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Wolfboy702

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  • Location
    Wiltshire
  • Interests
    Reading, Gaming, Scuba diving, Natural history, zoology

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    Wolfboy702

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  1. If it increased your grenade damage then yes, it would be overpowered. However it doesn't, I hardly even notice the radius increase and the damage reduction is minimal. You can still one shot an enemy after landing a frag at their feet and sticking someone is still a one hit kill. I actually don't use it very much because I rarely find it as useful as other support packages, especially the specialisation ones.
  2. I think the real problem with the DMR isn't it's kill time, it's that the gun is good at all ranges, I think if they made the br 4 shot but every shot from every burst has to hit for a kill, it would outgun the dmr at a short range but still be inferior at long range. This of course would mean the carbine would have to get a buff aswell to contend with the BR and that in turn would mean the automatic weapons might possibly need a buff if they become too weak as a result. It's all very complicated.
  3. Haven't come across any hackers or modders or aimbotters or whatever and I'm rank 75. The killcam however is very laggy and hardly ever shows opponents actually hitting you.
  4. I was under the impression that the carbine had the lowest DPS out of all the precision weapons, that combined with the need for very consistent accuracy arguably does make it underpowered. The reward for the carbine has always been a faster kill time for those skilled enough to land every bullet on the target. Perhaps make it less accurate but more powerful?
  5. This guys got the right idea, adapt OP.
  6. I find this loadout to be very good for FFA games, its kind of a jack of all trades loadout. Primary: BR Secondary: AR Grenade: Frag Ability: Jetpack Tactical: Firepower Support: Explosives One might think a boltshot would be better than the assault rifle but that's not true. Its effective range is surprising for an automatic and in more CQC-ish matches I find it more useful than the BR all together.
  7. I would but I've no idea how to get them off the xbox and onto my computer.
  8. Alone is an infection gametype that revolves around the infected being stealthy. There are currently two maps for it, the dark and the fog. The infected spawn with good camo, no shields and a run speed of 120%. The humans spawn with bottomless clip railguns and boltshots, as well as infinite regen fields and do not have a motion tracker. The last man standing gets the speed boost effect, which works as a kind of night vision. There is only one alpha zombie and he gets no special traits Both maps are have very little abient lighting, though the flood seem to have some sort of night vision despite not having the flood effect on them. This makes it difficult for the humans to see the zombies and forcing them to work together to spot and hold them back. Regen fields can be used as a light source though they can be a hindrance if used poorly as they darken the rest of the map while you're looking at them from the outside. Another factor in both maps is that all the humans spawn seperately or in pairs, forcing them to actively search for eachother before the zombies pick them off The Dark is on the map impact and is much darker than The Fog. It has a very roundabout design with very few dead ends which means the zombies always have multiple routes to attack from. The upper center has a low gravity hole in the floor that you can jump over, though failing to make the jump causes you to fall to your death. The fog is on Ravine and therefore has brighter natural lighting. This is counteracted however by a layer of mist that apears at a distance on the lower levels. It is smaller than The Dark but zombies often spawn in places not accessible by the spartans, helping the flood to get the jump on them. Both maps and the gametype are on my fileshare, GT is wolfboy702, Reccomended player count is 8-10. I would appreciate any feedback. Special thanks to Decietful Echo for making the fog and helping me with making the dark.
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