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T3NAC10US M

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Everything posted by T3NAC10US M

  1. Gamertag: T3NAC10US M (3,1, & 0, are numbers) Map name: Outpost: Icarus Gametypes: Slayer and KOTH The map is on my file share. Outpost: Icarus is a small semi-symmetrical map surrounding an open central area. There are two main "bases" where each team spawns to start the game. One base is almost entirely enclosed and features two long hallways for close-quarter combat. The two hallways lead to the central room with a station console that has a teleporter in the center, also the shot gun spawns in this room to aid in the close-quarter hallway combat. the teleporter takes you to the structure below the window in the middle room, giving that team quick access to the center of the map but also opens the center room up to intrusion. The second base consists of a three story tower with a sniper spawning on top. This base is alot smaller than the other base but it has easier acces to the central features of the map. The middle of the map has an initial sword spawn which is replaced by a random spawn afterwards that spawns either rockets, SAW, needler, or sticky detonator. There is a boltshot and a railgun also.
  2. good job. you should check out my map "outpost: icarus". thats what led me to your map, we had outpost in our titles
  3. this looks really good. you should post it in the halo forge epidemic forum as well
  4. true it was easier with precision editing but if you just look at the item you are moving from the top it will move drastically slower allowing better handling
  5. Gamertag: T3NAC10US M (3,1, & 0, are numbers) Map name: Terrarium Gametypes: Slayer, KOTH, and CTF The map is on my file share. Terrarium was made as a larger map for big team style play. It has two bases with a single walk way in between them forcing players to use the man cannons and in some cases, choose a jetpack as a perk to access the catwalks. Blue base spawns a sniper in the very top level, using a jump pad and a trait zone to boost you up. Red base spawns the Railgun to offset the sniper spawn but still keep the map to having only one sniper. Along the middle walk way you will find the rockets that only spawn once. If you happen to have a jet pack and scale along the catwalks you will be rewarded with a needler (i know it's not the best, but I didn't want to put something too powerful.) the entire map is enclosed in walls and glass ceilings, giving it a green house feel, hence "Terrarium". Please let me know what you think if you download this map. I apologize for the shotty picture quality. they definitely do not do it justice.
  6. first off, this doesn't belong in the "competitive MAP submissions" forum. try the mini game forum and please delete your multiple posts clogging the board. thanks
  7. Didn't think about that. But yeah it would play pretty well with that.
  8. I didn't play much multiplayer on reach but ill take it as a compliment!
  9. Gamertag: T3NAC10US M (3,1, & 0, are numbers) Map name: Outpost: Icarus Gametypes: Slayer and KOTH The map is on my file share. Outpost: Icarus is a small semi-symmetrical map surrounding an open central area. There are two main "bases" where each team spawns to start the game. One base is almost entirely enclosed and features two long hallways for close-quarter combat. The two hallways lead to the central room with a station console that has a teleporter in the center, also the shot gun spawns in this room to aid in the close-quarter hallway combat. the teleporter takes you to the structure below the window in the middle room, giving that team quick access to the center of the map but also opens the center room up to intrusion. The second base consists of a three story tower with a sniper spawning on top. This base is alot smaller than the other base but it has easier acces to the central features of the map. The middle of the map has an initial sword spawn which is replaced by a random spawn afterwards that spawns either rockets, SAW, needler, or sticky detonator. There is a boltshot and a railgun also.
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