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AbandonedCashew

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    AbandonedCashew
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    Clayful1000

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  1. Forging is half of Halo. Playing those maps and matchmaking are the other halves.

  2. I used the extraction pieces for the dynamic spawns, the map is going through updates so I would recommend redownloading it, for I have made some balancing changes to the map and game type, including fixing up the open area you have concern for. Speaking of the game type you can also use Conversion with it if thats what your used to. I'm glad youre interested, I prize this map quite a bit …and yes to save the trouble it is modded for extra rocks.
  3. Many amazing moments, but one that clearly sticks out in my memory is a game of slayer on Simplex. I was top yellow, the enemy was top purple, the overshield had just spawned. Me and him swing our heads toward the overshield, then to eachother, then to the overshield, and we run for it. I was a split second late as he got the overshield as I came right in front of him, I jump into the air and thrust forward, diving over his invincible head, I throw my thumbstick down and to the right, and assassinate him. He lays dead, confused about his end before I did a diving ninja to destroy his new overshield. Another amazing moment was in Lightning Flag on Haven. I earned an ordinance, I selected an auto-sentry, and deployed it over the enemy spawn. "Here it comes," I thought as I saw the entire game line up for me. Kill, Double kill, Triple kill, Overkill… Killtacular, Extermination!! "Oh god…" Double kill, Triple kill, Overkill… another Extermination! So yeah I got a dual-extermination on the enemy team with only an auto-sentry.
  4. If 343i had a few billion more dollars and 5 more years before Halo 5 it might happen. But sadley, you know.
  5. What! Are you joking! You can make even MORE minigames in Halo 4 with trait zones, grav volumes, the new armor abilities, and the new pieces in forge island. With the modded infection gametype you can do so everything, if not more with Flood- based games.
  6. If you've got an idea for the layout of a map that would be optimized for a (modded) 6 team CTF, please message AbandonedCashew with thoughts, or just make it on your own if you find the gametype xD. Thanks for looking at this topic.
  7. If you encounter lag or connection issues more than 1/10 games, its almost 100% likely its your fault. Fast internet has nothing to do with the variables involved in black screens.
  8. Name: Forbidden Modded Forge Island, along the Mid Island cliffside Forerunner Themed Forbidden is an open invasion map that initially starts off easy for the defenders, but gradually gets harder through phase 2 and 3. Phase 1 offenders start with one spawn area, similar to their initial spawn area. They get a Railgun and SAW to help offend, while the defenders spawn with a risky Overshield to take up. Defenders can spawn on either side of Phase 1's building. Phase 2 offenders now move up and take on a Sniper Rifle, and defenders get a sticky launcher. Offenders take on the spawns of Phase 1's building, and on the opposite side of the width of the map. Defenders are pushed back into Phase 3's building, and on the opposite side of the width of the map as well. Phase 3 offenders now get a rockethog and a SAW, and move up into phase 2's building, and defenders get a standard hog and a rocket launcher. Phase 3 defenders get pushed even further back and must defend a round-about garage type scoring area. Author: AbandonedCashew NEW: I've done a major balance update to the map! I expanded Phase 1 to about 50 feet more play-space, added more cover, made reasonably sized larger shapes for extraction points, added a spawn area to Phase 1 Offense, made the whole floor seamless, and added a pillar in 3rd phase for cover. Download Link: http://www.halowaypoint.com/en-us/players/abandonedcashew/halo4/fileshare#!/?section=GameMap&view-select=Tile&startIndex=0&details=7fccb943-eb3e-4100-bf53-9ec085583694 Pics! Phase 1 Phase 2 Phase 3
  9. Name: Figment (Version 2.1.2) Modded Large Island of Forge Island Enclosed by mountain ranges Vortex-Style Bravo Exile-Charlie-Style Alpha and Charlie Description: Figment is a semi-symmetrical map tailor-made for dominion. Alpha and Charlie have cave routes between each other, and Bravo has wrap around entrances to Each of the bases. Sightline blockers are present throughout the map, but Bravo still has limited lines of sight to Alpha and Charlie. Initial Drops and Vehicles: -StandardHogs off the bat -Center neutral laser -Red Sniper -Blue Sniper -Red SAW -Blue SAW Objective Drops and VPads: Bravo Ground -Power Forerunner -RocketHog Bravo 2nd Story -Resupply Forerunner Alpha/ Charlie Exterior -Power UNSC -Ghost Alpha/ Charlie Interior -Resupply UNSC Author: AbandonedCashew Download Link: http://www.halowaypoint.com/en-us/players/abandonedcashew/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=f418780b-495c-4adf-b4be-839286b01658
  10. Name: New Elevation High up on Ravine Forerunner Themed Symmetrical Description: New Elevation is a map designed for pro gametypes and 5-capture CTF (No-Sprint modes are recommended). Many areas for cover are accessible, but camping is hard to achieve. Long lines of sight are present, but sparing if you aren't higher up. No ordinance drops, only standard weapons: Sniper Shotgun Many Battle Rifles Weak anti spawn zones are present in hot zones during CTF. Map is water-tight. Budget: 3710 / 10000 Lighting: not nearly broken Framerate issues: None Gamerttag: AbandonedCashew Download Link: http://www.halowaypoint.com/en-us/players/abandonedcashew/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=7dcd18d1-6771-4c1e-a385-64bdb6fd42b5
  11. Looks amazing for battletracks, I might modify it for the gametype Mirrors are crazy...
  12. Hydra, theyre not forcing anyone to change their maps... They just choose maps that take to their liking.
  13. Thanks dude, yeah i really think that THFE doesnt thoroughly enough look through their submissions.. I've given up. Anyway thanks a lot for the feedback! And with the jumping flood, i completely took into consideration that possibility when making the gametype and map, and the flood cant (or shouldn't) be able to jump. I don't know what might have happened, sorry though bout that. Again thanks for trying it out.
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