Jump to content

Composite Armour

Dedicated Members
  • Posts

    733
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Composite Armour

  1. Granted, you're a mass murderer. I wish that I never made this wish.
  2. Granted, but the "make a wish" foundation is all but gone. You evil person. I wish for more wishes.
  3. I want actual accessories. Ghillie suits, backpacks, ammo belts, grenades, radio equipment. I want it all!
  4. I don't know why the UNSC don't have a tank with a Railgun.
  5. Beat the level "Halo" on Halo LASO without killing anyone.
  6. Add all of them. HW 2 would need a hell of a major re-adjustment though.
  7. Here, take a look at my idea and tell me what you think. Alright, this is basically a fusion of Firefight and invasion. It has two teams, Attackers and Defenders. It is a large AI and Player vs AI and Player Each round is broken up to five seven minute phases. During these phases, the attackers must complete the objective to advance the phase. Defenders must eliminate all enemy AI and deplete the players attacking players lives or survive until times up. Certain maps have unique support that can aid or hinder a side. Attackers: They must complete a series of objectives allowing their AI allies to advance. Three times during a phase, attackers will recive AI reinforcements at 5:00, 3:00 and 1:00. Upon completion of a objective, a resupply and extra reinforcements are provided. The defenders get tougher however. AI allies will treat enemy players as priority targets and will not be able to complete objectives. Attackers recive extra lives after completeing objectives. Defenders: Their objective is to eliminate all enemy AI and Players or survive the time limit. They recive reinforcements only after an objective has been lost and will have a superior poistion to attackers. AI will prioritise defending the objective. It's a covie vs UNSC gametype. AI list: Phase 1: Grunts(Plasma pistol and needlers.) Jackels(Plasma pistols, needlers and carbines.) Ghosts. Elite minors. Human Miltia: (SMG's and Magnums.) Troopers:(AR's, SMG's and Magnums.) Mongeese. Phase 2: Grunts(Needlers) Jackels(Needlers and Carbines) Ghosts, Revenants. Elite minors and Majors. Troopers(AR's) Marines(AR's and DMR's) Warthhogs and Mongeese. Phase 3: Grunt Majors(Needlers) Jackel Majors:(Needlers) Jackel Snipers(Beam rifle, Carbines.) Ghosts, Revenants and Spectres. Elite Majors and Rangers. Marines(AR's and DMR's) ONI Recon(Snipers and DMR's) Warthhogs(Rocket and Gun) Mongeese. Phase 4: Grunt Ultras(Needlers and Fuel rod cannons.) Jackel Majors(Needlers.) Jackel Snipers(Beam rifle) Ghosts, Revenants, Wraiths, Spectres and Phantom gunships. Elite Ultras and Spec ops.(Swords, Concussion rifle, Plasma rifle.) Hunters. ODSTs(Shotguns, BR, SAW, Snipers, Rocket launcher.) Spartan IV's(SAW, Railgun, Grenade launcher, Rocket laucher, BR, Shotguns.) Warthogs(Gauss, Rocket and Gun.) Rocket mongeese Phase 5: Grunt Ultras:(Fuel rod, Plasma launchers and Needlers.) Suicide grunts. Jackel Snipers(Beam rifle) Ghosts, Revenants, wraiths, Phantom gunships, Banshees. Elite Ultras and Generals(Plasma cannon, plasma launcher, fuel rod gun, sword, duel needlers.) ODST Heroes:(SAWs, Snipers, Rockets, Spartan Lasers.) Spartan IV Heroes:(Random UNSC weapon.) All 'Hogs, Scorpions, Pelican gunship and Falcon. Objective types: Capture area: Stay in the area for a certain amount of time to capture it. Destroy target: Eliminate an enemy target(AI will not damage it.) Eliminate Officer: Kill a super-tough enemy officer(Shipmaster or Sergeant major). Assualt strong point: Kill a number of enemy AI in the area. Plant bomb: Arm and defend a bomb in the area. Destroy support: Eliminate an enemy gunship(Pelican gunship or Phantom gunship). Variants: Firefight: Defend against the enemy horde until you run out of lives. Field of Glory: No objectives, Kill the enemy. Assualt: A 4 man team must storm the guns of the enemy defenses and complete objectives with no support. Defend: Protect a series of generators against the AI enemys. What the ladies like: No infantry, No air, No support. A clash of steel in this vehicle only mode. You will be able to edit the support options for custom games on an indivdual basis. UNSC Support: ODSTs: A squad of ODSTs will drop down at random to support allies. Longsword superiorty: Longsword fighters will keep skies clear of enemy threats. Frigate: A frigate will be on standby near the battlefield and occaisonally bombard the enemy positions. Spartan IV team: Spartan IVs will be deployed by a pelican at random. Rocket Pelicans: Pelicans will make a sweep of the battlefield with rocket pods. Target locater: A target locater is provided to allow troops to designate orbital strikes. Covenant support: Spec ops: A spec ops team will appear cloaked behind enemy lines to inflict casualites. Wraith bombardment: Wraiths will bombard enemy units in range. Corvette support: A Corvette will bombard enemy held poistions. Zealots: Elite Zealots will drop from orbital insertion pods to inspire troops. Engineers: Engineers will boost friendly units with shielding. Scarab: A single Scarab is dropped from orbit and will remain on the battlefield until destroyed. AA Guns: AA guns are deployed to shoot down UNSC aircraft. All modes are playable as either covenant or UNSC.
  8. Alot of PC users play good RTS games on PC. Halo wars in it's current state wouldn't sell on PC. Too much work would be needed to bring into PC in a playable format, so much that it would be an entirely different game. It's not worth it.
  9. I agree very much with having a beta. Can you imagine Reach if it didn't have a beta?
  10. K/D ratio proves what exactly? Most people in Blitz have a negative K/D after every game. That means it's noob friendly? CoD is designed to be easy as hell to play. Meaning everyone gets a lot of kills. Halo 4, though as much as it tries to borrow from CoD, still takes more skill. It's a hell of a lot harder to kill someone in Halo then CoD.
  11. Saying Halo 4 is noob friendly, then uses BO2 as an example. Ironic huh?
  12. That clunky god afwul control system that was designed for a console? The fact that it has terrible RTS mechanics? The fact that it's on a system with a massive selection of great RTSs? The halo name will only carry it so far.
  13. This is the problem when you make MP a part of the story. "Oh can't add that cuz lore." Screw lore, give me good MP.
  14. Exactly. These are bad people and should feel bad. Or at least give us back our competitive playlists and stop hiding the good ones weekly!
  15. That's ah.......that's not Blitzkrieg.
×
×
  • Create New...