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El Silverado

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Everything posted by El Silverado

  1. Can you provide me with a source for hard evidence ? Not that I don't believe you but people are gonna want to know where we got that HBO info. Thanks in advance.
  2. I like how you say you want everyone involved yet you don't want no mics in your clan and also you start bashing kids and assume every single one of them are bad. I can tell that this clan is only to glorify the powerful and not the people. Sigh politics
  3. Its a hack. I've seen this before but it was three minutes long. Just file complaint and send him to Bananadu with the rest of his kind.
  4. El Silverado

    mlg

    No because if I want to play without AAs I don't want to join a playlists full of 10 year olds or people who act like a 10 year.
  5. I've seen alot of both cars ya'll mentioned. Though many just have a Honda Accord.
  6. Lol yea I laugh so hard at the scene where the kid accidently destroyed the crate of twinkies with his shotgun. OT Wait for a zombie acopalypse
  7. This thread is for anyone who is hoping to find info on Halo: Combat Evolved Anniversary. Some info is obtain directly from an interview between Halo Bungie.org (HBO as seen here Release It will be released on November 15th, 2011. As far as I know there are no pre-order editions. More info will be given at PAX in August and I will update thread when new info is released. There are seven new maps that come with Halo Anniversary. Six multiplayer and one Firefight rumored to be unique to other Firefight maps. It will not be two disk but only one disk. The following is from an interview with Frank O'Conner on Spike TV: A total of six multiplayer maps from Halo: Combat Evolved will be playable in Halo: Reach's online multiplayer along with a retooled campaign level for Firefight mode. He also said it will be a budget-priced game. If you preorder : You will recieve a skull. Name- Grunt Funeral Effect-Grunts explodes after death and damage other enemies nearby. http://www.youtube.com/watch?v=UYfNBCHYHFE&feature=feedu A Master Chief avatar costume. Campaign Every single details are the same except for graphics which is updated to modern graphics. You will be able to switch between the original and new graphics via the back button. Even the glitches are gonna still remain. For those who have not played CE in its original state those glitches are not negative towards players. 343 has announced terminals to be found throughout the campaign. It will not be like Halo 3's terminals, but instead like a comic cutscene giving hints to extra stuff and Halo 4's story. There's a terminal on every single level. If you think about that, in terms of what the levels are, and what species those locations belong to - even that's a part of the story. We'll be careful about where we put them. They'll be in gameplay - but you should be able to access them without dying. Skulls have been confirmed in the campaign. There will be two player co-op as stated at E3.Every single audio sound effect has been redone. Some of them have been re-recorded, others have been remastered. Dialogue is the same - identical. (We're cleaning it up, so it works better in 5.1.) All of the music is being re-recorded by Skywalker Orchestra - the same melodies, though there'll be some slight tweaks because it's a full orchestra. It's richer, fuller, much more expansive production values. Some of the synthy stuff will be less synthy. We're trying to retain a lot of the original flavor, rather than just replace everything. It'll sound like the Halo soundtrack, but just richer, fuller. When you jump back to the old game, you have new audio. You've already got two engines runnning. You have the old gameplay physics and AI engine, and the new graphics layer running on top. We couldn't run a third engine to do audio emulation, as well. Think about the loading. You see the slight pause, when it switches? Audio files are some of the biggest files - waiting for the switch would be just unpleasant. It's not jarring at all, this way - when you switch back, if there's an ambient effect, it just keeps going. We never gave audio serious consideration for that flip, because it would have been a dissonant experience. It's possible that some eggs might be removed or changed a little from the original, out of respect for the creators. 343 added plenty of their own eggs. 343 has also said that the updated Master Chief seen is the trailer is not finished and therefore not what he may look like in-game. The following is a vid from 343 provided by John 117. Enjoy. http://www.youtube.com/watch?v=l2ViiG7Y0-4 Multiplayer It's gameplay is exactly like Halo: Reach. The following is from an interview by HBO: It just has the 7 new maps - Reach's original multiplayer maps are not included. If you just have Reach, and you don't want to play this, we will make these available for separate purchase eventually. We're not saying how long 'eventually' is right now, but it's not an amount of time that will upset anyone.There will be a playlist for just these maps. Reach players will be able to directly play seamlessly in that playlist, and those maps will also be integrated into other playlists. We'll try and make a very central place to play just these maps, so there'll be a good population, but eventually they'll end up in all lists. We're going to do significant stuff with matchmaking playlists to make sure that these are respectful of original system link-type games. You know how there's a Classic playlist right now? Imagine that, but plus-plus, and some other stuff we can't talk about right now. O' Connor clarified with Joystiq that Anniversary's multiplayer component, while employing the Reach engine, will still be playable on the Anniversary disc itself. The game will also include a voucher to download the maps for play within Halo: Reach. You will not be required to swap between disks to play the Halo: Reach maps, but you may have to buy DLC if you haven't already done so. Forge It is confirmed. Firefight The following is from an interview with Frank O'Conner on Spike TV: A total of six multiplayer maps from Halo: Combat Evolved will be playable in Halo: Reach's online multiplayer along with a retooled campaign level for Firefight mode. Halo: CE Anniversary will not support Xbox Live multiplayer whatsoever (outside of co-op). These maps are for loading into Halo: Reach (think: ODST), according to comments made by 343 Industries' Frank O'Connor on Spike TV. He also said it will be a budget-priced game. Theater Theater is only available for multiplayer. Special thanks Absolute Dog SPARTAN 117 HBO JOHN 117 NateyBoyClink Any useful information regarding Halo: CEA is welcome.
  8. Welcome but many people here don't like modders. I am fine with modders/hackers except when they bring it online. Enjoy your stay.
  9. They always changed her. In every game.
  10. Depends on what kind of third person view. locked- yes freeform- no
  11. giant pink kryptonite from Superman
  12. 1 Start nuclear crisis 2 Wait till everyone in a shellter. 3 get all the khondike whatever-its-called out of gas station.
  13. ^That is nuclear war put all by itself lol^ Armor Ability. Its dark magic.
  14. Looking forward to this! One thing : Do we have to be an Xbox Live Gold member ?
  15. This would make gameplay more interesting and intense. 343 atleast test internally this. My ideas including OP's : Mark V Helmet-Halo CE/CEA style hud Mark V Body-Increase pistol damage by 5% Mark VI helmet-Halo 3 style Hud Mark VI body-10% recharge rate EOD Helmet-resisteance to explosives by 30% EOD Body- +1 grenade CQB Helmet-resistance to melee by 10% CQB Body-less delay between melees Scout Helmet-Night Vision Scout Body-Invisible by radar unless attacking, reloading or carrying objective EVA Helmet-Increase radar by 10 ft EVA Body-Detects Scout and camo users Mark VB-Halo Reach style hud Mark VB Body-Increase vehicle health by 5% That's all I can think of. Feel free to list ideas for armors I miss
  16. You would be better off not being a tool. Sorry for harshness but trust me cuase I've been there and its a rough life not like GTA.
  17. ..............................................................................*deep breaths*..............................................................................................................
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