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Everything posted by IR3CON
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I really like how you used inclines to your advantage. Forgers usually stay away from inclines, but you did good job at spreading them around the map and making some creative structures. The only thing I do not like from the images is the bridge sections located at both ends of the center of the map. They feel out of place and probably won't be used as much during the gameplay. Removing them or replacing with something that feels more natural would improve the central structure of the map.
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This map looks very original. Great use of trees as little plants; however it seems that all the beautiful aesthetics are focused around that middle part. As you go further out, those aesthetics are no longer there. I would recommend adding a Window Colosseum for as the roof for some parts on the outside. It will let some light in and make the surroundings of the map more pleasing.
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Halo 4 "Acidified" Flood map submission.
IR3CON replied to Elite X17's topic in Flood/Infection Maps
I'm guessing green screens and juicy eh? The idea of the acid is quite interesting, but the map itself looks quite simple. It would be better to see this map as a nuclear waste facility of sorts with various rooms and having 1-2 acid rooms as you go around. -
Junk boxes. They're on the Dominion pallet
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Underwater maps all happen to be blurry as heck. In this one you at least know where you're going XD
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GT: IR3CON ST34LTH Map: Fairy Tomb Download Link: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/4a952e5e-7acc-4716-9b1c-2264a86bb260 Recommended party size: 12 Description: Fairy Tomb is a medium sized ship which sunk deep under the sea. The pressure from the waters caused leaks and now the ship itself is flooded. There are some areas which are more dangerous than the others. The rooftops broke at certain areas causing the pressure to be more severe in some sections of the ship, but they were isolated away. (When walking past the rooms under pressure, your shields will decay). The map was designed for close quarter gameplay. You usually do not see farther than 4-5 meters in front of you. For this reason, I decided to create a map where you can see a little bit on front of you before getting to the next room. The exception is the large vent which connects the back sections of the map to the human spawn room. Those corridors have weird currents going through them so as you walk by, you will move quicker than usual (you gain a speed of 200% to move across quick). There of course are rooms to hold out as well as hiding spots and an area with some light which is the clearest part of the map. P.S I used the canvas by THFE so it will say that the creator was Oakley HiDef and was modified by me. Keep in mind that the map was made by just me - IR3CON ST34LTH Images:
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GT: IR3CON ST34LTH Map: Fairy Tomb Download Link: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/4a952e5e-7acc-4716-9b1c-2264a86bb260 Gametype (Mancer): https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/012041a7-7dfc-4ec5-9623-40c571a14e4a Recommended party size: 12 Description: Fairy Tomb is a medium sized ship which sunk deep under the sea. The pressure from the waters caused leaks and now the ship itself is flooded. There are some areas which are more dangerous than the others. The rooftops broke at certain areas causing the pressure to be more severe in some sections of the ship, but they were isolated away. (When walking past the rooms under pressure, your shields will decay). The map was designed for close quarter gameplay. You usually do not see farther than 4-5 meters in front of you. For this reason, I decided to create a map where you can see a little bit on front of you before getting to the next room. The exception is the large vent which connects the back sections of the map to the human spawn room. There of course are rooms to hold out as well as hiding spots and an area with some light which is the clearest part of the map. P.S I used the canvas by THFE so it will say that the creator was Oakley HiDef and was modified by me. Keep in mind that the map was made by just me - IR3CON ST34LTH Images:
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The most accurate Infinity I've yet seen. This deserves a feature.
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Congrats on the feature. Maps as such deserve the spotlight
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Played this map in customs today. The aesthetics and concepts are amazing; however the spawning for the zombies at the high grounds causes a heck load of lag in bigger lobbies and can make the games quite long and repetitive. While falling down, you end up teleporting and end up committing suicide a lot of times. What I would recommend, is putting teleporters instead of having the whole fall to the battle feature. It's nice, but doesn't work with Halo's physics very well.
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GT: IR3CON ST34LTH Map: Tiny T Gametypes: CTF, Slayer, Flood Preferable player count: CTF - 8 / Slayer -6 / Flood 10-12 Download Link: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/c6b40c9e-458a-424c-8196-07a0999dfc86 Description: Tiny T is a small tourist ship which was abandoned due to the high tides surrounding the area. The ship has also begun to sunk and the bottom deck is already under water. The map is fairly symmetrical, but the room layouts for both sides are very different. Each side has it's own advantages and disadvantages when playing CTF, E.g. the Blue side has a clean view of one of the passages; however if the attacker gets their flag, he has more ways to choose from when escaping. Images:
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It would be better if you made your own island using the rocks. This in game island is way too big comparing to the island we had back in forge world.
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GT: IR3CON ST34LTH Map: Dripping Preferable player count: 12 Download Link: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/e3eb6404-2844-413a-a0c9-700729a5d8ef Gametype: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/b3b25b2b-3402-4738-99c0-e45ed8354893 (You can choose to use my gametype or your own one if you have one already) Description: Dripping is a map based inside a small mansion. It consists of several small rooms as well as the main hall area. There are also small hallways leading around the map that also connect the boiler room and the storage room. The boilers broke leading to a flood at the bottom floor. The place has been left for years and was taken over by the nature. Something else decided to live in there. The infected receive a damage boost at the spawn. When they pick it up, it's 1 hit to kill a human. It makes the gameplay a bit quicker and requires players to think more about where to go and value their lifes more. If the zombies decide not to pick it up (I don't know why lol) then they're making their own job much harder. Images:
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GT: IR3CON ST34LTH Map: Dripping Preferable player count: 12 Download Link: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/e3eb6404-2844-413a-a0c9-700729a5d8ef Description: Dripping is a map based inside a small mansion. It consists of several small rooms as well as the main hall area. There are also small hallways leading around the map that also connect the boiler room and the storage room. The boilers broke leading to a flood at the bottom floor. The place has been left for years and was taken over by the nature. Something else decided to live in there. Images:
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I already made a map inside there XD
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GT: IR3CON ST34LTH Map: Pressurised Gametype: Flood (Prefer using a custom gametype E.g. Necrosis) Recommended part size: 8-14 players Download link: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/43aa9da4-bd41-4849-99e9-06e1b035a1be Description: Pressurised is a map built inside of the island. The main feature of the map is the mist that covers the whole bottom section on the outside as well as the inside of the building. Weapons are scattered around the map. One sniper rifle is present, but is placed in a dangerous sport. You can choose to stay in the house and defend it or make your way outside. Assault rifles have a respawn of 60 seconds so you will receive extra ammo later in the round. Images:
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Thanks! I'm still going back and froth fixing little things and such and adding some gametypes to it :3 Yeah that angle was a real pain. I had to free hand a whole side of the map T.T
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GT: IR3CON ST34LTH Map: Sword Base Gametypes: Currently just FFA & Slayer. KOTH and Oddball will be coming in soon Download Link: https://www.halowaypoint.com/en-us/players/ir3con%20st34lth/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=ac08a96b-b932-4df5-b176-1ca914f649a8 Description: Sword Base is a remake of a map from Halo Reach. It was built on Ravine for aesthetic purposes as well as good lighting. The proportion of the map has been increased meaning the size is a little bit bigger to the original. That is simply because Sprint is now an all player ability that would make this map more fast paced. Feel free to download and look for any glitches or things that need more work on. The map still requires improvement, but here are some images of what it looks like so far. Images: