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wildfire C

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Everything posted by wildfire C

  1. I mentioned Reinforcements man but there a choice as a reward varying from the Reinforcements, Weapons or a Vehicle
  2. Well i cant talk for Sm395 but im thinking a small scout ship, which is broken into many pieces and scattered all over the planet/Continent and we have a choice of how to prepare ourselves and the other survivors, AI troops or other players, building shelter and defenses moving day to day looking for a way to contact the UNSC and that sort of stuff
  3. I like the idea of getting rewarded for surviving, but I think it should be based on how many waves we survive, an enemy better deployment system, increasing enemy difficulty and a goal. For surviving say at the end of 3 to 5 waves we get the choice of reinforcements, a power weapon or a vehicle so we can survive longer. The deployment system from reach was to scripted we knew where they were going to land I think the landing parties should be randomly generated and the maps main building be attackable from all directions. The increasing difficulty is where as the enemies don’t get stronger but they get smarter. Lastly With the goal maybe 3 modes Classic, Timed and Waved, so the classic is like the normal firefight but the other 2 require you to hold out for an amount of time where troops deploy on a time based system to avoid people keeping 1 grunt alive and winning, and the Wave based is where you have to hold out against waves and a boss at the end or regaler intervals
  4. its just a drop shield then, which they should bring back
  5. Good ideas but it could be difficult to implement into the game
  6. I meant by mine Is that the UNSC finds a fragment of her and make an AI out of it and it slowly get stronger and raises more questions as we find more pieces, optional but may make the last mission a bit easier and what not
  7. I did not think of that, even though i am getting it
  8. Haloman sorry but i don't think they would make halo 5 take place before Reach, they might make reach 2 but it wouldn't be 5 cause there have never gone backwards with the mainline games and thanks i thought it wouldn't be just a fan pleaser it would tie in with her uniqueness as a human brain evolves she was made from a piece of Halsey's brain, pretty sure not 100% on that but I'm pretty sure
  9. Halsey said the guy wasn't ONI, "what do you want,the others were navel inteligence"
  10. Like all ideas if it is implemnted correctly it could work, but would it also work on allies? if so it could be a problem to some say 2 snipers are being ambushed 1 of them notices and activates the field killing the amushers (fall of a ledge) but also makes the second sniper miss a shot and nearly kills him, sniper 2 gets angry and a screem fest could begin, just outlining a possible downside but i like the idea
  11. what did u mean my idea of the limited skill tree(s)? And it wouldnt be one tree we could complete say 4 of 7 trees maybe but u get the idea
  12. ok so just my thinking here each individual player has a world that they can invite othrs or make it an open world for others to join, and random spawning covvie groups that will evntually track down your camp and make u move
  13. so like a iving world mincraft sort of thing?
  14. yes but then you aren't a complete tank who is to powerful for new players to take down
  15. My idea isn't that we 'set out' to rescue her its that we find pieces of her here and there, maybe like terminals but the more we have the stronger and more complete she is at the end of the game even
  16. Just thinking now what if the new AI was made from a fragment of Cortana and as it gets near a new fragment it begins to remember things and so it also affects Chief and raises questions
  17. I think she has to but it has to be in the right way not just re appering, maybe chief having halusinations after having a new AI given to him all the way threw 5 and she returns in 6 by giving the new AI infomation on her location(s) if she fragments herself
  18. It could work, but it could be a firefight varient really
  19. there the support and tactical pakages already, and i was thinking like the Borderlands 2 skill tree system where you can fully improve a single aspect, 2 or 3 for halo and they would be our main playstyles, for egsample a longer radar from 1 metre to 5 metres that sort of little boost that dont give a single player a real upper hand against everyone else maybe just a early heads up
  20. I honestly think they need UNSC air to make the next game the best it can be, think how many people have said they need it, everyone i know personally and most the online community agree we need the UNSC back in the air, 343 has been taunting it a lot as well, the poster with Falcon's in the background before the release of H4 and now a flying Hornet, they need to come back
  21. hmm this could work, but i see them needing to limit how many perks we can get, or we all end up with the same improved spartan's and it would also have to be earned like certain armors in Halo 4, what i mean is how u split the category's have skills related to those category's such as kills, head shots for weapons, splatters, kilometers driven (im aussie) for vehicles and damage taken for armor these are just my ideas though, sorry if u said some of that man but its 12:30 here and i skimmed
  22. Yeah but then if we had overpowered forrunner vehicles we would hate them so make the respectably powerful
  23. They need some sort of UNSC aircraft in Halo 5 and they have redesigned a Hornet so it makes sense that it will be there
  24. Easy for trolls to target individuals
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