RedWire
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Why Would you even consider Making this Topic?
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Here is a list of Interesting weapons from around This Forum about Weapon Ideas(If One of your ideas is up here I will put your name UNSC Armory: Magnum:The Halo 1 super pistol brought into Halo 5,But takes a lot of ammo when using it Assault Rifle:The Halo 4 Version was perfect keep it. (Raxs Slayer)SMG:he Had the idea of The SMG being Nerfed and desiginated as a late side arm that would have Less damage then the AR,Smart Guy (Raxs Slayer)Support Rifle:a Fully Automatic Low rate of fire precision rifle with no zoom.lots of Ammo and damage slightly lower of The BR (Raxs Slayer)Rogue Rifle:Unlocked at a High level,this weapon with very small reticle yet much more powerful rounds and a low rate of Fire,He stated it would work well With a Thermal Vision of some sort and drop enemies faster than the DMR Assault Carbine:Originally Supposed to have made an apperance in Halo 4,This weapon never made it.I think this weapon would work as a semi-Automatic weapon that penetrates Vehicles,It would have the Firepower of The BR and Carry a fair amount of ammo. Battle Rifle:I thought this was an excellent weapon in Halo 4,and I think it dosent need to be Nerfed DMR:Same as The BR,I dont think this weapon needs to be nerfed although I think it should carry more ammo (RedWire)Control Shotgun:a Replacement of The Old Shotgun but with more accuracy and more "Control" so that you dont have to "spray and prey" (I dont remember)Riot Gun:A semi automatic Shotgun that shoots powerful Shells,But has terrible range and lacks control Grenade Launcher:Returning to Halo 5,This weapon would have more splash damage,This weapon would be meant for offense Sticky Detonator:Again returning from Halo 4,This weapon would Help with defense rather offense (RedWire)Proximity Rifle:A grenade Launcher that would be shot from long range,This weapon would be equiped with a Scope (Raxs Slayer)Pulse Rifle:upon firing this weapon,it would release a sonic wave knocking enemies down and damaging their shields,This weapon would spawn with very low ammo count Rail Gun:Returning from Halo 4,This gun would Do more damage to Vehicles SAW:Again returning from Halo 4,I think the SAW would have more control to prevent it from using all its ammo so fast (I dont remember)HMG Heavy Machine Gun:The HMG Would be a rare ordance,This would spawn with as much ammo as the saw.it would definetly worl for offense and take down enemies in 10 rounds Sniper Rifle:Same as Halo 4 but could hold 20 rounds instead of 16 Rocket Launcher:Returning as usual,dosent need to be nerfed Spartan Laser:Again returning the spartan laser would be the same as always Rare Ordanance: Target Designator:designate an area and Infinity will send down a mac Blast (Raxs Slayer)Swarm Cannon:This weapon would fire a series of 8 Rockets.This weapon would hold 16 Rockets Grenades: Frag Grenade:The UNSC Grenade thats a standard military grenade Proximity Grenade:A timed grenade that would Detonate when enemies are near the radius,This weapon could stick to surfaces EMP Grenade:The UNSCs Equivalent to The Pulse Grenade,This grenade Stops vehicles in their tracks and takes down enemies shields Covenant Armory: Plasma Pistol:Same EMP Weapon We all have Known Plasma Repeater Plasma Cannon (RedWire)Plasma Pod:similar to the Missle Pod,It shoots Projectile Canisters of Fire,this would be a charge Weapon that runs on fuel Storm Rifle (RedWire)Storm Pistol:Has the ability to charge up and Fire a burst if Acid Needler Needle Rifle (Raxs Slayer)Peirce Rifle:A powerful Needle based sniper rifle with less zoom than a regular sniper.3 shots to kill,2 to the Head.With a slighty higher rate of fire but with less recoil Beam Rifle Covenant Carbine Concussion Rifle (Raxs Slayer)Acid Hound:this weapon would work well at close quartes that sprays corrosive acid at their enemies messing up their vision,This would be a rare ordanance Fuel Rod Cannon Energy Sword (Raxs Slayer)Honor Guard Spear:The Spear weilded by Elites in Halo Wars.This weapon would have the ability to be Thrown and would have a charge feature that would enter you into third person Grenades: Plasma Grenade: Concussion Grenade:Temporarily Stuns Enemies giving you a chance to kill your opponent Brute Armory: Spiker Mauler Brute Plasma Rifle Brute Shot (RedWire)Spike Rifle:a long range version of the spiker,three round burst,shoots peircing Spikes Gravity Hammer Grenades: Spike Grenade Flame Grenade
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Look at The Topic "Halo 5 Weapon Layout"
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What If In campaign,Before you enter a mission,You were in an armory and decide your loadouts
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Possible Armor Upgrades For Masterchief?
RedWire replied to GruntNoober's topic in Halo 5: Guardians
You guys should go to the Topic "The Spartan 5's" and look at my ideas -
Yoshi,Only the Stuff I listed inder The Hud would show up on screen
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Thanks,Besides The Brutes or The Flood have NOT been Confirmed anyway
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Well Thats just Spartans for you,but this is just an Idea,It is NOT Confirmed
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The Infaumas Rifle:A semi Automatic weapon thats shoots Peircing Spikes,Slows Enemies down if shot in the leg. Flood Gaunlet:The Claw weilded by The Flood In the multiplayer mode"Flood"
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UNSC: Frag Grenade-The classic UNSC Grenade we have all known and loved Proximity Grenade-A timed Grenade that detonates when an enemy is near the radius EMP Grenade-The UNSC's equivalent to the Pulse Grenade,It Stops any vehicle in its tracks,and Takes down any Enemy shields Covenant: Plasma Grenade-The Covenant Sticky Grenade,a Halo Classic Spike Grenade-Wielded by the Brutes in Halo 3,With the ability to stick to any surface Flame Grenade-Weilded by The Brute Stalkers,Releasing a burst of Fire,Making it a deadly grenade Forerunner: Pulse Grenade-The First ever Forerunner Grenade,with the ability to EMP Any nearby Targets Flood(If they Return): Bio-Gas-Canister-Releases Bio Gas That Infects any Nearby Targets
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What happened to the Assault Carbine?!?!?!
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The Hud(Heads Up Display) 1.Shields 2.Health Bar(Returning from Reach) 3.Weapons and ammo,Notifies you that you are running low on ammo 4.Grenades 5.Armor Ability 6.Radar 7.Specialization Emblem(Reminds you of what specialization you are using) The Spartans Have a Computer on their left hand similar to the one Cartar had in Reach -They use it when ever they look at the leaderbords -There is an evac button(It means leave the game) -A backup botton(Alerts any nearby Teamates that you need Help -You use it whenever you earn an ordance -It replaces the old Pause menu Grappel Hook -similar to the just cause 2 version -can be used to climb Buildings -In custom games it can be disabled Sprint -A default ability
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Covenant: Plasma Pistol:Same as Always Plasma Repeater:Same as Halo Reach,Meant for offense Plasma Cannon:Same as Halo Reach Plasma Pod:Similar to the missle pod in halo 3,Can be detachted from turret and used as hand-held weapon Storm Rifle:Same as Halo 4 Storm Pistol:Has the ability to charge up like plasma pistol and release a burst of fire Needler:Same as its always been Needle Rifle:same as Halo Reach Beam Rifle:same as Halo 4 Covenant Carbine:Same as Halo 4 Concussion Rifle:Same as always Fuel Rod Cannon:Same as Always Energy Sword:same as always Honar Guard Spear:The spears weilded by Elite honor guards Brute Weapons(in case they return): Spiker:has the ability to get instant kill if hits someone in the head(not spartans unless there shields are down) Brute Plasma Rifle:Has a bit more power since it is weilded by Brutes Mauler:Same as halo 3,But less acuracy since its so powerful Spike Rifle:A long range version of the spiker,3 round burst similar to the needle rifle Brute Shot:Same as Halo 3,can hold more ammo Gravity Hammer:Meant for Brute Chieftans
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The Start of new armor mods for Multiplayer and Campaign Mermaid The Rebreather Armor Mod The Oceanic Armor A Sky Blue Visor A Storm Rifle Weapon Skin "MM"emblem A mermaid emblem a Shark Emblem A Sphere emblem
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UNSC Mastodon:Mobile Mac Cannon(placeable in forge)
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Halo 5 Weapons Arsenal UNSC: Magnum:The Same style as the Halo 1 "super Pistol" but the look of the halo 4 Pistol SMG(Sub Machine Gun):The Halo 3 SMG Returning with the same rate of fire when dual wielded or by itself Assault Carbine:A semi automatic weapon that can penetrate Walls and vehicles Assault Rifle:Same as always DMR(designated Marksmen Rifle):same as always BR(Battle Rifle:Same as always Control Shotgun:A replacement of the Old shotgun but with more control and more accuracy Grenade Launcher:Same as Halo Reach but with more splash damage Sticky Detonator:Same as Halo 4 but longer time until explosion Proximity Rifle:A long Range Grenade launcher with a scope Sniper Rifle:Same as Always SAW:Same look as halo 4 but with more control burst Target locater:An orbital Strike like Halo Reach But tracks targets for a longer amount of time Target Designator:A mac Blast from Infinity that is meant for Ariel Vehicles Rail Gun:Same as Halo 4 but with more power on vehicles and Splash damage for infantry Spartan Laser:Same as Always Cluster Launcher:A cluster of Rockets that can lock on to Vehicles Rocket Launcher:same as always Flamethrower:same as always Missle pod:same as always Machine gun turret:same as always but the look of the halo 3 version Chain gun:The unmounted version of the Machine fun turret