Lmao... The bias and denial in this thread, never-mind the general community is astounding.
...Good timing... Really? If you honestly believe that the boltshot requires any better timing than the railgun, you are a fool. And if you believe that the railgun requires good timing to use, then you are also a noob. It's practically an explosive sniper.
Perfect shot? Hard? You sir have either never actually used the boltshot, suck at using it, or use it so much that you're defending it because that long range shot you're talking about is not "hard." No. Doing such a shot with a SCATTERSHOT is hard. Because it's inconsistent. The three shots you fired at the same range as the last three will not inflict the same damage. Yet within that range, the boltshot, when aimed by a competent player and not a typical joystick mashing 10 year old will kill instantly. I'll note that yes, a moving target at this range is not a easy peasy shot, but it's certainly easier than snapshotting with a sniper at medium range, which many avid gamers here would agree is not extremely difficult either.
Loud noise? What kind of lame justification is that? This is Halo. Not COD. It's kinda hard to hear the sound of a boltshot charging when everyone firing BRs is tossing grenades around like its baseball practice. Also, not everyone has the luxury of good audio quality when they game. Especially those of you playing on a TV with only one working speaker or something.
And you're estimated "calculation" as to how many times you've been killed by a boltshot shows that you must play a lot of playlists that aren't infinity slayer. Big team, dominion, and most objective games are thankfully free of the over abuse of the boltshot.
However Infinity slayer might as well be called boltshot slayer. Or as angry kids have been calling it, "Bull$h1t slayer."
The fact that it has coined such a title is enough evidence that A LOT of people are upset about the boltshot
But you are correct in the sense that boltshotters are still the minority (though this is becoming less and less true as time goes on)
However I find it also interesting that those who tote the fact that it's not OP are also the minority where as hundreds upon hundreds of people are already sick of it. I wouldn't be surprised to learn that the reason boltshots haven't killed you too often is because you're the guy wielding the boltshot.
Frankly I don't know how this is even a debate.
Power wise: Boltshot > shotgun > scattershot
Range in retrospect to killing power: Boltshot > scattershot + shotgun
Fire rate: Scattershot > shotgun > boltshot
headshot capable: Boltshot
Can be spawned with via loadout: Boltshot
There is no justification. The gun is OP. All of you little babies trying to defend it have no grounds to stand on. So hypocritical for players to be told to "adapt" whilst the boltshot guy does the same thing... over.. and over.. and over forcing people either play on his terms, or just not kill him, which sucks in a 1v1.
The boltshot is not OP necessarily because of how many kills a guy can get with it. It's OP because it keeps the player alive with minimal effort.
EVERY SINGLE solitary time I see a player's K-D spread at the end of the match tower over everyone elses, it's because of the boltshot which I'll see right in there as their tool of destruction. They don't always have the most kills but they sure as hell have the least deaths. Most of the time, this guy is on MY team. I'm not often concerned if this guy is on the other team unless my team feeds him like lemmings off a cliff (which they often do.)
The easiest way to deal with a boltshot is to be just as cheap in the opposite way. Never confront him. Always shoot at him from a distance and if he runs like the little sissy he is (like they always do.) Then just let him go and reload your gun and find a new target. Let him waste his time waiting for you to appear on radar. Trying to rush him is often suicide because 8 times out of 10, this guy has become accustomed to the feel and timing of it. I mean geez, when I first picked it up, It took me only a night of playing to figure out the specific mechanics of it, when to hold, when to release and at what distance relative to radar.
I know how to use a boltshot like a boss. And I know how to combat it just as well. But unfortunately it doesn't matter how good you are, there will always be that corner that gave you no way of knowing whatsoever that there's a boltshot waiting for you around it. uncompromising ignorance can't be combat against when you aren't even given 5 milliseconds to react. The thing that makes this fair in the case of the shotgun is when you screw up and die you don't spawn with another shotgun and do it all over again now do you?
The boltshot only requires adept timing in dynamic situations. But as we all know, 90% of boltshot users go out of their way to avoid dynamic situations. On the contrary, the technique trend has literally become static. The Boltshot has become nothing more than a constant security. It is used the same way, in the same places, by the same people. None of you who have been killed by a boltshotter can deny that if he kills you once with it, you can expect 80% of the rest of his kills on you will also be boltshot. How can any of you look at the cheap pansy who sits in the base on construct all game, crouched into a corner with either camo or PV and a boltshot and call that skill; Competitive spirit or "Fair."
Seriously it's almost as cheap as hiding next to the katana with a bazooka in Conkers bad fur day. Every entrance is covered and accounted for. The only variable that can undermine your success is your own ability to consecutively execute the routine without screwing up. If you've been playing halo since 2 or at the very least the release of 3, then this isn't relatively difficult for you unless you're an genuinely competitive player seeking to hone and test your own abilities rather than exploiting unoriginal, non-impulsive "check mate" strategies that make you feel like your gun and your situational advantage doing more of the work than you are. This isn't a card game. This is an FPS.
There is literally nothing you can do. There is no higher altitude to drop in from, there is no angle of which to kill from a distance, and the single hit kill range of the boltshot exceeds both the shotgun and the scattershot. Also anyone who disputes that fact, feel free to go to your console and test it. It is confirmed. Not to mention that the scattershot is utterly inconsistent and therefore harbors a small percentage of luck in its successful use.
If I used a shotgun in a 1v1 against myself using a boltshot, the me with the boltshot would win. I know this because when I use the bolt shot, I'm practically immune to all close range attempts. With a follow up melee, even overshields tremble. With how much I have cherished halo for it's reputation of promoting skill as the primary factor, I took it upon myself recently to, (for my own personal sense of satisfaction) refrain from ever holding a boltshot in a matchmaking game. Why? Because I'd rather not contaminate my aim and innovative impulsivity with pre-canned strategies that rely majorly on situational ignorance.
There is nothing easier in the world than shooting a guy a few times to get his attention,
deliberately letting him take down your shields first,
run past a corner,
keep going to use his own radar to trick him,
crouch,
go back to corner when he expects you to be 20ft further ahead boom boltshot,
repeat in different spot and retreat on failed attempts.
People also have forgotten to take into consideration that the boltshot in addition to it's uber-shotgun power still retains long range capability? Yes it's weak but it still pops heads.
Also, why does it hold more charge than the plasma pistol? That makes no sense at all.
Frankly I think the boltshot should have been a kind of inverted plasma pistol.
Like rather than being an emp that shorts your shields (and vehicles)
It has a set amount of damage that can AT THE MOST wipe out the shields of an other wise normal, undamaged player.
Whereas the plasma pistol just kills your shields, this should do ACTUAL damage. So say I drop your shields down just a quarter with a dmr shot or a few boltshot shots and then blast you with a charged shot when i come in range and you die. That to me sounds fair because I'm not relying on a situational advantage, I'm relying on what an FPS is about: quick thinking. As the guy being approached by the boltshot I have a few options, the oppurtunity is present for me to foresee such an attack and decide to keep moving back instead foreward, eliminating his range as well as making his possibly bad timed weapon switch be his death. Another thing that should be noted is that aiming from a pre-planned position, knowing where your enemy is going to be and when, and a situation where you find yourself in close range combat with an unexpected enemy are two totally different things.
If the boltshot couldn't kill you if you were at full shields, then kids wouldn't camp around corners with it anymore than they do with plasma pistols (which we don't really see now do we?) On the contrary, they would be taking that boltshot out to the battle field, shooting a guy a few times then boltshotting him rather than plasma pistoling him and then headshot. THAT is balanced. THAT is fair. THAT requires some skill. Using the boltshot as it is now is like being that guy (we'll call him Steve.); that always spams that same cheap move/combo in a fighting game. Whether it be Scorpions almost inescapable combo, Kirby's Up + B move in super smash that could kill you in a hit when properly mastered, throwing someone off the edge in Soul Calibur etc. Sure no one beats Steve. But no one calls him "pro" either. Because they know why he wins. It's because they want to have fun, and he just wants to win.
They know that if they lowered themselves to the same strategy that it would result in nothing happening because every player is waiting for someone else to step into their situational advantage. No one would win until one of them finally gave in and attacked the other. And its obvious the "steve" in this situation is not going to be that guy.
I play halo to experience teamwork, quick thinking, dexterity and fair competition. If I wanted to play a game that revloves around situational superiority, I'd go play Starcraft, command and conquer, or chess/checkers, or a Trading card game Like Magic or Yu-gi-oh.
Ever wonder why Batman seems to be more popular than Superman. That's because Superman always succeeds by situations introduced by plot devices that just "somehow" make things right.
Batman deals with the reality of things and relies only on his own know how and abilities and skills.
My question to you people is which are you? The overpowered, overglorified self entitled Superman who was born with all implied superiority?
Or the typically mortal Bruce Wayne, bound by the same laws and tools as the feeble masses below and above him, surpassed only by his self developed abilities and impulsive reflexes as The Batman?
Batman says: Remember kids, only pansies need powers. They must lower themselves to the standards of mortals.
True knights rise above the mortals with the strength to carry their burdens.
PU$$Y A$$ B01T$H0TTERS
Now when you whip out your half arsed ad hoc excuses to the points I've raised, take that up with the hundreds of thousands of players who'd rather rely on precision rather than a corner and a 1 hit kill spread shot lol.