I've got three different loadouts depending on the maps. I rarely play big team slayer so the maps usually consist of Solace, Abandon, Adrift, Complex, and Haven and I choose my load-outs based on those maps.
Name: "The Team Player"
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Primary Weapon: Battle Rifle
Secondary Weapon: Plasma Pistol
Grenade: Plasma
Armour Ability: Regeneration Field
Tactical Package: Resupply
Support upgrade: Explosives
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Description: I generally use this when playing with people I know well. They know how the field works and coupled with the power of grenades lets you dish out some serious damage if you place it properly behind cover. On average my KD fluctuates between 1.5 and 2 if you play right so that's not an issue. Course being able to aim is everything. Most of the time I use this on Abandon and Solace.
Name: "The Sniper"
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Primary Weapon: DMR
Secondary Weapon: Plasma Pistol
Grenade: Plasma
Armour Ability: Cloaking
Tactical Package: AA Efficiency
Support upgrade: Stealth
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Description: My bread and butter build for Complex. Lets me remain cloaked most of the time letting me shoot from cover or stepping out of cover briefly without alerting the enemy. Plasma Pistol and Grenades make for an easy Banshee kill. DMR makes for easy 5 shot kills if the enemy is out in the open.
Name: "Running Rampage"
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Primary Weapon: Battle Rifle
Secondary Weapon: Boltshot
Grenade: Frag
Armour Ability: Promethean Vision
Tactical Package: AA Efficiency
Support upgrade: Explosives
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Description: My main build for Adrift, Haven, and sometime Abandon. Lets you quickly see where people are frequently letting you line your shots up before rounding a corner. Grenades get that extra oomph from being able to predict when the enemy rounds the corner. Oh and the mini shotgun is great for an offhand as long as you can aim.