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Everything posted by FleshBack
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Lol @ this guy.
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Moderators at Halo Waypoint are dictators.
FleshBack replied to JetEyeNight's topic in General Discussion
That is racism on the moderators part. I bet you if he said something like UKRANIANS, he wouldn't have gotten so much as a warning. -
I feel dumb. What is a SCUF?
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Fix Doubles Maps - Power weapons everywhere, really?
FleshBack replied to FixDoubles's topic in Halo 4
I feel like this quickly degraded to the quality of a GameFAQs board topic. -
Fix Doubles Maps - Power weapons everywhere, really?
FleshBack replied to FixDoubles's topic in Halo 4
They should change the name of the playlist to "Team Power Weapons", lawl. -
Playing with family an close friends is the single biggest factor that got me playing Halo in the first place. Now, 10+ year later I feel like I am in too deep. My brother doesn't play games like he used to and my cousins are just terrible. A lot of my friends have moved on to other games (namely CoD). If I knew ahead of time that the series would end up being like this however, I doubt that would have changed my mind. It has been one heck of a ride along the way and the experiences with my family and friends have been priceless. Also, I am not one to live with regrets. But that doesn't stop me from voicing my concerns with the series. Btw, how do you post on waypoint and keep your sanity? I have tried reading posts there but most of it looks like garbage. I don't think I could muster up the will to actually post. Granted, it isn't NEARLY as bad as GameFAQs Halo board, but still...
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Perhaps it is a battle for another generation, I suppose. Can't say I have heard of any games that tried that model though, but I can imagine them being not that well received critically.
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I would like a swords playlist. Doubt it would do very well but one can dream...
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This is a bit of an after thought, but I think shooters are really starting to gravitate towards RPG elements nowadays. With the perks, the builds, the customization--which is all very limited by any RPG's standards--form the basis of a very rudimentary FPS-RPG online. Imagine if you were able to play a game with the complexity of Fallout 3 online? Take your character and story and pit them against other people. I don't know if this has been seriously done or not, or if current gen systems are unable to make these kind of games but I would say a game like that would be the next step in FPS. I could picture a Halo RPG to be a hit. You have your own unique Spartan. This Spartan has his own story, attributes, characteristics, and and look. All the values are decided by the play as is customary with most RPGs. It would build a real connection between you and your multiplayer Spartan that has never existed to such an extent in a previous Halo. This Spartan would be designed around your playstyle, whether that be stealth, running-and-gunning, vehicle operation, whatever. The flaw of this approach would be that game balancing would be a logistical nightmare. However, Halo 4 has already set the precedent for player's Spartans starting off differently and with unbalanced loadouts, so it isn't so much of a departure from the current style of play as it is an exaggeration. The only reason I didn't mention it before is cuz I thought it might have been too big a departure from standard Halo. BIoWare tried doing this with SWTOR by trying to infuse MMORPG game experience with the richness of storytelling. The experiment didn't work out so well but I think they were on to something.
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I know this is a departure from the main focus of the topic, but do you think that the shield delay time was increased to show the inferior capabilities of the Spartan-IV compared to the Master Chief in previous games? If that is the case, it would provide a story based reasoning for the implementation. However, I still think that it would be a bad idea to sacrifice a core gameplay mechanic for the sake of coherency and consistency in story. The other Halos did fine with nonsensical multiplayer. They played beautifully.
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I think trying to "CoD-ify" Halo 4 was 343's shallow attempt to bring something new to the Halo universe. They tried to bridge the gap between the original sci-fi shooter and contemporary FPSs, but it didn't stick the landing so to speak as the previous titles had. However, that is all more or less irrelevant to the topic at hand. In retrospect it is difficult to imagine what innovating, ground breaking concept 343 could have brought to the franchise that would have made this game anymore successful, especially in this gaming environment. I guess Bungie had a knack for striking oil as they did it 3 (some would argue more) times in a row. The fact that 343 isn't living up to those standards doesn't surprise me as Bungie raised the bar quite high every time for original, innovative, and addicting gameplay. Lets think about it for a minute. People can already play Halo with all of their friends from around the world, They can communicate, form parties, host custom games and play cooperatively. Outside of the actual video game itself, there isn't too much obvious ground breaking (at least from what I can see) to be done. We have Halo Waypoint which bridges the gap between social media and gaming, but that doesn't seem to be catching on. Maybe a more refined version of that could really appeal to people? I don't know. I don't want to be the guy to say that all the good ideas were already invented because it is a very short-sighted comment, but I do not see too much that would really make this particular title as successful and groundbreaking as Halos of the past. They probably would have had to gut the whole game to get much more innovation out of it. Like, things like space battles. Maybe more RPG elements and customization to your individual Spartan; however, those things aren't Halo and are unnecessary. I doubt they would've made the difference between 4th most played game on Xbox live and 1st. Those are some of my thoughts. It is a bit of a mess, but it is a pretty abstract topic.
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That's all I needed to know. It would be handy info to know if you are playing against some randoms or a coordinated team.
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Star Wars: Battlefront III (Wishful Thinking)
FleshBack replied to FleshBack's topic in General Discussion
That was really cool. The only thing I didn't like aboutnit is that the heroes, no matter what, always won. If you ever left thee game alone and let it play it's own course the villains would surely lose. I don't know if that was supposed to be some sort of moral statement from Pandemic or if the heroes were simply unbalanced. I really don't know how the villains were lost considering they had Darth Maul. That guy was serious about his clone trooper killing. I don't think I ever not played with him and netted 60+ kills. The Wampa hunt mode was cool too.The only real complaint I had about Battlefront II was that they took out th 1st person view in vehicles they had in the first game. I will never understand that. Some of my favorite memories of playing the first one involve sitting in the head of an AT-AT on Hoth with your co-pilot and watching everyone around you run around like ants while you feel untouchable. At least until some stupid rebels kill you by tripping the AT-AT. Speaking of rebels. Did anyone else notice that when a rebel killed you they would just keep shooting at your dead body? Weird, right? -
Star Wars: Battlefront III (Wishful Thinking)
FleshBack replied to FleshBack's topic in General Discussion
Rumor has it that Free Radical misrepresented its ability to meet deadlines and milestones in bringing SWBF:III and SWBF:IV to the next gen consoles. This conflicted with the development of Haze, which was a year behind and a commercial failure. An anonymous source that was a former employee of Free Radical told GameSpot in an interview that the company just wasn't up to the task and was using funds from LucasArts to finish up Haze. An executive from Free Radical, Steve Eillis, actually responded to the criticism in stating that the game was almost finished and LucasArts was undergoing many difficulties in 2008 that led to the cancellation of SWBF:IV, and eventually SWBF:III. He also stated that the claim that Free Radical used recources from Battlefront's development to finish Haze were toally false. I don't know what to believe for sure, but it sounded like the fans got short-changed in the end because of internal issues within Free Radical and LucasArts. As to why LucasArts hasn't picked up another developer to work on the new Battlefront is beyond me. Everyone that knows Star Wars knows that this would be an instant money-maker. The fact that these companies could not get their **** together to make a decent game is baffling and dissapointing to say the least. -
How cool would it be to see one of the top selling Star Wars games of all time (possibly the most, don't know if SWTOR beat it) were to make a comeback on the new generation of Xbox? I personally find it to be a great shame that the game was canceled when Pandemic bit the dust. Such great gameplay and so much potential. I genuinely feel we fans of the series got the short end of the stick on this one as the first two were so successful, another sequel was almost compulsory. In fact, the lore of the Star Wars universe have expanded so much since the last game's release that much more depth could be added to the next game. Imagine where you could choose your era when picking factions, and I am not talking about new trilogy vs old. Imagine that they included factions of the old republic a well. The competing factions could be the Sith Empire vs The Old republic with neutral factions including the Mandalorians, the Hutt Cartel, the Exchange, among others. There could be so many more Jedi and Sith "heroes" playable on the battlefield. Imagine taking control of Revan and fighting off the Mandalorians on Malachor V. Imagine actually participating in the Great War that games and novels only allude to. As a fanboy it really bugs me as this series stands out as one of the greatest examples of a "series that could've been" in my mind. Maybe I am the only one here that feels that way. Would anyone else like to see this epic series make comeback? If so, what would you like to see in it? What would you not like to see? All discussion is welcome.
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I like Tornado's lack of regard for grammar. It shows character, just like Caboose the Ace. No sarcasm there, btw. I don't know how I would feel about everyone typing perfectly like robots.
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Yeah, the thing that bugs me is that they wouldn't let us communicate Before we actually were separated into teams. Like, it was literally my first match in matchmaking after I turned on my Xbox. So I don't see how the system would've known that we were going to be on a team before it actually sorted us out. This may answer my own question, but if all four guys were already in a party then maybe it was just basing it off that. Still it would be nice if there was an indicator letting you know they were in a party.
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That sounds more like lag/modding.
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If we use the broadest definition of "competitive" like a lot of members insist upon, you could consider games like Donkey Kong 64 to be competitive. Most competitive players don't think in such broad, catch-all terms when they think of games like Halo and its competitive gameplay. So when they argue over stuff like this there is a communication breakdown because both parties are arguing their own definition of what is and isn't competitive. So they will never see eye-to-eye and arguing it is quite pointless.
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I am talking pregame lobby before we vote a map. When I play Infinity Slayer with randoms, I will sometimes run into this: Matchmaking finds people and sticks us all together. Sometimes I might see a couple of those "message box" things above a player's card. Nobody has a mic according to the game and everything is silent. At this point no one can say anything for sure. The game starts after we are sorted and the funny thing happens. The enemy team is totally coordinated and destroying us. I am not stupid and I can tell while we are playing if an enemy team is using communication or not. The team obviously is calling out and backing eachother up and we don't stand a chance. And how could we? We're randoms. Anyway, in the post game lobby, all of the sudden there is a mic icon above every one of the enemy player's cards and they are all talking it up about how they won. Where was this info before the match started? Why was everythig silent pregame? I don't understand this a bit, so if someone could be so kind as to clarify for me, it would be highly appreciated.
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If anything that is harmful to your gameplay. Also, I haven't really found that the whole 45 degree angle thing doesn't really work that well. I figured it would shorten the distance between the swing and the hammer hitting the ground. but I don't think it does. I think people just have really good timing with the thing.
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Yes, pick up a BR/DMR like the rest of us and move along. Conform. Now.
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The helmet. It is iconic.
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I would never argue that the AR is OP, but I wouldn't say it is the kind people throw away as a lot of People use it (especially on Regicide) as a staple in their playstyle. However, on that note, I would also say that the people that use the AR out of choice are always playing handicapped when playing against anyone with a precision weapon and some level of competency. The prevalence of the BoltShot also adds to this issue.
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Tough luck has no place in competitive gameplay.
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