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LastChance72

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  1. Everyone has played against that one guy who nonstop sidesteps as fast as he can. In my experience I used to play like that but learned how to be more accurate so stopped and genuinely kill anyone who tries this strategy per say. However its simply an eye sore to watch them and I have heard countless complaints from teammates about that one guy who always has to do it. I am not really sure how you would do it without excessively changing the game but if their was a way found I think it would make Halo much more enjoyable and not based on who can move their stick side to side the fastest(lol). Please provide comments I would like to hear if anyone has some sort of idea about this.
  2. I didn't really see this but i am not talking about a crazy change but i will try to summarize what me and my friends have talked about through our halo days. Most importantly would be having the weapons seem actually more efficient than ones we currently have.Ex availability to grenade launch attachment on a Ar or something but force you to find the ammo somewhere around the map like spawned weapons. Another one is the use of grenades like flashes or EMP grenades. Now i come to the books i think the books are great and not everything would work for the game but some ideas should be used more from the books considering their related to halo and have great ideas. I close with the most bothersome in my perspective MOVEMENT plain and simple i think it should be more fluent A 8ft freaking spartan should be able to step over a little rock a 2 year old could walk over. Some of these ideas will surely never be used and are pretty criticizing i understand but i am just a fan who loves Halo and I pretty much know that this could attract many more People to halo and give the classical fan like me a better twist on the franchise. JUST ANOTHER FAN WANTING TO GET SOMETHING OUT THERE
  3. I just wanted to put this up as a idea but I think it would be good to set the anniversary playlist adjustments to the game as a default for the original game types in halo reach with a title update. This wouldn't be the classic version in the anniversary playlist but the default one because i feel its more balanced with the AA adjustments and shield adjustment and would like to play that style on the default, noble, and defiant maps.
  4. So I was thinking since Halo 4 is almost completely unknow wouldn't it be cool if their the multiplayer experience was changed by simply the number of people for some gametypes. Hear me out im not saying completly changing it all but make a increased number of max players to somewhere around 24 for maby one new gametype. This gametype could be similar to Reaches invasion gametype featuring the partner spawn or base spawn ability. In term this could attract all new players who like large gameplay while still maintaining the old gameplay with smaller max player limits like Team Slayer and Team Objective. This also could give players their seeming long desire for large scale maps for Multiplayer and Forge mode. Going hand in hand with this the feature of having some sort of AI system in multiplayer and possibility to Forge Ai spawns for maps of firefight and Multiplayer would be incredible. For the multiplayer AI I was thinking some sort of Spawn area triggered by a player in some areas like what was minorly seen on isolation in Halo 3 but with a more aggressive system that would attack any player in the area. With this and my former idea possibilities I would go on forever about could be made creating a Classical but still Unique gameplay in Halo 4. I leave you all to think about this and let your own mind form amazing ideas. Please post any idea in the comments I would realy like to know what other players think about this even if it is a Idea completely against my own.
  5. I read that they had agreed to make it like Reach in a interview on the halo waypoint website but i hope that 343 takes all of our ideas into consideration but ultimatly makes Halo Anniversary as a spitting image of why we love Halo and in my interpretation that is you simply feel like this amazing spartan who can do things that are on the edge of what we grasp as reality.
  6. I agree with your idea i didnt realy think of this but it would improve the gameplay value of people not automatically being able to camp with active camo and other things like this.
  7. I disagree completely and I think many other people would to I wouldnt mind jetpack or maby evade but all the other 1s are just remake of stuff halo already had but made worse. For example Halo 3 had Overshields and Active Camo but then when they became armor abilities Camo became almost pointless unless your a camper and Armor Lock makes you a Sitting Duck waiting to get gernade spamed. Sprint wasnt the brightest add in because it doesnt seem Halo and you were basicaly moving at a sprinting pace. Hologram was cool in the beging but after a week or 2 no one fell for it. If your not a Call of Duty freak and have been a standard Halo fan before Reach you would probably agree with me at least to some extent. Halo CE and Halo 2 have always been everyones favorites and Halo 3 isnt that far so maby if you did play those games you would remember why they were so great was just how unbelievably tank like you were on foot and in vehicles not stupid Call of Duty almost instant kill its just not Halo.
  8. I had this formerly posted under Halo Reach because there was no posting for Anniversary yet but when I heard that Halo Anniversary was going to have Reaches multiplayer I was a little mad but generally disappointed. Heres my post- In my view of Halo's overall multiplayer experience I think Halo Reaches multiplayer is alright. But I perfer the multiplayer of the older games more Halo 3 particularly being my favorite. When I play Reach I sometimes get the feeling its not the same game and it almost resembles a little bit more of a Call of Duty kind of influence. So i think instead of forming a multiplayer thats a direct remake of Halo CE's or directly like Reach's why not try and find a balance some where inbetween that would give players like me who favor the older games and players who perfer Halo Reach a standing ground that we would both like. Here is a List of some of the top things i like from the old games or from halo reach. One of the top things i dislike is the bloom on the guns like the DMR compared to my more favored challenge of standard recoil in Halo 3. From an overall point i like how vehicles and the soldier seemed to be more durable in the older Halos compared to how simple it is to just put a few sniper rounds into a vehicle and boom it goes or 1 person with a DMR could easily charge for a melee then headshot someone who is unloading rounds from a AR into them. From the old Halos I like Dual wields that came in handy when you didnt have a BR and the old power ups that were on the map that could change the entire tide of the game because of who got them when they spawned. From Halo Reach I like the Falcon compared to the old Hornet and I also like the Jetpack, Evade, and Dropshield abilities (while i dont mind armor lock or sprint). But i dislike having the invisibility where any1 can use it at anypoint in time often leading to a lot of camping which doesnt seem very Halo to me. Hope people read this and take it into consideration but this is only my personal opinion after talking with some of my friends for some time who are also Halo fans. LastChance72 (An overview of all this i would like a new multiplayer that takes good aspects from the Entire Halo Franchize creating a fun and compeling experience that feel like Halo but also spikes interests from people who have never played a Halo game in their life.
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