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SoleLegend

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Everything posted by SoleLegend

  1. Looks impressive. I like the giant circle with the 7. I'll have to give it a download.
  2. I tried giving the assassin light Camo, but I didn't like it. It became too easy for the assassin, as he already gets to choose Promethean vision, thruster pack or Camo as an equipment. Having both Camo and a thruster pack or Camo and Promethean vision overpowers him.
  3. Gamer tag: Soul DestroyerX Location: Mid-Atlantic USA (EST) I'd like to join in this. I've always been a sucker for custom games.
  4. The settings aren't set so the flood can only assassinate, though. He can kill them normally too.
  5. UPDATE: Hellridge Prison is now completed. See above for details.
  6. This sounds like fun. Gamertag: Soul DestroyerX A map that I'm working on right now is a dominion map based on Impact. Basically, there will be ships (Most likely two) and the players will drive ghosts and banshees through space to try and take the other team's ship. The idea and how it will play out is still a work in progress, though.
  7. Gamer tag: Soul DestroyerX Map: Hellridge Prison V2 Description: This map is meant to be used with the game type Assassin V2. Basically, it's a prison. The assassin (the flood) spawns inside of one of the jail cells and has to escape and kill all of the prison guards in the prison, while the guards have to seek and destroy the assassin. The assassin is weak, but nimble, and there are many ways for him to stealth throughout the prison. The guards are powerful, but aren't as nimble, as they cannot go everywhere the assassin can. And when there is one guard remaining, he receives the ability to either pilot the mantis, or pick up the Gatling gun which will kill the assassin quicker, but it hinders his mobility even more. I've already done preliminary tests (hence the V2 now), I just need to see if the map runs smoothly now. Please and thank you.
  8. General Info: Assassin is a custom flood game type I created in Halo: Reach. The general basis was that there was an assassin loosed onto a map (the flood) and his goal is to assassinate the other players. Then the other players, usually guards or some kind of authority (the survivors) have to find and eliminate the assassin, or simply try to survive. The players start out with machine guns and pistols, no equipment, and with all of their other stats normal. The assassin starts out with the energy sword (in reach he'd also have a pistol with limited ammo) and he gets to choose from the three starting equipments; Vision, Camo or the Thruster pack. He also has low defenses, but he is quicker and hits harder. All of the players, including the assassin, also have no radar, so you never know where each other will be. Stealth is highly encouraged when playing as the assassin, as trying to take on all of the survivors head on would end in a quick death. This was greatly inspired by games such as Dishonored and Splinter Cell. Maps: Currently, I have two maps made for this game in Halo 4. Hellridge Prison: This was the first map I made in Halo 4, actually. The story goes that the assassin was captured and thrown in prison, and he has to escape (pretty straightforward, if you ask me). There are several ways for the assassin to get around the map, such as pipes own the ceiling, vents, and even hiding in the walls. The guards have to patrol the prison to find the escaped assassin and kill him. "It's us or him" basically. If the assassin manages to kill all but one of the players, then the last man standing gets the ability to either grab the machine gun, or pilot the Mantis in the left wing of the prison. Both have the ability to finish of the assassin very quickly, but the player loses mobility because of it. I added many aesthetics to this map, such as bars for the prison cells, a shower, red blinking lights to show the prison is in lock-down, and a guard station. Also, all of the secret entrances for assassins can be seen as they are closed using pallets (guards have 0 melee damage so they can't break them down and get into the vents and such). Pictures: coming soon Corporate: The second map I made for Assassin. (I'm not really sure what the story is for this, I just figured the people in the building have a bounty on their heads.) In Corporate, the assassin starts off outside and the other players are inside a building that they can't leave. The assassin has multiple approaches in this map (I tried to expand on the ways he can get around) but its mostly under the floor boards, in the walls and in the ceilings. On the first floor is a broken elevator shaft, a reception desk, and a hanging chandelier. On the second floor lies cubicles and a table with their respective chairs. Then on the third floor sits a mantis for the last man standing to utilize if need be. And throughout almost every wall are passages for the assassin to stalk his prey. Pictures: coming soon. --------------------------------------------------------------------------------------------------------------------------------------------- If you guys want to download these maps and the Assassin game type, they can be found in my file share: Soul DestroyerX. However, even though these maps worked out and played well, there were a few bugs that needed fixing (I actually fixed Hellridge Prison's bugs, but my Xbox live is being poop so I can't upload it). Just letting you guys know. I'll be uploading the V2's of these maps once I get the chance. --------------------------------------------------------------------------------------------------------------------------------------------- UPDATE: Hellridge Prison is now finished. To download Map: Hellridge Prison V2 Get on Xbox Start up Halo 4 Press start and go to file share Go to map search Search gamer tag: Soul DestroyerX Download: Hellridge Prison V2 Game type: Assassin V2 Get on Xbox Start up Halo 4 Press start and go to file share Go to game type search Search gamer tag: Soul DestroyerX Download: Assassin V2 ~Enjoy yourselves.
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