Jump to content

Mainbrid

Members
  • Posts

    83
  • Joined

  • Last visited

Everything posted by Mainbrid

  1. Who uses camo lol not op at all Boltshot and dmr are fine, everyone has access to them, so what if they're best in their class. Most of the people that cry about Boltshot are just not good with it, dmr is obviously op but like I said why cry when you can use it, unless you're just not that good with it
  2. Don't really see what the benefit of any specializations are; yeah stability might be useful but ammo dexterity and ordnance priority seem to be the best anyway
  3. Gauss turret is the most op because it takes even less skill than the binary, I'd go with binary just cus it's better than the beam rifle and sniper; it's cheap but if you get it you use it. Beam rifle for ridiculously easy no scopes
  4. Infinity slayer: DMR, Boltshot, Always One jetpack with shielding and dexterity frags One prom vision with ammo and shielding frags One jetpack with ordnance and shielding frags Best tac packages are shielding and resupply for infinity slayer, since mobility isn't necessary unless you're on btb and mobility makes people want to sprint more than they should Btb Light rifle plasma pistol plasma nades ammo mobility jetpack, may switch to one of the dmr loadouts above depending on map size Objective Br Boltshot shielding regen ammo, ammo is crucial because no personal ordnance on objective so map ordnance is more important Pretty much always dmr Boltshot for smaller maps, dmr magnum for bigger ones since Boltshot is useless at range and magnum is underrated Should always have a shielding loadout, an ammo loadout, and a dexterity loadout. Shielding and dexterity for general slaying, ammo for ordnance rushes/personal ordnance drops. I like to have an ordnance priority loadout for slayer since its fun to mix things up Mobility is crucial on btb but don't let it control you; people with mobility tend to want to constantly sprint but if you're always sprinting you'll never get first shot and you'll die way more. I generally like frags because they're harder to dodge Jetpack is probably top 2 best armor abilities, thrust is ok for some maps like solace where you can fly across map with the lifts but should always get a couple jetpack loadouts and a prom vision(wetwork sucks and almost nobody would pick stealth over dexterity or ammo and even if they did they still show up on vision)
  5. Just keep dmr since its better for almost any situation But if you have to br then yeah turn sensitivity to 3 and only use it on small maps like adrift or haven because it can only really match a dmr in short to mid. Try to get the stability perk, it reduces recoil which the br has quite a bit of. Don't zoom in too much when practicing since the br scope is only like 2x
  6. Dmr shouldn't have been in h4 since it doesn't really follow the timeline since reach was before h1-3, and 2 unsc mid range starters is weird. It's pretty much the best starter but everyone can use it so its not that big a deal But to even it out, they should Make br a 4sk again but take away hitscan so you have to lead shots like in h3 for a perfect 4 Lr should get a better reticle Duno about carbine cus nobody uses it
  7. It's good the way it is, only needs 1 scoped shot to be a 4sk and it melts shields, people just need to get used to it more. Only "buff" I think would be good for it would be a more visible reticle, it's a bit hard to see right now especially zoomed in
  8. AR is a lot better than Reach's AR but not OP, only good at fairly close range anyway.
×
×
  • Create New...