renovation (so to speak), not a remake. They are likely to try to keep it as original as possible. That means there will likely be no combat knife, or plethora of armor abilities. Vehicles are also likely to stay extremely similar to those of Halo Reach, and the new vehicles (such as the Falcon) will not be featured, most likely.
However, that is not to say I don't think campaign could stand to be slightly tweaked. I think they can add in assassinations without them having to be with a combat knife (ie snapping the necks of enemies). Also, a few armor abilities added to the campaign couldn't hurt anybody. For instance, just have Sprint and Roll. The rest, such as invisibility and overshields, can just be found as in the original game. No jetpacks or armor lock though. Armor abilities and assassinations, for the most part, should be reserved for multiplayer. Also, I do agree that the graphics should be a bit grittier, but I won't be complaining if they don't make them so.
Just as a little finishing note, I'd just like to state my opinion regarding the fairness of armor abilities. I believe that they are perfectly fair. This is because EVERYONE has them. If you are getting your ass handed to you by 5 year olds using sprint, it's not because it's a cheap ability. It's because you yourself likely are not using your armor ability or just don't use it usefully. I'm not saying you're bad at Halo, it's just that Armor abilities clearly aren't your style of play. I just believe that just because someone has difficulty adjusting to changes, doesn't mean that the game itself is bad or to blame for their lower performance compared to the previous games.
So, anyway, that is all what I think about the Halo: CE Anniversary. I hope I provided some helpful insight. :ugeek: