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Awkward_Unicorn

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    Ku Baller Khan

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  1. Two teams, Covenant and humans are fighting over a planet. Infinity and a covenant battlecruiser. Maybe a 16 vs 16 with the new X Box. The humans have the option to fend off the space attack from the opposing team or be an ODST and dropping to the surface to try and take out the ground resistance. Each side has an armoury on board, so you don't have to go into battle unprepared. Both UNSC and Covenant will deploy ground and air vehicles, and they have something similar to an AC-130, where thet can fire off a large cannon that gives each teams an advantage over the other. While they're down there they can set up cannons on the groung to help thier allies in space to disable the ship's shields. All the while, the opposing team is attempting to both set up thier cannon on the ground and disable yours, and likewise for your team, trying to prevent them from biulding or using thier cannon. There is a battle in between the space and ground, in the air and this both serves as a place to take on ground forces from above and as a blockade for the space vehicles from reaching the ground. NPCs should be able to be used for the surplus of soldiers, much like Battlefront II, except smarter, and they should be in all sections of the battle and supply more to where thier forces are weakest. Both players and NPCs are trying to fend off each others offensive on all fronts. The players can take thier ships right from space to air and land, but that risks being targeted by the players in space and in the air, and leaving your space force weaker. There would be a whole arsenal at each teams command, and there would be a variety of space ships, including transport Pelicans for both boarding parties and to fly down to the ground and picking up troops for help in the air, seeing as air vehicles can't fly in space. Each ship will have strengths and weaknesses, like the transport wouldn't have that much firepower, or the battle Pelican is fast but doesn't turn fast and isn't dexterious. If and when the shields are disabled the other team must board the enemy ship and take it over. The ship will have turrets and automated defences, but the players will have to dodge them and board the ship and take it over at the bridge. This mode would require teamwork and strategy. Of course what each team can do, the other can as well, to equalize and make it fair. The battles can take place over different planets to give some variety. There will be a lot more to it, but this is is what I have to start off with. is it alright?
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