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Kaseli

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    Kaseli

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  1. In all honesty I firmly believe that the DMR need's to be nerfed, if not the AR, BR, and DMR need to be tweaked to make them a little more fair. I've been doing some thinking and here's what I came up with (please be respectful): If the DMR is supposed to be the best starting distance weapon then why not let it be just that. Make it so it is only good for distance. Meaning, remove the reticle when the DMR is not scoped. This would prevent it from being accurate in close quarters or when your just running someone head on. If this is a skill based weapon then let it be skill and have the player learn how to use it up close and have to scope accurately enough to get the kill. Let it keeps its power, let it keep its accuracy but change it in a way that's out of the ordinary, in a way that isn't nerfing the damage, the bloom, ect the same old thing that never works. For the AR, let it be a close quarter weapon but lower the damage output. To be honest I love the AR, and don't see that it needs a change, but that's because I win with it against players with a clearly better gun. So why don't we tone down the damage out put just a hair, turn down it's accuracy or at least make it spray a little bit more. But here's the real change. How many times have we all used the AR just to find ourselves scalped by the enemy BR or DMR? Then lets fix that, so that our inaccurate AR can tone down the accuracy of the BR and DMR. Here's what we do: with each shot of the AR that lands, the reticle for the enemy player is thrown off just a hair. This makes it so that the BR/DMR accuracy is toned down and the enemy player has to use his SKILL to line up the next shot rather than moving backwards and keeping the reticle locked on my head. But wont this completely make the AR OP? Probably not considering the accuracy is only thrown off by the bullets that hit the enemy, and since this is a spray gun that means not a lot of bullets will when the enemy is mid/long range. So yes it may just dominate close range, but it's not like were talking a huge accuracy offset, just a hair to make it more difficult for those BR/DMR shots to land and kill us so fast. And if you want fact behind this logic... If I am being shot by a single bullet (DMR) it is much easier to regain my composure than being shot nonstop by a hail of bullets. This might throw off my accuracy. The BR! If both changes are made it can't see why the BR would need to be changed. It would be good close and distant. It is powerful yet it can lose to both just as equally. And it has a little bit of recoil to it. If anything I would see that it's clip size is increased so that it wont need to be reloaded quite so often. It would need a clip large enough to effectively kill more than 2 players (with missing a shot) This would put it in par with the DMR where as the AR gets one kill per clip. Then it needs to shoot a little faster than the DRM. (Larger clip like the DMR, faster firing like the AR-- the perfect in the middle gun.) So that's all my thoughts for now. I know none of this will ever happen and I'm sure many wont agree with this. But with my slight dissatisfaction regarding multiplayer it's nice to rage a little bit and get this out of my mind so I can quit worrying haha.
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