Exactly.
First of all both of you definitely started playing halo after you first played call of duty if you want sprint and a ranking system everyone can be a high level go back to call of duty. Halo was made to be competitiive and not like call of duty. All armor abilities did was make kids who can shoot or aim be able to evade kids who are overall better in skill. You cant tell me a 3 year old couldnt get shot at once and sprint away in all the other halos you had to stay and fight one on one alot and that showed true skill. The game was 100 times more competitive in the old halos before reach. Im sorry but 343 needs to go back to old halo because im sorry but halo reach was not a true halo game. Halo 2 and Halo 3 were addicting.....Reach gets annoyoing cause it takes hardly any skill sorry they tried to copy call of duty and failed.
This exactly. I mean people can deny Reach was a failure but most people know better than that. We need to get as far away from reachs gameplay as we possibly can. The old saying If its not broke, dont fix it works very well in the case of halo. The same forumla worked amazing for h1, h2, and h3, and its not like it was the same game repackaged each time like CoD is. They changed things each time while still remaining faithful to the core gameplay that is halo. We dont need loadouts, AAs, Bloom, or any other novelty.
Reach just feels sloppy to play. Individual battles look ridiculous and the game is just much too slow-paced compared to past halos. Reach brought a lot of good to the table and had a lot of potential so i dont think scrapping everything from the game is what needs to be done. For example, the new Forge is great and needs to be implemented into h4.
The problem is it seems like bungie made reach with too much input from their own forums. While you should listen to your fans as they will be playing it, just remember that most of these fans also have no clue what it takes to make a good video game and their demands change on a whim. Dont let people who want to play competent, fair, and balanced games suffer because others just ask for the first things that pop into their head.
Just because a game is extremely complex and has a million different components doesnt make it good(see MW2). Past halo multiplayer was great because of its simplistic nature. If the game has too much to it, it then starts to become more situational and less skill based.
You really dont see a problem with armor lock? Im sure most people can agree that slowing down the pace of the game is bad and nonproductive. So why would not only slowing down gameplay, but actually bringing it to a complete stand still for however long armor lock lasts(much too long) be a good idea? AAs need to go and this one is at the top of this list with sprint