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A929

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    CondorCluster3

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  1. Also, I've seen quite a few post requesting that the specializations, loadouts, and ordinance drops removed. I don't really agree with this, I think they're all great features that should be expanded. Starting on specializations, I think they're an excellent feature. They reward long-time players with an expanded pallet of tactical options without giving them a huge advantage over the other players. For loadouts, those function as an equalizer for players and allow players to play a playstyle that suits them. For example: People playing a halo 3 game where all players start with an assault rifle. One of the players is not good with the assault rifle, preferring weapons more suited to mid-range combat. So the other players who are better at close-up combat have a significant advantage over him. With loadouts, he can start with a battle rifle, allowing him to start on equal footing with the others. It can also have a small role in role-play. To use myself as an example, my spartan has the boltshot as his secondary. I included it because the secondary blast gives me some good options in CQC. But I later came up with a short story about how during the 3rd spartan ops mission he picked it out of a crawler as a trophy and decided to use it in missions after finding out how useful it was. See? It's nothing big, but it can be used to personify your avatar it you are into that kind of thing. As for the Ordinance drops, the complaint I keep seeing is that "It gives noobs an advantage" But thats kind of the point. Normally, new players would usually get steamrolled by the veteren players and many would just quit under these conditions. With the ordinance drops, they not only get a reward for doing well, but they get a period of empowerment from a SAW or damage boost that would encourage them to keep playing for more of those moments of empowerment. They would eventually become proficient players sooner rather than later.
  2. You know... That could also be a good plot point. MC not completely accepting the new cortana due to the loss of the original one. Sort of a kid and a new step-dad ("You're not my real dad!"- "You're not the real Cortana!) It would do wonders for character development making him show signs of genuine anger and sadness. Thanks for pointing that out.
  3. Gameplay 1: Add evade to the controls. Halo 4 added the sprint function already and thruster pack is almost useless compared to the other abilities. They could have you hold a to evade, and press it for the regular jump. 2: add meters to the sprint and (if it's in) evade. Makes it easier to tell if you can still use them. 3: Bring back playable Elites. They might be able to have them in Spartan ops. Since the storm covenant elites are only a part of the total Elites. 4: Bring back duel-wielding. I would also like it if you could even holster duel wielded weapons without dropping the second.(provided they can do this w/o it being OP, I think they could pull it off though) Maybe add to the firepower support package by allowing you to start with duel secondary weapons. 5: I know I'm beating a dead horse, but bring back fire fight. And expand it to include forge and optional boss encounter such as scarabs, war Sphinxs, and Drinols(Go down to the "Enemies" section) Vehicles 1: Add the locust and vampire from halo wars 2: Make most vehicles faster. This will hopefully keep splattering viable if evading is put in. 3: Add the spectres from halo 2 4: Add vehicle-to-vehicle hijacking. I think it would be cool and open up more tactical options in vehicle-on-vehicle combat. If it's too OP, they could limit it to only doable by passengers (for e.g.: a guy riding shotgun hijacking an enemy ghost alongside him) Enemies 1: For hunters I want two different types: one that fires its cannon like the fuel rod cannon like the ones in halo 1 & 4, and the ones that fire beams like the halo 2 & 3 ones. They can pair the two types and have the beam ones keep you in cover via suppression-fire while the cannon one fires volleys over your cover as a "cover buster". This can make hunter encounters the challenge they were meant to be. 2: (sort of) New enemy types: The Drinol. For those not in the know, the drinol was a cut enemy from halo 2 that was basically an enormous beast that would charge and flail around and even be capable of throwing vehicles! I think these would be awesome enemies to fight as sort of boss encounters. Also the Forunner war sphinx. for the same reasons as the Drinol 3: Returning enemies: Skirmishers (Halo: Reach), Huragok/Engineers (Halo: ODST, These can also be allies as well since they're technically neutral in the conflict) Scarabs, do I even have to explain why? Story 1: Show MC's face already! It's been 4 games so far, 7 counting the secondary games, I think its about time they showed it. They've already had his face described (Reddish hair, some freckles, basically ginger) 2: Make the story longer, or make more than 1 campaign. I was kind of disappointed at how short 4 was. I would like a longer story. Maybe have more than 1 campaign. For example: I was maybe thinking they could have 1 campaign with MC and another spartan (Linda-058 maybe? Was she confirmed dead or was that ambiguous?), one with arbiter and another elite, and one with the ODST team from halo: ODST, promoted to spartan 4s between halos 3 & 4. The reason MC & Arby have another person with them is so that you could have a co-op campaign without player 2 being just some random schmuck doing who-knows-what off-screen during cutscenes. EDIT 3: Keep cortana dead, bringing her back is just going to ruin the impact her death had in halo 4. Focus instead on how MC is dealing with her death.
  4. I've been reading a lot of these halo 5 wishlists and wanted to post my own. Gameplay 1: Add evade to the controls. Halo 4 added the sprint function already and thruster pack is almost useless compared to the other abilities. They could have you hold a to evade, and press it for the regular jump. 2: add meters to the sprint and (if it's in) evade. Makes it easier to tell if you can still use them. 3: Bring back playable Elites. They might be able to have them in Spartan ops. Since the storm covenant elites are only a part of the total Elites. Vehicles 1: Add the locust and vampire from halo wars 2: Make most vehicles faster. This will hopefully keep splattering viable if evading is put in. 3: Add the spectres from halo 2 4: Add vehicle-to-vehicle hijacking. I think it would be cool and open up more tactical options in vehicle-on-vehicle combat. If it's too OP, they could limit it to only doable by passengers (for e.g.: a guy riding shotgun hijacking an enemy ghost alongside him) Enemies 1: For hunters I want two different types: one that fires its cannon like the fuel rod cannon like the ones in halo 1 & 4, and the ones that fire beams like the halo 2 & 3 ones. They can pair the two types and have the beam ones keep you in cover via suppression-fire while the cannon one fires volleys over cover as a "cover buster". This can make hunter encounters the challenge they were meant to be. 2: (sort of) New enemy types: The Drinol. For those not in the know, the drinol was a cut enemy from halo 2 that was basically an enormous one-eyed beast that would charge and flail around and even be capable of throwing vehicles as big as scorpion tanks! I think these would be awesome enemies to fight as sort of boss encounters. 3: Returning enemies: Skirmishers (Halo: Reach), Huragok/Engineers (Halo: ODST, These can also be allies as well since they're technically neutral in the conflict) Story 1: Show MC's face already! It's been 4 games so far, 7 counting the secondary games, I think its about time they showed it. They've already had his face described (Reddish hair, some freckles, basically ginger) 2: Make the story longer, or make more than 1 campaign. I was kind of disappointed at how short 4 was. I would like a longer story. Maybe have more than 1 campaign. For example: I was maybe thinking they could have 1 campaign with MC and another spartan (Linda-058 maybe? Was she confirmed dead or was that ambiguous?), one with arbiter and another elite, and one with the ODST team from halo: ODST, promoted to spartan 4s between halos 3 & 4. The reason MC & Arby have another person with them is so that you could have a co-op campaign without player 2 being just some random schmuck doing who-knows-what off-screen during cutscenes. EDIT 3: Keep cortana dead, bringing her back is just going to ruin the impact her death had in halo 4. Focus instead on how MC is dealing with her death. Well, that all I have for now. Thoughts? Ideas of your own? Anyone?
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