saifa117
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thats cool
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thanks
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your memorible Halo multiplayer moments
saifa117 replied to Vitamin Pwn's topic in General Discussion
something similar happened to me but in my situation the guy had a sword and i had no gernades, no armorlock, no gernade launcher, but a hologram, i looked down used it and jumped real quick, the guy lunged at the hologram( man he must have been real stupid or i did the move too quickly to be noticed, and then bam i did an assasination from above... but my epic moments of halo reach was in invasion, boneyard, we were the elites, i mean i was the only elite, the rest quit except for one other, so it was 2 vs 6 spartans, it was the last phase where we had to get the core and i chose the class with the energy sword, this happened early after halo reach, so this class also had evade, the guy escaped the first room with the core with no problems, but as soon as he entered the next it was ambush time, a scorpion outside with 4 other spartans shooting the guy. i at this point just killed the 6th guy who tried to kill us from the other side. i then thoght ill never beat them and decided to do the stupidest thing but what ended up to be a smart idea, hit and evade, hit and evade, eliminated the whole squad under the heavy fire, and amazingly hijacked the scorpion in the end and destroyed it, This is the arbiter!!! but we didnt win it because after that they got the warthogs and creamed us, too bad they changed the class to sword with hologram. always wanted to do it again -
a grunt who didnt know
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Yes i agree with that, any body fighting for what is right or freedom should be honored
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i posted a new topic to include everything here because alot of this is not falling under the same topic, vehicles to be specific, that goes under multiplayer unless you are talking about ships, that are not drivable or anything that is not drivable
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it has been edited for your updates
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then yes you are thinking exactly what i wrote
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i mean for each object, like 100 walls but i want something like 1000 for every thing and when some thing is put on 999 more for everything
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nevet mind i found it and that would fit under more complicated firefight with more than one goal
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show me a link please
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wort wort wort, ill take it out for you, wait, its looking at me!!!!!!!!
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This is a list of what i want so far in halo 4, in all playlists. They will be edited if my opinion doesnt match the majority want. in order for it to be edited there has to be 3 or more people wanting it. So here it goes... Smarter Ai in all gametypes 1.forge 3.0 changable background forgable nature, like birds change from night to day what time and how many suns,ect more forge worlds,some of them in outer space even if halo 4 will have to become a two disk game or even three(firefight,multiplayer, and campaign) Could change the skins on objects so you wont be stuck with the same old forruner skin Weather effects drop pod spawn( covanant, human ( and flood in infection) forgable ships, like frigates but only one at a time in a map(drivable). NO budget limmit but a number of stuff you could put,(bigger stuff takes more points) More placable vehicles placing dead bodies and blood on walls and on the ground changing color of everything copy option gluing option seperation option paste option placable doors, bridges, sheilds ect that could be activated and making holes through senery that is already on the map, this is custimizable, from explosive hole to clean cut to infected cave ect AI spawn more placable natrure(trees) 2. firefight 3.0 forgable firefight bigger firefight maps more complicated firefight with more goals than to survive and protect a generator( infinite lulz:Many different games has a survival modus with AI`s, the best I have tried is the one in Halo, Call of duty and Avp. The things that makes each of them great is: That in Halo the enemies doesn't only get more health, they get better weapons and new tactics and movements. In call of duty you get better weapons as long as you survive, you also have to work together if are to succeed. In avp you are not able to camp in a certain room or corner because the aliens comes from everywhere, so you have to be on guard all the time. So what I thought was that on for example ONI swordbases firefight you had to survive one set in the courtyard, after that you where able to move further outside. You could not walk around the entire map yet because the enemy was barricading both passages that you needed to go through to get to the other side of the map. After the next set was finished the door to the barricade control room opened, it could be two generals(or something similar to that) that was guarding. When they were killed you could overload something technical in the barricade so the shields went down or just that the whole barricade exploded. In that way you could choose where you wanted your map to extend. After you opened the first gate the UNSC(or whatever that would be helping you) gave you a vehicle similar to the gauss warthog(it included a marine or something if it was single-player). When you opened a new gate they would give you something similar to the scorpion, since the one of the purposes is that the players should use teamwork: it would appear a type of enemies that was hard to take with the canon, so you needed a passenger in the turret or a supporter on the ground. The vehicle that appeared after all the gates where opened would be a flying one, this set would be where hell breaks loose with the enemy sending flying vehicles at you, so you had to care about the ground and the air. Sometimes between the sets the flood appeared in the same way the hellhounds does in call of duty, in hight numbers just raging at you in all different pure forms. Along with the vehicles you got new power weapon drops after each set was done. The maps would need to have something for everyone, some camping spots if you wanted to use that tactic, open arias for the vehicles, small arias for those who like close quarters and some places like a hill or a temple if you wanted to have one final stand. Players where only given one life each, for each round the made. So you had to do your best and think tactical when picking up weapons and other stuff.(Mark: the players had their own amount of extra lives so if one rally sucked and the others where good, the bad one should not take away the good players chance to survive.) What do you think? ) 3. campaign Not really sure what you guys want yet in this, post your ideas 4. multiplayer selective theme song during gameplay duel wielding More armor custimizations for elites, and brutes if they are playable (from minor to cheiftan or to arbiter) some armor unlocked by credits while others by achievments a different ranking system than from reach and halo 3 space battles,and invasion, and infection oh my more playable species in certain gametypes,(flood in infection) brutes in an advanced invasion, maybe even some forruner or percursors if they are in campaign more playlists with things like elimination gametypes and survival vehicles:pelican,phantom,scarab,seraph, sabre, longsword, and ships all drivable in the bigger maps of multiplayer custom game search ( braverking513: 1. Put all of the campagin things into the online on huge maps. Pelicans, Phantoms, Scrabs, AA Wraths, Ect. 2. Put in armor that needs only achements (make a few hard like Hyabusa in Halo 3). Also have some that need cr and achements or cr and rank. 3. Have each armor piece effect you. EOD protects against explosions, but slows you down. CQB protects against shotguns and improves energy sword deflects. Make the knife an attachment that improves hand to hand (and assassinations). Also, many people want custom armor.( don't know how that would work, but it would be sweet and I'm sure that 343 can do it.) 4. Forgable Firefight maps. Taking custom games to a whole new level. 5. Flood AI gametype. Somthing to make COD shove "Zombies" up its... you get the point. Also make it possable to win, hard but beatable. 6. Ground up forging. You can choose the terrain bulidings/ships (people want online space battles, connected to the ground if possible.) Thes style should be custom as well. (Covanant, Human, Flood, Forerunner and whatever else you guys have in store.)This includes firefight. It would be amazing to havea grunt filled Rupe Goldburg machine. 7.AI integrated online play. For example, take Invasion, add AI's to both sides ( hunters, grunts, brutes, marines, ODST's, everything)aqnd let them be able to pick up objectives (bombs, Data cores, Ect.) and fullfill them like a player would. 8.First person options for vehicles. (I've always wondered what splatered grunt juice looks like on your visor) 9. Weapon inprovements. (supressors, sights that allow for headshots onguns such as the AR, and other thing that you can think of.) 10. Custom Campagin. Let custom maps have theatrics and campain stlye objective the cam be limked so players can make their own story. 11. Larger maps will need larger teams. My friends have sugested 24-32 players. Even more if you decide to link air and land battles. 12. In field weapon and vehicle customization/improvements. Also ground up vehicles in forge would be a god send. 13. 1st Person Presentaion. Halo's stroy is the best I've yet seen. If you keep the actions the Cheif does in first person, this little touch will add a lot of epic effect to it. To bring back Halo you must blow Battlefield 3 out ofthe water. Remember, they have only Earth. You have an ENTIRE galaxy AND the Forerunners! With a different graphics engine and better presentaion of cinimatics you will have spawned a game that truly gives justice to the Halo franchiseand will leavean ipression on the hearts of millions. 14. have destroyable bulidings and ships. That way, if I want to make an assult map that has its target in a buliding, so when the bomb goes it collapses on itself, it can happen. (Make this an OPTION, that way you can have both!) 15. Improve the music!!! Halo 3 and Halo3 ODST's music sent chills down my spine. Reach's not so much, many other others agree. (Are you going to get Martin O'Donall and Salvitorie (forgot his name) to make the music again? I think they're the best pair sence Cheif and Cortona.) 5. theater more than 4 people in one lobby but only party leader controlls veiw and video that is it so far state your ideas please, this is what we want, not what i want BY THE WAY ANY POSTS HEAR ARE NOT TO BE TALKING ABOUT ARMOR ABILITIES, KEEP THAT OUT OF THE TOPIC AND IF YOU INSIST, DO IT LIKE FOLLOWS ARMOR ABILITY IDEA: i think so and so should be included Other than that, good luck
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we need 5 threads that are pinned, the first post in each of them have a list of things that are wanted to be included 1. forge 3.0 (already here) 2. multiplayer 3. campaign 4. firefight 5. other
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i really like how the music stops for a second before he shoots and all is at hell after he shoots, that is the favorite part of the soundtrack with the video for me
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I like the last idea best, the one with multiplayer on firefight and custum games and matchmaking in one disk and campaign in another
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and went into a rage
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gain more whatever when you play better, not more, make a maximum amount of games you play before daily credits are over, 20 example, and the better you play the more credits you get
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that happened to me before too you know 28 weeks later the horror film , at the beginning when the father was running from the zombies, i was him and running then suddenly realized it was a dream so i charged at them and lightning struck me when i turned into an elite ultra with dual energy swords and i owned, then woke up
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you make paper energy swords and assault rifles yes sometimes i do it
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their mom, the arbiter had
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Ok, for me, i think it should be like this the ship is being taken into the planet and while that is happening the percursors are tring to destroy the ship before it enters, and right before the ship is destroyed it enters, while this is happening masterchief is trying to hold them off, after entering you meet the forruner and find out how they survived, while sending advanced signals that travel faster. you recieve contact with earth and they send a fleet headed your way, but as you prepare for evac you learn the horrible truth of that the percursors are the ones who created the flood, and after the floods extinction at the ark, the percursors have remade them and are now on that sheild world, so then you fight them off until backup arrives, but they get destroyed by the percursors, halo 4 endes by what seems like master chiefs end when he is in a forruner building that is surrounded by flood and has little ammo, then halo 5 starts how do you like this idea