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inflictim

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  1. i know there is a thread about ideas you'd like to see, but i doubt any of mine will be seen if i posted there, so i decided to make my own thread. i came up with some ideas about specializations that would improve halo. the format will be specialization title armor ability/ tactical upgrade/ support upgrade and details. unlocked items/ weapon skins side note: energy shield colors and grenade colors are an idea i would like to see for this game. i believe we should be able to choose our shields colors and grenades should have more of a personal touch to them. now only will the grenades color change, but its explosion will as well. lone wolf neural targeting-when using this armor ability, any shots fired will be sent to the nearest enemy in in your peripheral. it will last 5 seconds and have a 10 second recharge. this will work well if ambushed by multiple opponents and you have an automatic weapon. unlock: red energy shield saboteur shading-when using this armor ability, your armor color will change to the color of the opposing team. it will last 10 seconds and have 12 second recharge. while using this, you will still appear as a red mark on the enemy's radar. unlock: blue energy shield. titan encumber-when using this armor ability, you will generate a gravitational force that slows down any opponents that come within a 10 meter radius to yourself. it will last 8 seconds and have a 12 second recharge. this works well with opponents using the sword lunge. unlock: red grenades. technician glitch-when using this armor ability, you will cause any opponent within a 15 meter radius to switch to their secondary weapon. they can change back to their primary weapon immediately. it works like the hologram armor ability; when you use it, it immediately begins to recharge. it has a 10 second recharge. unlock: indigo grenades scout spotter-this tactical upgrade will allow your team to see the position of any enemy that you are firing upon. when you shoot an enemy, they will have a yellow marker above their heads for 5 seconds. unlock: green energy shield architect forge-this support upgrade will allow the player to establish an ordinance drop anywhere on the battlefield. they will simply hold x where they want the drop to be and wait for 3 seconds. anytime the player receives ordinance, the same weapon will spawn at their designated drop with it's base ammo. when the player dies while using this weapon, it will disappear and not be able to be picked up. unlock: green grenades harbinger vengeance-this tactical upgrade will allow a player to spawn wherever their last death occurred. they may choose to spawn somewhere else by cycling through their teammates cams. unlock-purple energy shield. please respond and tell me what you think, good or bad.
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