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Everything posted by IR3CON
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I would strongly recommend redoing this map on either Ravine or Impact. The lighting on Forge Island is quite awful and doesn't allow this map to shine the way it should do.
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GT: IR3CON ST34LTH Map: Mad World - http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/de35a509-eb42-496c-a872-f9b0f8839c5e Gametype: Swarm - http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/45af2251-3220-4504-926a-b78d1becbf9d Recommended party size: 12 Description: Mad world is a slaughter house occupied by a mad scientist. While capturing innocent people and experimenting on them karma kicked in and something went wrong. The scientist got killed by a mysterious disease and all of the victims went mad. The map contains various hidings spots as well as holdout locations such as rooms where you can use the crates to barricade the doors. Duh. There is also a long vent which has a magnum located right at the end of it. While going there you will come across a soft kill which means that you have to be quick and get out of there before it's too late. There is also a pallet blocking you on the way out, but can be destroyed when you initially spawn. With the gametype 'Swarm' the headshots are activated so going for the magnum while risky is a good idea. Gameplay and Walkthrough: Images:
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All the ramps in these images are set on a 30 degree angle. Might be hard to see it but that's how it is XD Thanks for the feedback.
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GT: IR3CON ST34LTH Map: Wild Blue Recommended party size: 12-14 Download Link: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/9a3b0474-d036-49dc-b029-10ede62ee4d4 Description: Wild Blue is a small industrial town. Recently there were many earthquakes that struck that very location doing harm to the nature of the town. We got word that the citizens have slowly went missing one after another causing worries and panic among them. Then the power had cut out. We haven't heard a word from them since so we are sending a team of strong willed soldiers to investigate the town and report back in one piece. Wild Blue is a town which consists of 2 main buildings. One colored red and the other blue for call outs. There are several hiding spots as well as other holdout locations besides the 2 large buildings. One of them is the Yellow room which contains a crate that can be used to barricade one of the two entrances. There are weapons scattered all around the map. The Assault rifles respawn every 60 seconds and there are two of those located in each of the large buildings. Images:
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Thank you. Thank you. I'll stab you 37 times in the chest I see where you're coming from with the pallet jumps, but I also want to see how they work in actual gameplay. Please go ahead and play a few
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Map: Plethora Made by: IR3CON ST34LTH Gametypes: Slayer, KOTH, Regicide, FFA Recommended player size: 4-8 Download Link: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/7c8d18c9-80b8-4c3b-b02c-be771bcf53ec Description: Plethora is a small village located on the seas of Requiem. After months of surveillance, the UNSC decided to send Spartans to thoroughly check the location out. The map consists of an orange atmosphere which is spread throughout the map. There are several tactical jumps on the maps some involving pallets which can be broken to prevent other players from using that jump. Weapons: (Ordinance) Beam Rifle: x1 (180 sec respawn) Railgun: x1 (180 sec respawn) Shotgun: x1 (180 sec respawn) Sticky Detonator: x1 (180 sec respawn) (Non Ordinance) Battle Rifle: x2 (90 sec respawn) Needler: x2 (90 sec respawn) Images:
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GT: IR3CON ST34LTH Map: Arrow Slayer - (https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/935483ed-c843-48f9-a7ba-2668c4ce8576) Gametype: Arrow Slayer - (https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/1ea27d1f-ec52-4e11-8d71-ca4fde7cb963) Recommended party size: 10-16 Arrow Slayer is a minigame where you want to take control of the hills on the other side. The blue team (attackers) will spawn at the far back platform where they will receive rocket launchers. Their objective is to shoot the landmines on the other side of the map; however the red team (defenders) will try to prevent the blue's from doing so. They have hardlight shields which they will use to prevent the rockets from getting past them. The hills spawns higher than the red team can reach and when it drops down, only blue team can get the points. The game is split into 2 rounds which are 4 minutes each. When you knock down a hill, the more players inside of the hill, the more points they will get (Set to everyone counts). Also if the reds deflect the rockets accurately, they have a chance to kill some of the blue's. Both teams need to come up with some strategies to attack and defend E.g. the red team might want to pick two players on the other team which they will want to play closer attention to. They can also use call outs in case the blue team decides to shoot a rocket towards the hill the red player can't defend. The score to win is 150. Each knocked hill will give the blue team 5 points or above if more players are present in that hill.
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Awh don't give up on your map. You can still come up with a good remake
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Umm..Yay o.o
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I do like how you made a quick template of the map in the first image. It really makes it easy to understand the map layout quick. The map however seems to be a little bit too open so perhaps adding a bit of cover here and there would be nice.
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Map: High Ground Gametypes: CTF, Slayer, FFA Recommended player count: 6-10 Made by: IR3CON ST34LTH Download Link: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/bc5ac3f5-8327-4b67-8a1e-467136f8da11 Description: High Ground is a remake of a classic map from Halo 3. It was made using a Mod and it's about 5% bigger than the original or at least feels like it. The vehicles are the same as they were back in Halo 3, however I was unable to put all the weapons down just because we don\t have maulers or spike grades and such. The gravity lift that you were able to pick up back in Halo3 is now just a gravity lift placed under the Spartan Laser tower. I was also able to recreate the small tunnel at the back of the map which required crouching to get under. Images:
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I love the curvyness of the map. It really stands out from all those maps that are made inside a box. I would suggest putting a different structure between the curved wall made of braces. The satellite and dish thing is a bit generic and doesn't provide much cover. If you walk around that area, you're pretty much stuck in the open so maybe change it to something else or provide some natural cover around the area. There are also 2-3 little things that stand out on the corners of the map such as edges of blocks and walls so covering them up with something would be nice. The map is already so aesthetically pleasing, it would be a shame of a few minor errors would ruin it.
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Yeah I see what you mean. It doesn't make much difference, but since you mentioned it, I placed the lights inside objects :3
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If you don't make them gametype specific, they stay the way they are
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Ah yes I believe I remember you XD I understand where you're coming from with the rocks. I'm currently trying to make them look a bit more 'Natural' and replacing some which stick out too much I ain't stopping anyone from playing it haha XD
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GT: IR3CON ST34LTH Map: WeatherCast Gametypes: Slayer, Oddball, KOTH, Regicide Recommended player count: 2-6 When playing FFA / 4v4 max when playing with Teams Download Link: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/6b22d03d-f0fb-491b-8169-3133721cae58 Description: Description: WeatherCast is an asymmetrical map that carries through the Classic Halo 3 atmosphere. It consists of 4 main rooms and a large center hallway each being unique and each having their own specific color. The weapons chosen for this map is a Shotgun, Gravity Hammer, Sniper Rifle and an Overshield. Images:
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The overall scale is a little bit off and the rocks look shaggy but wait.. The light is digging through *puts shades on* YEAAAAA
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Yup did so. Doesn't look as resplendent as I wish it would. The glass just looks completely white and not see through but oh wells
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I didn't upload the images, but I fixed that part. Kinda hard fixing stuff with absolutely no building remaining to use XD
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The map was recently updated. -Replaced a few structures to match the original a bit more -Placed more weapons such as the DMR's and Carbines.
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Sorry I was wrong. Don't use that word ever again lol
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I downloaded the map because I found the front image to be spectacular and it's nice and all, but other than those cool looking doors, there is not much to the map + The term 'death trap' CAN be used to describe the central structure because it's what it is. While you have a large passage to go all the around the map, I doubt it will be used too often because it's a much longer route which players will avoid using and just go straight to the center for the action. Meaning that the whole gameplay of the map would be based inside of the map and very little of it outside. Even though it's an arena, players should be encouraged to use each part of the map, but what happens here is the same thing that happens on 'Abandoned' where everyone rushes to the central structure like a moth to a light bulb. I can assure you that this type of gameplay would not be very pleasant. My advise would be to redesign the map. Do a couple of sketches. Keep the door design as it's the most accurate forerunner door out there, look at some other forerunner concepts and try to sketch out a better central design. While the map has great aesthetics on the outside, it lacks them on the inside of the map. Also make sure to encourage people to move around the map. P.S. Sorry to be rude here, but do not use the term 'Professional' just yet.
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GT: IR3CON ST34LTH Map: The Dungeon Map Link: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/185a4dc1-b550-4be3-9451-eee10251a0ae Gametype: Mancer Gametype Link: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/c35c85e9-786a-49a6-89f4-e68087ba6ea1 Recommended party size: 12 Description: The Dungeon is as the name says. It's a flood map which takes place at old ruins. This map is much more interactive map than the maps I usually make. There are rooms which require teamwork and without it, humans will fall to the flood. There is a corridor holdout where you have a mounted machine gun, but there are also bars right behind you so you wanna make sure you have a team mate covering you back. If the gunner gets hit, he might want to switch with someone else. The rocket launcher room is a small cage which requires some teamwork to get to. There is a crate that needs to be knocked over and since that room is placed on the middle of the map, the infected can strike from any direction so you will need several teammates covering while some work on hitting the crate down. There is a similar room that underneath with 2 entrances where one is a longer corridor and the other is blocked with bars and a crate that needs to get knocked over to open another path. There are also 2 barriers on the map which require you to crouch in order to get past. Other than that, there are small hiding spots if you're more if a lone wolf. Images:
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I played some CTF on here today. The spawning is far too opened. There are also neutral spawns that shouldn't be in the CTF gametype. Other than that, there is not so much cover on the map which makes the gameplay rather annoying. Once caught in crossfire, there is no way to escape. Also the bottom side if the map was very rarely used so I recommend adding passages that people would want to use to get there.
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GT: IR3CON ST34LTH Map: Flora Gametypes: Slayer, Oddball, KOTH, Extraction, Regicide Description: : Flora is a competitive map which used to be a remarkable island full of nature. Once discovered by the UNSC, various structures were placed around the island pushing the nature out until almost nothing remained. The map is an asymmetrical map which consists of a central structure followed by a small touch of rocks and trees surrounding the map. Download Link: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/7ec2a571-1129-49af-930f-48fd1c790cd8 Images: